Content

Post new topic Reply to topic

Real-time reference modeling technique

Author Message
Lfs Z Artist View user's profile Send private message

Reply with quote Sunday, January 15, 2012

The technique
The technique allows the artist to maintain the maximum accuracy to the references as the name follows „100% accurate to reference modeling”.

What exactly is it good for and how it works?
The answer is quite simple, and yet the results are magnificent. Nowadays orthographic modeling becomes more and more popular as in industries artists are being ordered to follow the references more carefully and follow every single tiny detail they see on the given/provided sketches.

The technique itself is very simple. You exactly place yourself entire orthographic reference sheet on single plane/background. The sheet must include front/side (3/4 view might be included as well) views. Then when started modeling, the artist must copy the model as ‘’reference’’ and rotate it 90% angle and cover side reference. So that he/she might see how the model changes directly real-time on the model’s side. Basically, when artist makes changes on the front side, the side "copied" model will be affected as well. And visa versa.

By using this method, the artist can achieve incredible accuracy as in 100% matching the original references/authors meanings to details and all.

Postscript. When I invented this technique, I came out with results and made conclusions that even a complete rookie can model really accurate with this technique.

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Sunday, January 15, 2012

You invented that technique?

But its nothing new. Just old and not used a lot as its best used for low poly modeling.

Here is a thought for you. People use instances instead of references.

So that when you start modeling on the side view, you also change the side of the original model. That lets you skip the step of making a new reference for modeling the side view.

Or you could split the screen into a front AND side view and align the BG image to fit. That way you can work on 1 model without the need for any references or instances.

Lfs Z Artist View user's profile Send private message

Reply with quote Sunday, January 15, 2012

Grega wrote : You invented that technique?



Maybe a word "invented" is a bit too much. Yeah, sorry for that. "When I tested and found/discovered this technique"


Grega wrote : Or you could split the screen into a front AND side view and align the BG image to fit. That way you can work on 1 model without the need for any references or instances.



The problem is when you split, you might split the reference even a tiny little bit off and it will cause "non-accuracy", because you have to apply on different planes.

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Sunday, January 15, 2012

Programs like Max solve that. You can lock the reference in place or even switch the monotone BG into an image of the reference and it allows you to scale the thing to.

Lfs Z Artist View user's profile Send private message

Reply with quote Sunday, January 15, 2012

Grega wrote : Programs like Max solve that. You can lock the reference in place or even switch the monotone BG into an image of the reference and it allows you to scale the thing to.



Yup I know. But on top of that, you will still have to switch the views, when with this technique you can work only in front view Wink. Well it all depends on the needs and on person Wink. I just stated one possibility to do this so.

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Sunday, January 15, 2012

Lfs wrote :

Grega wrote : Programs like Max solve that. You can lock the reference in place or even switch the monotone BG into an image of the reference and it allows you to scale the thing to.



Yup I know. But on top of that, you will still have to switch the views, when with this technique you can work only in front view Wink. Well it all depends on the needs and on person Wink. I just stated one possibility to do this so.



True but as said. Instead of using references, use an instance, that way you can work on both front and side views at the same time.

Lfs Z Artist View user's profile Send private message

Reply with quote Monday, January 16, 2012

Grega wrote :

Lfs wrote :

Grega wrote : Programs like Max solve that. You can lock the reference in place or even switch the monotone BG into an image of the reference and it allows you to scale the thing to.



Yup I know. But on top of that, you will still have to switch the views, when with this technique you can work only in front view Wink. Well it all depends on the needs and on person Wink. I just stated one possibility to do this so.



True but as said. Instead of using references, use an instance, that way you can work on both front and side views at the same time.



Oh yes, sorry. True. Instance, not reference. I just didn't check when writing this. I always try till I pick up the right one. Thanks Greg for fixing my biggest mistake Wink

Post new topic Reply to topic

Actions

Online [ 0 / 6125]