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Your Texture

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Wolverine View user's profile Send private message

Reply with quote Friday, January 27, 2012

Post you're own texture. Anything is okay. But "Originality is Important".
here are mine

Sayorana View user's profile Send private message

Reply with quote Friday, January 27, 2012

I think this should go to the addon section.

Wolverine View user's profile Send private message

Reply with quote Friday, January 27, 2012

nope. it's not for addons
here's a uninformed participator cloud.
epic guide me PLEASE and give inputs as always

Anoxable View user's profile Send private message

Reply with quote Friday, January 27, 2012

okay,try adding more color shading,Try to make better shape don't make it ellipse,And don't make them so blurry.Did you use any refs for this?Remember Refferences are VERY important when making textures by using them you can make more accurate textures.
You can see from this reff. what I meant about shading and shape(look at the clouds in background :p).Try asking mima for better refs,I am sure he has some.

Anoxable View user's profile Send private message

Reply with quote Friday, January 27, 2012

My first texture,after TRL's tutorial. :p

LegendarySS4 View user's profile Send private message

Reply with quote Friday, January 27, 2012

Heh, nice Nemanja. I might go back to animating and posting some of my works soon, once I'm done with exams Very Happy

Anoxable View user's profile Send private message

Reply with quote Friday, January 27, 2012

LegendarySS4 wrote : Heh, nice Nemanja. I might go back to animating and posting some of my works soon, once I'm done with exams Very Happy


That would be great. Very Happy

Wolverine View user's profile Send private message

Reply with quote Saturday, January 28, 2012

Epic wrote : My first texture,after TRL's tutorial. :p



wow. very good work epic.

Konan View user's profile Send private message

Reply with quote Sunday, January 29, 2012

I need some help.
I want detailed Brolly textures, so..please somebody help me out! Sad
You can find the textures by Attachment, if somebody..McGrass or Epic or anybody can improve those textures than please help. ^^

Wolverine View user's profile Send private message

Reply with quote Sunday, January 29, 2012

can I try or is it strictly for pros?Smile

Konan View user's profile Send private message

Reply with quote Sunday, January 29, 2012

Wolverine wrote : can I try or is it strictly for pros?Smile


You can try!
I'm done with Vegito for v5.1 pack, but I need to improve Brolly's textures but I can't..I use nomipmaps to but the textures still low resolution so that's why I need help buddy. Smile

Wolverine View user's profile Send private message

Reply with quote Sunday, January 29, 2012

sure Very Happy dude.
My exams finish tomorrow morning. From then on I can put 10 to 12 hours a day on modelling and textures.
I am still kind of uninformed participator with textures. So don't expect Mcgrass and epic's quality.

Konan View user's profile Send private message

Reply with quote Sunday, January 29, 2012

Okay, no problem. Good luck with exams.

Anoxable View user's profile Send private message

Reply with quote Monday, January 30, 2012

I think there was already that texture,corrected by me.

Konan View user's profile Send private message

Reply with quote Monday, January 30, 2012

Thanks, I'll try it.

VladUzumaki View user's profile Send private message

Reply with quote Monday, January 30, 2012

My texture with help Epic only Brolly body Laughing Laughing
Laughing

Goku Super Saiyan 4 unfinished

Konan View user's profile Send private message

Reply with quote Monday, January 30, 2012

thanks dude

Wolverine View user's profile Send private message

Reply with quote Sunday, March 18, 2012

just a small texture with rocks using filters and the shadows from the ref

(edited)

Domo-Kun View user's profile Send private message

Reply with quote Sunday, March 18, 2012

Nice

TRL View user's profile Send private message

Reply with quote Sunday, March 18, 2012

Those rocks are nice wolverine. But the grass doesn't look like grass yet. And also you can't have rocks on a grass texture. It doesn't work like that. It needs to be able to tile. Unless you're going to make one grass texture for an entire map. Like for instance last stand map.

Wolverine View user's profile Send private message

Reply with quote Sunday, March 18, 2012

TRL wrote : Those rocks are nice wolverine.



Domo-kun wrote :
Nice

thanks Smile


But the grass doesn't look like grass yet. And also you can't have rocks on a grass texture. It doesn't work like that. It needs to be able to tile. Unless you're going to make one grass texture for an entire map. Like for instance last stand map.



They are not meant for maps or anything. They are just for my practice Wink. I'll add the details in the grass though. Looks too plain.

Zeth The Admin View user's profile Send private message

Reply with quote Monday, March 19, 2012

And also you can't have rocks on a grass texture. It doesn't work like that. It needs to be able to tile. Unless you're going to make one grass texture for an entire map. Like for instance last stand map.


What he can do to achieve this is layer it -- a base texture for the grass tiled at some value and another layer for rocks tiled at a much different value. Multiple textures/layers with different tile values is a great way to create the impression of unique textures (since they will always overlap at different points).

Wolverine View user's profile Send private message

Reply with quote Monday, March 19, 2012

Zeth wrote :
What he can do to achieve this is layer it. A base texture for the grass tiled at some value. Another layer for rocks tiled at a much different value. Multiple textures/layers with different tile values is a great way to create the impression of unique textures (since they will always overlap at different points).


So in order to make the texture tile, I have to make those rocks as a separate layer?
And what does tile value mean?

Zeth The Admin View user's profile Send private message

Reply with quote Monday, March 19, 2012

Look at the mapLanding.shader file. In particular look at the grass shader. You'll notice how it's comprised of multiple textures -- each tiled at a different value.

Wolverine View user's profile Send private message

Reply with quote Sunday, July 01, 2012

Did a 256x256 texture.My first with respectable color variance. Though Similar to the one Acaryus made.

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