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My works

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Mitsurugi View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

Here I post all my works.
I'll start with very very simple stuff.



Now I'm working on Cell shadings to have particoular colors in game.

Raging Blast 2 Cell shading

AraVinD View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

superb work man release it =D

LegendarySS4 View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

Don't like.

NELLO!! Mitico View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

long time no see you ...mitsurugi hehe Laughing

well not bad .. not too eh.. checkout the latest version and take the latest Goku..

as a small authority with regard to cel shades textures in this project ,I must say that is not a new thing INDISPENSABILE..already tried time and time ago..

the actually effect we have now in latest version is very close to the anime and not commercial games..


are you doing a gamepack? using these celshades and of course calling that zeq2lite ragingblast2? is pretty as idea ..

anyway take inside your mind my idea.. is not better that celshade.. not so original idea.. but continue I want see the sequel of this evolution..


ah hey Aravind you too like these kind of things so collaborate with mitsurugi..you have now the friend Wink

Mitsurugi View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

NELLO!! wrote : long time no see you ...mitsurugi hehe :*laughing out loud*:

well not bad .. not too eh.. checkout the latest version and take the latest Goku..

as a small authority with regard to cel shades textures in this project ,I must say that is not a new thing INDISPENSABILE..already tried time and time ago..

the actually effect we have now in latest version is very close to the anime and not commercial games..


are you doing a gamepack? using these celshades and of course calling that zeq2lite ragingblast2? is pretty as idea ..

anyway take inside your mind my idea.. is not better that celshade.. not so original idea.. but continue I want see the sequel of this evolution..


ah hey Aravind you too like these kind of things so collaborate with mitsurugi..you have now the friend Wink



Hi! Loooooong time no see.

I'm only tryng to do some types of cell shadings, 'because I watch your metal cooler so I tried to do it...

*Very very very* long time ago I tried to do some characters, but surely as you know, I can't do something different from the "resize" operation, and I haven't any intention to try to model. *intense laughter*

Anyway, the last version? okay, I'll check this out.

No, I'm not doing any gamepack for now... Not alone.

For now, I'll continue on this way. Maybe in future I'll be able to do cooler Cell shadings/Effects.

If Aravind want to collaborate, for me it's okay Very Happy

superb work man release it =D



Not yet, first I want to fix some stuff and then try to change map's texture



Just Some updates:

NELLO!! Mitico View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

okay you are using only one shade... celshade gray light

make with the (sfumatura) also with other tones.. so orange sfumated,pink sfumated not only gray..

Mitsurugi View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

NELLO!! wrote : okay you are using only one shade... celshade gray light

make with the (sfumatura) also with other tones.. so orange sfumated,pink sfumated not only gray..



I did it with ALL tones.
The problem is that I have to change some values on "scripts"

LegendarySS4 View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

Liking it now.

NELLO!! Mitico View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

Mitsurugi wrote :

NELLO!! wrote : okay you are using only one shade... celshade gray light

make with the (sfumatura) also with other tones.. so orange sfumated,pink sfumated not only gray..



I did it with ALL tones.
The problem is that I have to change some values on "scripts"



is not the problem..
open with the note pad the shader... you have only to touch clampmap effects/shading/celshade etc...

Mitsurugi View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

NELLO!! wrote :

Mitsurugi wrote :

NELLO!! wrote : okay you are using only one shade... celshade gray light

make with the (sfumatura) also with other tones.. so orange sfumated,pink sfumated not only gray..



I did it with ALL tones.
The problem is that I have to change some values on "scripts"



is not the problem..
open with the note pad the shader... you have only to touch clampmap effects/shading/celshade etc...



gokuUpperBody
{
   outlines
   nomipmaps
   {
      map players/Goku/gokuBody.png
      rgbGen identityLighting
   }
   {
      clampMap effects/shading/celShadeFlesh.png
      blendfunc filter
      rgbGen lightingUniform
      tcGen cel
   }
}

gokuBoots
{
   outlines
   nomipmaps
   {
      map players/Goku/gokuLegs.png
      rgbGen identityLighting
   }
   {
      clampMap effects/shading/celShadeBlue.png
      blendfunc filter
      rgbGen lightingUniform
      tcGen cel
   }
}

gokuPants
{
   outlines
   nomipmaps
   {
      map players/Goku/gokuLegs.png
      rgbGen identityLighting
   }
   {
      clampMap effects/shading/celShadeOrange.png
      blendfunc filter
      rgbGen lightingUniform
      tcGen cel
   }
}

gokuLowerAccessories
{
   outlines
   nomipmaps
   {
      map players/Goku/gokuLegs.png
      rgbGen identityLighting
   }
   {
      clampMap effects/shading/celShadeBlue.png
      blendfunc filter
      rgbGen lightingUniform
      tcGen cel
   }
}

