Author |
Message |
Nemix
|
Saturday, April 07, 2012
This is the bug I'm talking about.
Shader Code:
//-----------------------------------------------------------
//Krillin
//-----------------------------------------------------------
krillinBody
{
outlines
nomipmaps
{
map players/krillin/krillinBody.png
clampMap2 effects/shading/celShadeFlesh.png
program cel
vertexProgram glsl/cel_vp.glsl
fragmentProgram glsl/cel_fp.glsl glsl/texturing.glsl
rgbGen identityLighting
}
{
clampMap effects/shading/celShadeFlesh.png
program skip
blendfunc filter
rgbGen lightingUniform
tcGen cel
}
}
krillinLegs
{
outlines
nomipmaps
{
map players/krillin/krillinLegs.png
clampMap2 effects/shading/celShadeFlesh.png
program cel
vertexProgram glsl/cel_vp.glsl
fragmentProgram glsl/cel_fp.glsl glsl/texturing.glsl
rgbGen identityLighting
}
{
clampMap effects/shading/celShadeFlesh.png
program skip
blendfunc filter
rgbGen lightingUniform
tcGen cel
}
}
krillinHead
{
outlines
nomipmaps
{
map players/krillin/krillinHead.png
clampMap2 effects/shading/celShadeFlesh.png
program cel
vertexProgram glsl/cel_vp.glsl
fragmentProgram glsl/cel_fp.glsl glsl/texturing.glsl
rgbGen identityLighting
}
{
clampMap effects/shading/celShadeFlesh.png
program skip
blendfunc filter
rgbGen lightingUniform
tcGen cel
}
}
krillinEyes
{
nomipmaps
{
map players/krillin/krillinHead.png
rgbGen identityLighting
}
}
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Zeth
The Admin
|
Saturday, April 07, 2012
Are you referring to the shading on the head? Try fixing/re-exporting the head with better normals/smoothing groups.
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NELLO!!
Mitico
|
Saturday, April 07, 2012
delete clampmap2 of course
and the head howewer is kind of different (are also the smoothing groups).. ..
but howewer Nemix if you download the latest version you will have krillin separated with different shading..done by anty(rig separation) and me textures-shading..
|
Nemix
|
Saturday, April 07, 2012
Deleting Clampmap2 didn't help at all, I tried regrouping and resmoothing in Blender and MisfitModel 3D but still got the same result, doesn't matter it's a Budokai Tenkaichi 3 Ripped Krillin Head, maybe I'll just get the latest SVN Version altough I don't really like using Turtoise-SVN or having it installed on my PC.
|
NELLO!!
Mitico
|
Saturday, April 07, 2012
weird ...in the svn there are frieza all form,Piccolo,krillin,Raditz,Vegeta... separated so much better than rev 1536..
you should have that too..
and remember budokai tenkaichi models are in meshes and low pole..
that's why with satured shading you see that completely wrong...
is the head model so not the shader
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