Author |
Message |
qwerty
In Advance
|
Sunday, March 11, 2012
Zoom Function
bind MOUSE3 "+zoom"
|
Zeth
The Admin
|
Monday, March 12, 2012
If you can already do it, how is it a suggestion?
Are you asking for mouse3 to default to zoom? Mouse3 already has a default key -- boosting. This is a throwback to the same button scheme that ZEQ had. Tab for boosting was an "alternative" key added later.
|
qwerty
In Advance
|
Monday, March 12, 2012
Small Anti-Aliasing
r_outlinesSmooth "1"
Why in the game is disable?
|
Zeth
The Admin
|
Monday, March 12, 2012
It's disabled by default due to it being on per-submesh rendering basis. Try disabling it and looking at Goku's neck/boots. Then enable it. There's a visible gap when enabled since it uses the scenes pixels for blending.
|