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How to edit the fighting style?
Author | Message |
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GoldenWarrior |
Thursday, June 07, 2012I always wanted to edit the fighting style for the game, but I never had the time, now I do because I'm npt going to school, so I wanted to know how to edit the fighting style, like I always had this idea for a Dragon Ball Z game, but I never had the chance to do it, so if you guys can help me then I would love that
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Mima The Disciple |
Thursday, June 07, 2012What do you mean "Edit the fighting style"? |
GoldenWarrior |
Thursday, June 07, 2012Example: Dragon Ball Z boudokai tenkaichi style or just plain boudikai |
Domo-Kun |
Thursday, June 07, 2012Mima wrote : What do you mean "Edit the fighting style"? I think he means the mêlée system or something |
GoldenWarrior |
Thursday, June 07, 2012like, I mean I want to edit the way you move around and fight, I want to make it feel like boudokai 3 style |
Djosama |
Thursday, June 07, 2012That would require coding I think and a lot more than spare time. You would have to create new animations then code them into the game and to change the system itself would probably require an entirely different game engine. That would take you months if not more to accomplish on your own. But then again, I am not an expert. |
GoldenWarrior |
Thursday, June 07, 2012but I'm saying I want it to be my own fighting style, not boudokai |
TRL |
Thursday, June 07, 2012Your first step would be trying to code that one key (for example "okay") triggers a single mêlée animation (for instance a kick).
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GoldenWarrior |
Thursday, June 07, 2012do you know any where I can start from the ZEQ2 folder, I wanna get this modification done as soon as possile, then add story, then even things like bots, at the same time, I'm thinking of using a bit of folders from the lbz3d folder and some how merge the 2, in very different ways
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TRL |
Thursday, June 07, 2012Keep your feet on the ground. You're dreaming.
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Djosama |
Thursday, June 07, 2012He's Right. ^_^ |
GoldenWarrior |
Friday, June 08, 2012fine, I'll try to do some epic editing and I will show you guys what I got so far |
alishan22 |
Friday, June 08, 2012You just don't know how difficult coding is..... |
GoldenWarrior |
Friday, June 08, 2012*laughing out loud* I do, that's why I'm not going to be working on this |
TRL |
Friday, June 08, 2012What a surprise. You give up at the first sign of resistance? |
Djosama |
Friday, June 08, 2012TRL wrote : What a surprise. You give up at the first sign of resistance?
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TRL |
Friday, June 08, 2012Read this series of tutorials.
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GoldenWarrior |
Saturday, June 09, 2012TRL wrote : Read this series of tutorials.
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Djosama |
Saturday, June 09, 2012TRL wrote : Read this series of tutorials.
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TRL |
Saturday, June 09, 2012That's a good idea Djosama. I hope others follow. |
Djosama |
Saturday, June 09, 2012TRL wrote : That's a good idea Djosama. I hope others follow.
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Zeth The Admin |
Saturday, June 09, 2012You don't need Quake 3. You don't need anything but the ZEQ2-lite source code and a text editor. The compilation process is one-click (use the batch files) for both the qvms and the exes. You merely need to edit the files, save, and run these batch files.
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TRL |
Saturday, June 09, 2012I think a step by step "get started" tutorial from you Brad would help a great deal here.
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Djosama |
Saturday, June 09, 2012Yes *laughing out loud* I think things he takes for granted would keep my busy. Well I can edit my codes in notepad. (I did this when I downloaded Anty's Raditz) as for where the .batch files are, I would need an exact directory. Then there are the source code programs and such. I have no idea where to get them.
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