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How to edit the fighting style?

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GoldenWarrior View user's profile Send private message

Reply with quote Thursday, June 07, 2012

I always wanted to edit the fighting style for the game, but I never had the time, now I do because I'm npt going to school, so I wanted to know how to edit the fighting style, like I always had this idea for a Dragon Ball Z game, but I never had the chance to do it, so if you guys can help me then I would love that

I would call the modifaction/game
DragonBall: Souls

Mima The Disciple View user's profile Send private message

Reply with quote Thursday, June 07, 2012

What do you mean "Edit the fighting style"?

GoldenWarrior View user's profile Send private message

Reply with quote Thursday, June 07, 2012

Example: Dragon Ball Z boudokai tenkaichi style or just plain boudikai

Domo-Kun View user's profile Send private message

Reply with quote Thursday, June 07, 2012

Mima wrote : What do you mean "Edit the fighting style"?

I think he means the mêlée system or something

GoldenWarrior View user's profile Send private message

Reply with quote Thursday, June 07, 2012

like, I mean I want to edit the way you move around and fight, I want to make it feel like boudokai 3 style

Djosama View user's profile Send private message

Reply with quote Thursday, June 07, 2012

That would require coding I think and a lot more than spare time. You would have to create new animations then code them into the game and to change the system itself would probably require an entirely different game engine. That would take you months if not more to accomplish on your own. But then again, I am not an expert.

GoldenWarrior View user's profile Send private message

Reply with quote Thursday, June 07, 2012

but I'm saying I want it to be my own fighting style, not boudokai

TRL View user's profile Send private message

Reply with quote Thursday, June 07, 2012

Your first step would be trying to code that one key (for example "okay") triggers a single mêlée animation (for instance a kick).

Once you gather the knowledge to do that, you're on your way.

GoldenWarrior View user's profile Send private message

Reply with quote Thursday, June 07, 2012

do you know any where I can start from the ZEQ2 folder, I wanna get this modification done as soon as possile, then add story, then even things like bots, at the same time, I'm thinking of using a bit of folders from the lbz3d folder and some how merge the 2, in very different ways

you said things like coding right, I think I will get the hang of it soon

TRL View user's profile Send private message

Reply with quote Thursday, June 07, 2012

Keep your feet on the ground. You're dreaming.

Let's try to learn coding first. Learn how to change code in quake3 and learn the coding language. I think it was C++.
Then try to change the thing I mentioned.

You're talking about taking over the universe when you haven't even done a moonlanding yet. (This anology was needed to exemplify the scope of your changes you want to make). Start with one grain of sand before you want to transform the beach into a castle.

Djosama View user's profile Send private message

Reply with quote Thursday, June 07, 2012

He's Right. ^_^

GoldenWarrior View user's profile Send private message

Reply with quote Friday, June 08, 2012

fine, I'll try to do some epic editing and I will show you guys what I got so far Very Happy

alishan22 View user's profile Send private message

Reply with quote Friday, June 08, 2012

You just don't know how difficult coding is.....

GoldenWarrior View user's profile Send private message

Reply with quote Friday, June 08, 2012

*laughing out loud* I do, that's why I'm not going to be working on this Laughing

TRL View user's profile Send private message

Reply with quote Friday, June 08, 2012

What a surprise. You give up at the first sign of resistance?

Djosama View user's profile Send private message

Reply with quote Friday, June 08, 2012

TRL wrote : What a surprise. You give up at the first sign of resistance?



Aww come on be nice. I don't think he needs sarcasm right now. He needs a starting point. Like some help from someone who knows how to code. Very Happy

TRL View user's profile Send private message

Reply with quote Friday, June 08, 2012

Read this series of tutorials.

http://wiki.ioquake3.org/Mod_Making_101

Now you have no excuse.

GoldenWarrior View user's profile Send private message

Reply with quote Saturday, June 09, 2012

TRL wrote : Read this series of tutorials.

http://wiki.ioquake3.org/Mod_Making_101

Now you have no excuse.



my dog ate me pc *laughing out loud*

Djosama View user's profile Send private message

Reply with quote Saturday, June 09, 2012

TRL wrote : Read this series of tutorials.

http://wiki.ioquake3.org/Mod_Making_101

Now you have no excuse.



Ohhh. I might go over this to make myself a bit more useful on these forums.

TRL View user's profile Send private message

Reply with quote Saturday, June 09, 2012

That's a good idea Djosama. I hope others follow.

Djosama View user's profile Send private message

Reply with quote Saturday, June 09, 2012

TRL wrote : That's a good idea Djosama. I hope others follow.



According to the TUT, I need a quake 3 cd, is this for the actual coding process or is that just to run the game. If the latter, then could I just mount a quake 3 ISO on a virtual drive?

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, June 09, 2012

You don't need Quake 3. You don't need anything but the ZEQ2-lite source code and a text editor. The compilation process is one-click (use the batch files) for both the qvms and the exes. You merely need to edit the files, save, and run these batch files.

That said, most tutorials you find online concerning Quake 3 will not help to a great extent. They may help you grasp core design, but many changes are engine-side as well (something people have not often written about). Besides that, much of the actual flow of design has shifted in ZEQ2-lite away from Quake 3 mannerisms. Not only this, but you'll need to know C (not C++). Simply knowing it, however, will not be enough as much of the code is still in a Carmack syntax/level.

Your best bet is to master the design/flow of the code first. Learn what goes where and how at least SOME of the parts interlock to get the job done. Once you know this, you'll have a platform for trying to extend and write your own code.

I will answer any questions that I am able to.

TRL View user's profile Send private message

Reply with quote Saturday, June 09, 2012

I think a step by step "get started" tutorial from you Brad would help a great deal here.

Things that you take for granted but newcomers could have a hard time with, like even where to get the ZEQ2 source code for instance, or where to find the batch files and yeah even how to use a text editor (wordpad). Razz

A little spoonfeeding works wonders with a young audience.

Djosama View user's profile Send private message

Reply with quote Saturday, June 09, 2012

Yes *laughing out loud* I think things he takes for granted would keep my busy. Well I can edit my codes in notepad. (I did this when I downloaded Anty's Raditz) as for where the .batch files are, I would need an exact directory. Then there are the source code programs and such. I have no idea where to get them.

The tutorial you linked me said I would need
Q3PointRelease_Jan1300, Q3AGameSource and a Quake 3 CD. I'm guessing that neither of these 3 are required to code ZEQ2-lite.

Postscript will I be practicing on Rev 1536?

Post Postscript I loacted a batch file called ZEQ2Deticated. Is that of relevance?

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