Author |
Message |
qwerty
In Advance
|
Wednesday, July 04, 2012
In this thread we share the experiments on effects to enhance the gaming experience.
Rule:
- The experiment must be public
- Screenshots or videos are required
Tutorial:
ZEQ2 Particles Manual
http://ZEQ2.com/site/docs/ZEQ2_Particles_Manual.htm
Particle System Guide
http://ZEQ2.com/lite/forums/viewtopic.php?t=4859
.phys/.grfx Configs
http://ZEQ2.com/lite/forums/viewtopic.php?t=489
Source Code Thread
http://ZEQ2.com/lite/forums/viewtopic.php?p=139025#139025
Improved smoke
2:42
http://www.youtube.com/watch?v=VX4oHcJ_9eM&feature=related
Video
http://tinypic.com/player.php?v=14lotxs&s=6
ZEQ2\effects\explosionSmoke.psys
ExplosionSmokeSmall {
Emitter {
type radius
radius 40
slide 10
count 25
jitter 5
life 5000
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 15000
mass 1
scale 500
outScale 2 5000
inRgba ( 1 1 1 0 ) 250
rgba ( 1 1 1 1 )
outRgba ( 1 1 1 0 ) 1500
}
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 5000
mass 1
scale 50
outScale 5 5000
inRgba ( 1 1 1 0 ) 250
rgba ( 1 1 1 1 )
outRgba ( 1 1 1 0 ) 1500
}
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 5000
mass 1
scale 50
outScale 10 5000
inRgba ( 1 1 1 0 ) 250
rgba ( 1 1 1 1 )
outRgba ( 1 1 1 0 ) 1500
}
}
Force {
type spherical
area sphere 0
falloff 75
amount 80
}
Force {
type drag
area infinite
amount 0.3
}
}
Improved explosion
Video
http://tinypic.com/player.php?v=14lotxs&s=6
ZEQ2\effects\explosionSmoke.psys
ExplosionSmokeLarge {
gravity 0.25
Emitter {
type radius
radius 40
slide 10
count 100
jitter 5
life 5000
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 25000
mass 1
scale 2500
outScale 20 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500
}
Particle {
map "energyBallYellow"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 10000
mass 1
scale 150
outScale 25 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500
}
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 10000
mass 1
scale 500
outScale 30 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500
}
}
Emitter {
type radius
radius 40
slide 10
count 50
jitter 5
life 1500
delay 250
period 250
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 1500
mass 1
scale 250
outScale 10 1500
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 1000
}
}
Force {
type spherical
area sphere 0
falloff 2500
amount 1050
}
Force {
type drag
area infinite
amount 0.3
}
}
|
NELLO!!
Mitico
|
Wednesday, July 04, 2012
Aravind? I think you will be interested of this new thread.. you will come here if you want and do your best
|
ivanhoeGT
|
Wednesday, July 04, 2012
very nice qwerty
|
gokusaif1
|
Wednesday, July 04, 2012
what do we have to do with that text in green colour
|
qwerty
In Advance
|
Wednesday, July 04, 2012
gokusaif1 wrote : what do we have to do with that text in green colour
Overwrite
Video
http://tinypic.com/player.php?v=16aw311&s=6
ZEQ2\effects\hardcoded.psys
AuraDebris {
gravity 0.5
Emitter {
type radiusGround
radius 40
grndDist 48
slide 1
jitter 25
count 2
period 150
link entity
Particle {
map "Particles_Rock1"
life 10000
mass 1
scale 5
outScale 0.1 200
rgba ( 1 1 1 1 )
}
Particle {
map "Particles_Rock2"
life 10000
mass 1
scale 5
outScale 0.1 200
rgba ( 1 1 1 1 )
}
Particle {
map "Particles_Rock3"
life 10000
mass 1
scale 5
outScale 0.1 200
rgba ( 1 1 1 1 )
}
}
Force {
type directional
area infinite
falloff 1
amount 1.25
link entity
dir ( 0 0 1 )
}
Force {
type drag
area infinite
amount 2
link entity
}
Constraint {
type plane
value 0.3
}
}
|
AraVinD
|
Wednesday, July 04, 2012
I see my effects copied here
and already did a better explosion smoke system that's one of my secrets going to show that soon
|
AraVinD
|
Wednesday, July 04, 2012
and nice effort querty
|
Linkxp500
|
Wednesday, July 04, 2012
*AHEM* http://ZEQ2.com/lite/forums/viewtopic.php?t=4979
|
NELLO!!
