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Modeling quest

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najeeb My Sir View user's profile Send private message

Reply with quote Sunday, January 08, 2012

man why didn't I wake up earlier Confused
great work Ramunas Smile

mcgrass Beta Trapezoid View user's profile Send private message

Reply with quote Monday, January 09, 2012

Any updates? ^^

Lfs Z Artist View user's profile Send private message

Reply with quote Monday, January 09, 2012

Not yet. Brad is helping me with Android

Lfs Z Artist View user's profile Send private message

Reply with quote Tuesday, January 10, 2012

Mr. Satan.

Stage - base mesh - Work In Progress.
Work time: 1 hour 15 minutes (with small tweaks)
Triangle count: 2350
Reference number: 4 references (random pickups from Google)

VladUzumaki View user's profile Send private message

Reply with quote Tuesday, January 10, 2012

Lfs wrote : Mr. Satan.

Stage - base mesh - Work In Progress.
Work time: 1 hour 15 minutes (with small tweaks)
Triangle count: 2350
Reference number: 4 references (random pickups from Google)



Ahaahahaha cool Laughing Laughing Laughing Satan rules Laughing

Lfs Z Artist View user's profile Send private message

Reply with quote Tuesday, January 10, 2012

Just wait till you see Android 13 in his super form. I've planned something really special for that. Something you have never ever seen with your own eyes Wink

RoganX Classy View user's profile Send private message

Reply with quote Tuesday, January 10, 2012

Satan looks badass! Much more badass then he actually should Razz

Can't wait to see what you got in store for Super 13!

Denz Exploitative / Efficient View user's profile Send private message

Reply with quote Tuesday, January 10, 2012

My old friend, Ramunas pimping his talents. That secret of yours might be normal maps you are talking about?

Also share your progress that you've worked with Zeth on that Android normal form.

My 2 cents are:

- You can easily add more polys so that silhouettes are more on point. It's 2012 man, you can use double that number without causing a problem, so don't hesitate to add more rows here and thar.

- I don't like how you build pants and feet, they deserve same time like any of the parts on your models, don't be lazy!

Keep it up, I'm following this.

LegendarySS4 View user's profile Send private message

Reply with quote Tuesday, January 10, 2012

Something special? Hmm, an epic transformation scene where he gathers the parts from Android 14 and 15? Surprised

Lfs Z Artist View user's profile Send private message

Reply with quote Tuesday, January 10, 2012

Denz wrote : My old friend, Ramunas pimping his talents. That secret of yours might be normal maps you are talking about?

Also share your progress that you've worked with Zeth on that Android normal form.

My 2 cents are:

- You can easily add more polys so that silhouettes are more on point. It's 2012 man, you can use double that number without causing a problem, so don't hesitate to add more rows here and thar.

- I don't like how you build pants and feet, they deserve same time like any of the parts on your models, don't be lazy!

Keep it up, I'm following this.



Hey dude, yeah, I know it's 2012, hehehe. Yeah those folds were done super fast, hehe. When I get more reference I will tweak those. I just kept it low poly for people who will want to rig it so they could learn, adding more is always easier then keeping lower Wink.

And no. No normals. Just pure sculpt.

Lfs Z Artist View user's profile Send private message

Reply with quote Wednesday, January 11, 2012

Again rough base. First render pass with a little photoshopping.

VladUzumaki View user's profile Send private message

Reply with quote Wednesday, January 11, 2012

Lfs wrote : Again rough base. First render pass with a little photoshopping.



Good but need to do him more muscular and his legs too and you forgot earrings

http://www.youtube.com/watch?v=Pb60kufQlco

RoganX Classy View user's profile Send private message

Reply with quote Wednesday, January 11, 2012

Lfs wrote : Again rough base. First render pass with a little photoshopping.



Looks very good! Maybe a bit to realistic for ZEQ2Lite standards, but slam good anyway. His right hand pinky looks a bit off though Razz

VladUzumaki View user's profile Send private message

Reply with quote Wednesday, January 11, 2012

And I forgot create stretching for pants

Lfs Z Artist View user's profile Send private message

Reply with quote Wednesday, January 11, 2012

VladUzumaki wrote :

Lfs wrote : Again rough base. First render pass with a little photoshopping.



Good but need to do him more muscular and his legs too and you forgot earrings

http://www.youtube.com/watch?v=Pb60kufQlco



Is that a true Wink? Yes, I remember that don't worry.

And this is not for zeq2lite, this is just for fun. It's a high poly version which I do for myself.

Denz Exploitative / Efficient View user's profile Send private message

Reply with quote Thursday, January 12, 2012

hmm, then I strongly suggest that you change your idea and do all models as sculpts, speed or normal, I know it will bust your skill level a lot after it!

Make it a practice run.

mcgrass Beta Trapezoid View user's profile Send private message

Reply with quote Monday, January 16, 2012

Any updates?

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