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Ideas on how to improve the game

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vegeta103 View user's profile Send private message

Reply with quote Friday, January 20, 2012

All we have to do is:

1.improve our mêlée system
2.make our players and maps look more realistic
3.bigger maps
4.better looking effects
5.story mode
6.make our transformations more dramatic
7.better gameplay

JayREEZY View user's profile Send private message

Reply with quote Friday, January 20, 2012

vegeta103 wrote : All we have to do is:

1.improve our mêlée system
2.make our players and maps look more realistic
3.bigger maps
4.better looking effects
5.story mode
6.make our transformations more dramatic
7.better gameplay



*burps* yep.....

Better get started then huh? Smile

What do you mean by realistic?

Domo-Kun View user's profile Send private message

Reply with quote Friday, January 20, 2012

You have got to be kidding me. Why do people keep comparing ZEQ2Lite with Earth Special Forces?
Anyways,
1.They're working on that.
2.ZEQ2Lite's goal is to be as close to the anime as possible visually so that wouldn't make sense.
3.Namek is pretty huge.
4.They're working on all kinds of stuff for effects according to the tasks list.
5.That wouldn't be too hard to code in if we had bots.
6.I don't know if they're planning anything for that one.
I may have a few things wrong though.

JayREEZY View user's profile Send private message

Reply with quote Friday, January 20, 2012

Domo is right...

I'm going to be serious here... ZEQ2-Lite and Earth Special Forces have ALWAYS had different graphical goals, so those will never change. Sorry. However, The mêlée system, map size, Story Mode, effects etc. Is for us as a community to build on/decide depending on how much effort we put into the development .max files.

It's going to look like the anime, period. Other than that, the possibilities are endless. Smile

Konan View user's profile Send private message

Reply with quote Friday, January 20, 2012

vegeta103 wrote : All we have to do is:

1.improve our mêlée system
2.make our players and maps look more realistic
3.bigger maps
4.better looking effects
5.story mode
6.make our transformations more dramatic
7.better gameplay



1.isn't enough good?
2.realistic? that's why I dislike Ultimate Tenkaichi and Raging Blast 2
3.isn't enough big maps there? And you can't hack the Quake3 engine, map sizes are limited..

4.Maybe 3D beams?
5.Hmm..
6.you mean the official transformations?

GoliasBR View user's profile Send private message

Reply with quote Friday, January 20, 2012

vegeta103 wrote : All we have to do is:

1.improve our mêlée system
2.make our players and maps look more realistic
3.bigger maps
4.better looking effects
5.story mode
6.make our transformations more dramatic
7.better gameplay



okay, the list has a few important topics. Care to elaborate your ideas?

1 - What you think would be a great mêlée system? What should we change/add/remove?
2 - How would this make ZEQ2-Lite better than Earth Special Forces? The styles are differents.
3 - What map size are you thinking?
4 - Explain, please.
5 - And how exactly would this work?
6 - How exactly?
7 - What would make the gameplay better?

Share your thoughts with us (in details, please Very Happy ).

vegeta103 View user's profile Send private message

Reply with quote Friday, January 20, 2012

GoliasBR wrote :

vegeta103 wrote : All we have to do is:

1.improve our mêlée system
2.make our players and maps look more realistic
3.bigger maps
4.better looking effects
5.story mode
6.make our transformations more dramatic
7.better gameplay



okay, the list has a few important topics. Care to elaborate your ideas?

1 - What you think would be a great mêlée system? What should we change/add/remove?
2 - How would this make ZEQ2-Lite better than Earth Special Forces? The styles are differents.
3 - What map size are you thinking?
4 - Explain, please.
5 - And how exactly would this work?
6 - How exactly?
7 - What would make the gameplay better?

Share your thoughts with us (in details, please Very Happy ).

1.add a throwing animation

2.disregard

3.the biggest you can make them

4.more Dragon Ball Z style,like more rocks and dust when you charge your power or transform.and the bigger your power is the bigger your aura is. and if you do consider the throwing animation,put craters in the ground when ever someone gets thrown towards the ground

5.like a what if story or let the players play through all of the sagas

6.disregard,same as #4

7.faster game play

just going to add one more
8.more destructible things on the maps,and add sensu beans

other than that ZEQ2 Lite is perfect

Djosama View user's profile Send private message

Reply with quote Saturday, January 21, 2012

So are you going to start working on all this?

