Author |
Message |
NELLO!!
Mitico
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Saturday, April 07, 2012
budokai3 is that.. is a mod..
I don't like in that game,in that way objective is pretty(can't kick with the chair)
please continue anty I want see the ups for that..
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LegendarySS4
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Saturday, April 07, 2012
Ki blast, eye lasers and finger beams mainly Death beam and Supernova/Death ball which he used to blow up Planet Vegeta.
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AnTycrisT
RocksTar
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Sunday, April 08, 2012
iGoBOOM and alishan22, thanks
Djosama and Richma, to be honnest I'm not sure, I will check a couple of videos about frieza and stuff like that...
kaio, I will put the download link when I finish it...
TRL, it was a mod... frieza never fight with the ship in any videogame... so far...
LegendarySS4, yes, the only problem is the mêlée battle, each time I change it when I test it vs another one looks... different...
anyway while I think about the mêlée stuff for that frieza, I will work in other characters...
Vegeta's smoothing groups fixed (already finish)...
was very easy fix that problem...
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NELLO!!
Mitico
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Sunday, April 08, 2012
oh good work
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ivanhoeGT
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Sunday, April 08, 2012
maybe I'm wrong but...
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TRL
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Sunday, April 08, 2012
AnTy wrote :
TRL, it was a mod... frieza never fight with the ship in any videogame... so far...
Yes he did. It was a different costume for frieza in the Japanese special/collector edition for budokai 3 or 2. I remember it also had Piccolo daimao and Long hair armor Trunks. For budokai 2 the Japanese also had Kuriza from Neko Majin Z.
Oh and what was the problem with the smoothing groups? How did you fix it?
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NELLO!!
Mitico
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Sunday, April 08, 2012
I've found the solution for you..
..I know that you don't want my opinion ,help and see me also. for what happened last days..
but you can do one thing in his tier
is tier capability configuration
can mêlée is true in the default ..
well you should merge the codes with notepad of tier capability from tierdefault.cfg in frieza chair tier.cfg..
and change to can mêlée true to can mêlée false..
I'm pretty sure ingame he will not fight in mêlée..
you can try or not your choice...
this is my advice opinion..
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AnTycrisT
RocksTar
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Sunday, April 08, 2012
ivanhoeGT wrote : maybe I'm wrong but...
I could change that but... I'm not sure why it make him have a really bad bug in all the animation...
TRL, I see... to be honnest I never play that games, I prefer the old school... anyway about the smoothing groups well... the problem is when you export the character in .obj, that's all...
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NELLO!!
Mitico
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Sunday, April 08, 2012
obj export in meshes.. that's why.. when you turn in editable poly you will se the issue of the smoothing groups..
about frieza... no you shouldn't just look the other games even appear weird all the characters have different animations.. and in the mêlée you don't see this too bad..
you can change the mêlée like you can also not change.
putting can mêlée false..
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ivanhoeGT
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Sunday, April 08, 2012
AnTy wrote : ivanhoeGT wrote : maybe I'm wrong but...
I could change that but... I'm not sure why it make him have a really bad bug in all the animation...
TRL, I see... to be honnest I never play that games, I prefer the old school... anyway about the smoothing groups well... the problem is when you export the character in .obj, that's all...
Oh nevermind,it looks cool anyway
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AnTycrisT
RocksTar
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Sunday, April 08, 2012
ivanhoeGT wrote : Oh nevermind,it looks cool anyway
okay, thanks
anyway, I'm not sure about this one
he is on Namek saga but... I'm not sure...
anyway like you can see I'm working in a couple characters from Namek saga, I will work later in krillin with Saiyan armour (it's a remake) and the Goku from the battle vs frieza (he will be just in Super Saiyan and will have damage states in the .md3)
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NELLO!!
Mitico
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Sunday, April 08, 2012
you can be sure, this is sure Vegeta Namek saga .. good one..
all of these ..vegetanamek 1 and 2,frieza unarmored can be added in the revision
you should never lost .max files..
nice work in all of these..
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AnTycrisT
RocksTar
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Sunday, April 08, 2012
NELLO!! wrote : you can be sure, this is sure Vegeta Namek saga .. good one..
all of these ..vegetanamek 1 and 2,frieza unarmored can be added in the revision
you should never lost .max files..
nice work in all of these..
well... this is just an addon... anyway yes, I have the .max files...
already finish...
well... I could change the animations but no... maybe later someone work in those .bip so... this Vegeta and the other one will have the same attacks/animations so... don't ask me for something new because I will not do it...
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Linkxp500
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Sunday, April 08, 2012
Why do these Veggie models look so smooth and well-rounded? Surely they are not too high poly. They must be made by an expert.
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ivanhoeGT
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Monday, April 09, 2012
yes it is.Good one,put some damage states
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NELLO!!
Mitico
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Monday, April 09, 2012
look ivanhoe is already too much have finally these models..
has been long time that we wait someone to rig Vegeta Namek SVN and frieza unarmored, Vegeta Namek Saiyan armor....
so nice job.. can't wait the release you will not have done all these things without release I hope..
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VLadD
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Monday, April 09, 2012
Awesome and fast work Anty
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LegendarySS4
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Monday, April 09, 2012
I think Joel made that Vegeta or Ravven.
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Zeth
The Admin
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Monday, April 09, 2012
Joel modeled the generation 5 Vegeta (this one).
Ravven made the generation 6 Vegeta.
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LegendarySS4
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Monday, April 09, 2012
Zeth wrote : Joel modeled the generation 5 Vegeta (this one).
Ravven made the generation 6 Vegeta.
Ah, okay.
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AnTycrisT
RocksTar
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Monday, April 09, 2012
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NELLO!!
Mitico
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Monday, April 09, 2012
nice is that 6th generation?
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AnTycrisT
RocksTar
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Monday, April 09, 2012
NELLO!! wrote : nice is that 6th generation?
no, is my own project...
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NELLO!!
Mitico
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Monday, April 09, 2012
how many poles he have now?? you have done extra work for the smoothing groups or added extra poles?seems normal maps
well now is much more accurate,don't go too forward howewer in quality or you will beat the anime, going in the half life..
goodjob anyway..
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AnTycrisT
RocksTar
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Monday, April 09, 2012
nello, well... that upper can't be used on ZEQ2-lite, to high poly...
anyway a wireframe picture:
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