gokuUndershirt
{
   outlines
   nomipmaps
   {
      map players/Goku/gokuBody.png
      rgbGen identityLighting
   }
   {
      clampMap effects/shading/celShadeBlue.png
      blendfunc filter
      rgbGen lightingUniform
      tcGen cel
   }
}

gokuShirt
{
   outlines
   nomipmaps
   {
      map players/Goku/gokuBody.png
      rgbGen identityLighting
   }
   {
      clampMap effects/shading/celShadeOrange.png
      blendfunc filter
      rgbGen lightingUniform
      tcGen cel
   }
}

gokuUpperAccessories
{
   outlines
   nomipmaps
   {
      map players/Goku/gokuBody.png
      rgbGen identityLighting
   }
   {
      clampMap effects/shading/celShadeBlue.png
      blendfunc filter
      rgbGen lightingUniform
      tcGen cel
   }
}

gokuEmblemShirt
{
   outlines
   nomipmaps
   {
      map players/Goku/gokuEmblemBody.png
      rgbGen identityLighting
   }
   {
      clampMap effects/shading/celShadeOrange.png
      blendfunc filter
      rgbGen lightingUniform
      tcGen cel
   }
}

gokuHead
{
   outlines
   nomipmaps
   {
      map players/Goku/gokuHead.png
      rgbGen identityLighting
   }
   {
      clampMap effects/shading/celShadeFlesh.png
      blendfunc filter
      rgbGen lightingUniform
      tcGen cel
   }
}

gokuHeadEyes
{
   nomipmaps
   {
      map players/Goku/gokuHead.png
      rgbGen identityLighting
   }
}

gokuHair
{
   outlines
   nomipmaps
   {
      map players/Goku/gokuHead.png
      rgbGen identityLighting
   }
   {
      clampMap effects/shading/celShadeDark3Tone.png
      blendfunc filter
      rgbGen lightingUniform
      tcGen cel
   }
}



And all shadings are edited. So,I still don't understand What do you mean Sad

This is one of them:

DarkPrince_92 View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

Nice. I wasn't a fan of Raging Blast 2 graphics, but it looks pretty cool. I don't know if you've seen Nello's celshading and color choices, but you should try it on those. But making realistic-ish Dragon Ball Z graphics is what Earth Special Forces is trying to do. I don't know if it fits ZEQ as much.

Mitsurugi View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

DarkPrince_92 wrote : Nice. I wasn't a fan of Raging Blast 2 graphics, but it looks pretty cool. I don't know if you've seen Nello's celshading and color choices, but you should try it on those. But making realistic-ish Dragon Ball Z graphics is what Earth Special Forces is trying to do. I don't know if it fits ZEQ as much.


I see Nello's cell shadings just 1 second ago: He uses a different shading for each character to have better results. He uses more colors too. That's great! Next I want to try something similar here.

Anyway, I know that Earth Special Forces have higher graphics, but I don't care: that's always a extra feature for ZEQ 2 Lite. ^^

Is it possibile to Cell-shade maps? Because I tried it, but the only results that I obtained is B&W (Black & White)

Anyway, thanks Smile

hpsa_h1 View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

Is there a tutorial to insert this awesome model graphic to every gamepack?

Mitsurugi View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

[img]Is there a tutorial to insert this awesome model graphic to every gamepack?[/img]

Not now, because now I'm using different shadings for each character. Wink

Working on Vegetas

DarkPrince_92 View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

Wow, that looks really good.

Domo-Kun View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

I've actually tried something like this a while back. Yours is a lot better though.

TRL View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

Meh.

I always hated raging blast graphics. Terrible choice for an anime game.

AraVinD View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

I love this graphics man Very Happy Very Happy Very Happy

AraVinD View user's profile Send private message

Reply with quote Tuesday, May 22, 2012

I also tried man see this old work =D

Mitsurugi View user's profile Send private message

Reply with quote Wednesday, May 23, 2012

Aravind wrote : I also tried man see this old work =D


Yeah, I've already see your works on the other topic, I Like your stuff!

Thanks to all anyway Smile

New Goku

Richma View user's profile Send private message

Reply with quote Wednesday, May 23, 2012

CUUUKEEE Shocked You're new and you're doing really good stuff for the beginning keep on mate I like it Cool

AraVinD View user's profile Send private message

Reply with quote Wednesday, May 23, 2012

nice but too dark and brother try this on Super Saiyan 2

RealDeal View user's profile Send private message

Reply with quote Wednesday, May 23, 2012

I doubt this is legal

wasn't there a rule not to use stuff of commercial games?

Nemix View user's profile Send private message

Reply with quote Wednesday, May 23, 2012

RealDeal wrote : I doubt this is legal

wasn't there a rule not to use stuff of commercial games?



he's not using any

Richma View user's profile Send private message

Reply with quote Wednesday, May 23, 2012

he is doing his own stuff Laughing

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