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Nemix
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Thursday, May 31, 2012
the new damage system with the new models, his shoulders clip trough the clothes at some damage percents here is a picture
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Zeth
The Admin
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Thursday, May 31, 2012
the new damage system with the new models, his shoulders clip trough the clothes at some damage percents here is a picture
Shenku's Goku may be new, but the "damage system" is not. Regardless, the blue shirt and shoulder are likely two meshes layered upon one another. Adjustments to the rig or bone positions on the effected frames will resolve this. Unless this is on the SVN as part of the build, it's practically just an addon at this point and thus doesn't belong in the bug forum.
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Nemix
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Thursday, May 31, 2012
Well, okay, I just wanted to point it out, and if it's not a bug you may as well delete this thread.
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Zeth
The Admin
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Thursday, May 31, 2012
It's fine. Turns out it was uploaded to the core build so your thread post was justified. It's more of an asset/model fix though than a code-wise one -- not that this fact has impact on it being a bug. Why don't you try and fix the issues, Nemix? The .max files are on the media SVN. You have experience with rig editing, no? If not, you could at least do a playback of the animations and find out exactly which ones (or which frames) have clipping issues.
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Nemix
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Thursday, May 31, 2012
Ill maybe try it out as soon as I get my hands on 3dsmax.
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TRL
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Thursday, May 31, 2012
Due to the clipping it actually looks more damagad/ripped. The torn clothes are to "clean".
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Nemix
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Thursday, May 31, 2012
TRL wrote : Due to the clipping it actually looks more damagad/ripped. The torn clothes are to "clean".
Yeah but when you idle, the model of the cloth on the shoulder is above the shoulder and you can't see it like in the first picture, and when you move the shoulder clipps trough the cloth like in picture 2 and 3.
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