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ZEQ2-Lite Need a Deathmatch Mode

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qwerty In Advance View user's profile Send private message

Reply with quote Sunday, July 01, 2012

Is hard to create?

Zeth The Admin View user's profile Send private message

Reply with quote Monday, July 02, 2012

Explain exactly what you mean in terms of specifics.

Quake 3 has a strong emphasis on brute force frags to win. ZEQ2 intended to stray from this dynamic, but the present mode[s] in ZEQ2-lite fail to fully realize this. Combat was intended to be based on play performance via superior strategy and interaction -- not simply a matter of who pops a cap in who first.

GoldenWarrior View user's profile Send private message

Reply with quote Monday, July 02, 2012

ZEQ2 should be more like raging blast 1, if you have the skill to play the game, you can win

Linkxp500 View user's profile Send private message

Reply with quote Tuesday, July 03, 2012

Well, as the game stands right now, it could be considered a combination of all kinds of modes. You could be role-playing, keeping a score of kills, deaths, assists, and the like, and you could even be racing or playing a sort of tag game.

Right now, all you need to do to create a deathmatch is a paper, pencil or pen, and several compliant players who can be trusted to be honest with their score. You could even make a team deathmatch. The only thing stopping you is using your imagination to make do with what you have at the moment. It's quite possible that there could be a deathmatch mode in the future, but coding is very necessary.

Then again, it probably couldn't compete with deathmatch-type games like Halo, Gears of War, Call of Duty, or games like Super Smash Brothers (my favorite. Razz) and Soul Calibur and Tekken.

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