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Message |
nielsmillikan
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Saturday, November 21, 2009
I need some help from the developers. While playing I noticed that if you attack the building small pieces fall in random direction from the explosion. I want to know how to do that so I could use the same for my snow.
Also as you can see from the image, the display doesn't fit my screen properly. I tried changing the resoultion and also monitor auto adjust..but no use.Never mind, this can be resolved later. For now I need you to help me out on the above problem
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TRL
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Saturday, November 21, 2009
Sorry niels can't really help you there.
But sort of on topic. I noticed when you fire on that top window, the texture for the crater appears over it. I find this very strange. Is this any remnant of a forgotten feature that used to add craters to the ground when blasting it?
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Alex
Al Knows
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Saturday, November 21, 2009
Particle effects are currently only spawnable at game time from explosions, powering up and so forth, they can not be placed as a part of a level right now.
The black lines look like that could be due to running Fraps.
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nielsmillikan
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Saturday, November 21, 2009
no no.. even without fraps I can't view the entire screen. Its always a bit low so I can't see the down part(which includes the lower half of Goku's face).
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Alex
Al Knows
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Saturday, November 21, 2009
That does seem like a really weird problem. It's not due to the monitor or resolution as the fraps FPS counter is on top the black bar. I don't know what to suggest if it isn't fraps causing it
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Zeth
The Admin
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Saturday, November 21, 2009
This could be a driver or monitor auto-correcting feature to fit a non-native ratio in. If driver related, Fraps may ignore these settings or use some kind of mechanism after the fix has occurred to use a hardware overlay blitting method.
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nielsmillikan
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Sunday, November 22, 2009
alright I'll try and update my driver to see if it can be fixed that way.
Any idea regarding the snow?
Also can I use animated textures for my map?
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Zeth
The Admin
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Sunday, November 22, 2009
Animated textures, sure. I actually recommended you use a grid of planes to simulate this effect for now until map-wide particle support is in through map configs.
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