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How can I fix this bug?

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Nemix View user's profile Send private message

Reply with quote Saturday, April 07, 2012

This is the bug I'm talking about.

Shader Code:

//-----------------------------------------------------------
//Krillin
//-----------------------------------------------------------

krillinBody
{
   outlines
   nomipmaps
   {
      map players/krillin/krillinBody.png
      clampMap2 effects/shading/celShadeFlesh.png
      program cel
      vertexProgram glsl/cel_vp.glsl
            fragmentProgram glsl/cel_fp.glsl glsl/texturing.glsl
      rgbGen identityLighting
   }
   {
      clampMap effects/shading/celShadeFlesh.png
      program skip
      blendfunc filter
      rgbGen lightingUniform
      tcGen cel
   }
}

krillinLegs
{
   outlines
   nomipmaps
   {
      map players/krillin/krillinLegs.png
      clampMap2 effects/shading/celShadeFlesh.png
      program cel
      vertexProgram glsl/cel_vp.glsl
            fragmentProgram glsl/cel_fp.glsl glsl/texturing.glsl
      rgbGen identityLighting
   }
   {
      clampMap effects/shading/celShadeFlesh.png
      program skip
      blendfunc filter
      rgbGen lightingUniform
      tcGen cel
   }
}

krillinHead
{
   outlines
   nomipmaps
   {
      map players/krillin/krillinHead.png
      clampMap2 effects/shading/celShadeFlesh.png
      program cel
      vertexProgram glsl/cel_vp.glsl
            fragmentProgram glsl/cel_fp.glsl glsl/texturing.glsl
      rgbGen identityLighting
   }
   {
      clampMap effects/shading/celShadeFlesh.png
      program skip
      blendfunc filter
      rgbGen lightingUniform
      tcGen cel
   }
}

krillinEyes
{
   nomipmaps
   {
      map players/krillin/krillinHead.png
      rgbGen identityLighting
   }
}

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, April 07, 2012

Are you referring to the shading on the head? Try fixing/re-exporting the head with better normals/smoothing groups.

NELLO!! Mitico View user's profile Send private message

Reply with quote Saturday, April 07, 2012

delete clampmap2 of course
and the head howewer is kind of different (are also the smoothing groups).. ..

but howewer Nemix if you download the latest version you will have krillin separated with different shading..done by anty(rig separation) and me textures-shading..

Nemix View user's profile Send private message

Reply with quote Saturday, April 07, 2012

Deleting Clampmap2 didn't help at all, I tried regrouping and resmoothing in Blender and MisfitModel 3D but still got the same result, doesn't matter it's a Budokai Tenkaichi 3 Ripped Krillin Head, maybe I'll just get the latest SVN Version altough I don't really like using Turtoise-SVN or having it installed on my PC. Rolling Eyes

NELLO!! Mitico View user's profile Send private message

Reply with quote Saturday, April 07, 2012

weird ...in the svn there are frieza all form,Piccolo,krillin,Raditz,Vegeta... separated so much better than rev 1536..

you should have that too..
and remember budokai tenkaichi models are in meshes and low pole..
that's why with satured shading you see that completely wrong...

is the head model so not the shader Wink

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