Author |
Message |
Malek
|
Monday, November 23, 2009
Could you make when charge:
-Goku's belt raising
-Piccolo antennas shaking Like in budokai X
-Raditz hair totally raised and shaking like in budokai X
By the way, when I play with Raditz he looks like, viewed from back, a bunch of hair moving on feets And its worse when we walk
I didn't found ideas for it so I posted this
|
Shane
|
Monday, November 23, 2009
Raditz sure does look like hair with feet
I guess they'll fix it later on
|
Zeth
The Admin
|
Tuesday, November 24, 2009
Raditz IS just a pile of hair with legs. The current model representation has the proper hair length and scale. This is just how Raditz is in the anime.
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Alex
Al Knows
|
Tuesday, November 24, 2009
Yeah, you can't really fix something that's meant to be like that. The model matches the character design, the problem is Toriyama never considered how the character would look viewed from behind in a videogame
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Malek
|
Tuesday, November 24, 2009
Make bones in Goku belt and Piccolo antennas PLEASE
|
TRL
|
Tuesday, November 24, 2009
Alex wrote : Yeah, you can't really fix something that's meant to be like that. The model matches the character design, the problem is Toriyama never considered how the character would look viewed from behind in a videogame 
Making his hair swing sideways when he moves could fix that, at least a bit. More hair animations is the trick.
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Zeth
The Admin
|
Tuesday, November 24, 2009
Sure could. Want to have a shot at it ?
We've actually already done this considerably. You just can't notice because you weren't around for the days when Raditz would IMPALE himself with hair every time he tried to charge his energy or do half his animations.
|
TRL
|
Tuesday, November 24, 2009
Zeth wrote : Sure could. Want to have a shot at it ?
Sure. While I'm at it I'll change his stun animation too.
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Zeth
The Admin
|
Tuesday, November 24, 2009
All of the "out of stamina" animations actually should be changed. We need a whole line of "out of breath" animations in various degrees to implement proper visual fatigue.
Want to take a whack at that? Try popping in IRC sometime for more discussion.
|
TRL
|
Tuesday, November 24, 2009
Zeth wrote : All of the "out of stamina" animations actually should be changed. We need a whole line of "out of breath" animations in various degrees to implement proper visual fatigue.
Want to take a whack at that? Try popping in IRC sometime for more discussion.
I don't use IRC, I don't know how to either. Msn good too?
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Zeth
The Admin
|
Tuesday, November 24, 2009
MSN is equally as fine, but you can EASILY use IRC by clicking the "chat" button on the top menu bar. This is the absolute best way to contact myself or ANY of the developers. We often have lengthy design conversations in there as well so keep that window open!
|
JadenKorn
Totally Explicit
|
Tuesday, November 24, 2009
If you don't wish to install an IRC client, you could use our web-based IRC client. Click on the chat button on the upper-right side of the page or by clicking this link: http://ZEQ2.com/lite/?page_id=39
After that enter your nickname and you're good to go. Feel free to ask anything regarding ZEQ2-lite
|
TRL
|
Tuesday, November 24, 2009
Okay so I'm animating Raditz now. So I want to give him a different stun animation, should I just alter the existing animation or is it fine if I add new frames to the list and alter the configurations somewhere? The current animation for his stun move are the frames 443 to 447.
Edit: nevermind, I found the animation.cfg.
|
Malek
|
Wednesday, November 25, 2009
thanks a lot
I tried coloring Goku (non emblem) belt in orange so he is more close to the cell saga one
And for the uninformed participators this is the gokulegs.png sprite
(couldn't find how to remove its model)
So now there is a much bigger difference between emblem or not
|
TRL
|
Saturday, November 28, 2009
What's the use of the running animations? They never do. Walk with shift and fly over the ground otherwise.
Also I discovered you can still move sideways while shooting a beam from the ground. In the air you are immobilised.
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Zeth
The Admin
|
Sunday, November 29, 2009
Also I discovered you can still move sideways while shooting a beam from the ground. In the air you are immobilised.
This is a bug that has since been fixed.
|
TRL
|
Sunday, November 29, 2009
Zeth wrote : Also I discovered you can still move sideways while shooting a beam from the ground. In the air you are immobilised.
This is a bug that has since been fixed.
And the running animations?
|
Forza
Gerlacious
|
Sunday, November 29, 2009
TRL wrote : Zeth wrote : Also I discovered you can still move sideways while shooting a beam from the ground. In the air you are immobilised.
This is a bug that has since been fixed.
And the running animations?
No real need to remove them, now is there? Me myself I love typing /g_running 1 and just run around
|
TRL
|
Sunday, November 29, 2009
hmmm going to try that now
EDIT: that doesn't do anything for me. Strange.
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