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, January 21, 2012

1.improve our mêlée system | add a throwing animation


A rewrite is already planned. The current system was never intended to be permanent and always supposed to just be a placeholder as has been mentioned multiple times. Throwing and mêlée aren't directly related systems. Nothing stands in the way of either except needed animations (proper ones).

3.bigger maps |the biggest you can make them


You can use the bsp scale keyword to make maps take an hour to cross if you want. That doesn't necessarily make them better, however. You'd need to populate it with enough content to not seem barren.

4.better looking effects | more Dragon Ball Z style,like more rocks and dust when you charge your power or transform.and the bigger your power is the bigger your aura is. and if you do consider the throwing animation,put craters in the ground when ever someone gets thrown towards the ground


Charging up already has raising rocks, smoke puffs, and shockwave pushes. Decal craters are present, but not activated on map surfaces that aren't specially set up for them. Many additional effects could be added and improved (and are planned to be).

5.story mode


Only really requires proper bot support to execute.

6.make our transformations more dramatic


A more efficient and flexible camera system is underway.

7.better gameplay | faster game play


Elaborate. What areas are not fast enough in regards to the series for you?

-----

As noted previously, community involvement and contribution is pivotal on all of these points.

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Saturday, January 21, 2012

Quite honestly the only real problem with ZEQ2Lite I have is the weird control scheme. I don't like the mêlée system but As mentioned its a place holder and since I found that out I never brought that argument up again.

I suggest you go over the control scheme. And find a way to simplify things, as some control combinations can be rather confusing.

Like the Jump becomes travel flight and such weird command combinations.

Other than that Keep up the good work.

RealDeal View user's profile Send private message

Reply with quote Saturday, January 21, 2012

Grega wrote : Quite honestly the only real problem with ZEQ2Lite I have is the weird control scheme. I don't like the mêlée system but As mentioned its a place holder and since I found that out I never brought that argument up again.

I suggest you go over the control scheme. And find a way to simplify things, as some control combinations can be rather confusing.

Like the Jump becomes travel flight and such weird command combinations.

Other than that Keep up the good work.



oh so you do check the discussion forum
you observant tiger you Laughing Laughing Laughing

Konan View user's profile Send private message

Reply with quote Saturday, January 21, 2012

Grega wrote : Quite honestly the only real problem with ZEQ2Lite I have is the weird control scheme. I don't like the mêlée system but As mentioned its a place holder and since I found that out I never brought that argument up again.

I suggest you go over the control scheme. And find a way to simplify things, as some control combinations can be rather confusing.

Like the Jump becomes travel flight and such weird command combinations.

Other than that Keep up the good work.

I like the mêlée part, but I don't like the animations..I mean if you move the character its kind of looks like the character made from paper, there's topics about that, but its still discomforting..paper Goku. Very Happy

TheGoldenFighter View user's profile Send private message

Reply with quote Saturday, January 21, 2012

You guys are doing a GREAT work the game looks like the anime my advices for you to make the game better its to make the maps bigger and add more characters^^

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, January 21, 2012

I like the mêlée part, but I don't like the animations..I mean if you move the character its kind of looks like the character made from paper, there's topics about that, but its still discomforting..paper Goku.


That actually has to do with low-frame count animations and Quake 3's mesh lerping feature. If the animations were padded out, this would not occur.

I suggest you go over the control scheme. And find a way to simplify things, as some control combinations can be rather confusing.


Can you elaborate on specifics?

Like the Jump becomes travel flight and such weird command combinations.


It's non-traditional (compared to Earth Special Forces/Bid For Power), but hardly awkward or confusing. I recommend you reply in this thread.

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Saturday, January 21, 2012

don't worry Zeth. My beef with the controls kind of goes into an admiration for it at the same time.

ZEQ2 has something no other PC Dragon Ball Z game like this (multiplayer and full range of movement not just 2D) no other has. Few enough buttons to be played with a game pad.

I guess I could have a full look over the key configuration for an extended list if you want :p

@RealDeal Of course I look at this forum. I just don't really post that much ^^

Thing is I'm kind of to based for that.

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