Mitico
|
Wednesday, July 04, 2012
talking about legends there ..
|
Linkxp500
|
Wednesday, July 04, 2012
No, that thread is open to any experiments to the particle system. It's not limited to "legends" of particle effects.
|
Mima
The Disciple
|
Wednesday, July 04, 2012
Linkxp500 wrote : No, that thread is open to any experiments to the particle system. It's not limited to "legends" of particle effects. Exactly! Skatter would be delighted to see something there!
|
SAMCROSS
|
Wednesday, July 04, 2012
Just tested those effects, they are just neat !
|
qwerty
In Advance
|
Wednesday, July 04, 2012
Earth Special Forces Explosion
Video
http://tinypic.com/player.php?v=ypb2f&s=6
ZEQ2\effects\explosionSmoke.psys
ExplosionSmokeLarge {
gravity 0.25
Emitter {
type point
radius 40
slide 10
count 200
jitter 5
life 5000
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 15000
mass 1
scale 2500
outScale 20 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500
}
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 500
mass 1
scale 300
outScale 25 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500
}
Particle {
map "energyBallYellow"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 2500
mass 1
scale 300
outScale 30 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500
}
}
Emitter {
type radius
radius 40
slide 10
count 50
jitter 5
life 1500
delay 250
period 250
Particle {
map "energyBallYellow"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 1500
mass 1
scale 250
outScale 10 1500
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 1000
}
}
Force {
type spherical
area sphere 0
falloff 4500
amount 250
}
Force {
type drag
area infinite
amount 0.3
}
}
|
AraVinD
|
Wednesday, July 04, 2012
not bad but we already made Earth Special Forces effect or you can say a better explosion effect so can you try some other effects and show us
here is the verson already made
http://www.youtube.com/watch?v=PR4ypi5-mc8&feature=youtu.be
http://www.youtube.com/watch?v=syPAj6k7JUo&feature=youtu.be
so try something new
|
qwerty
In Advance
|
Wednesday, July 04, 2012
Aravind wrote : not bad but we already made Earth Special Forces effect or you can say a better explosion effect so can you try some other effects and show us
here is the verson already made
http://www.youtube.com/watch?v=PR4ypi5-mc8&feature=youtu.be
http://www.youtube.com/watch?v=syPAj6k7JUo&feature=youtu.be
so try something new 
Wow nice!
Please, post the code for the beam trail and your new aura system.
|
AraVinD
|
Wednesday, July 04, 2012
you'll just have to wait
I'm giveing what all things I done in my pack soon and aura system is still in development
|
ssj6vegeta
|
Wednesday, July 04, 2012
maybe qwerty and Aravind can work together?
|
NELLO!!
Mitico
|
Wednesday, July 04, 2012
sure.. don't do war just plan the work.. together .. I'm happy to see both work in these things ..
go ahead
|
NELLO!!
Mitico
|
Wednesday, July 04, 2012
good too the explosion by qwerty..
well that have what I said.. no more duration..
just the right time.. should make this with the shockwave effect by Aravind..
anyway to be honest I neverr saw this in the anime.. the mini -balls effect..
we should make/ improve a lot the smoke explosion ..
make some atomic explosion with amazing smoke
and smoke with different tones/colors for different attacks..
|
Iceman
|
Wednesday, July 04, 2012
NELLO!! wrote : good too the explosion by qwerty..
well that have what I said.. no more duration..
just the right time.. should make this with the shockwave effect by Aravind..
anyway to be honest I neverr saw this in the anime.. the mini -balls effect..
we should make/ improve a lot the smoke explosion ..
make some atomic explosion with amazing smoke
and smoke with different tones/colors for different attacks.. 
Agree with Nello, I never saw that balls in anime, only good explosions... I think that we need to make this game more anime not to think something new, for now
|
ivanhoeGT
|
Wednesday, July 04, 2012
nice job with that qwerty
|
DarkPrince_92
|
Wednesday, July 04, 2012
I like everything but the giant rock particles.....it's a bit much.
|
qwerty
In Advance
|
Wednesday, July 04, 2012
Improved explosion 2
Video
http://tinypic.com/player.php?v=i6h995&s=6
ZEQ2\effects\explosionSmoke.psys
ExplosionSmokeLarge {
gravity 0.25
Emitter {
type sphere
radius 40
slide 10
count 200
jitter 5
life 5000
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 25000
mass 1
scale 2500
outScale 20 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500
}
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 25000
mass 1
scale 2500
outScale 25 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500
}
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 25000
mass 1
scale 2500
outScale 30 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500
}
}
Emitter {
type radius
radius 40
slide 10
count 50
jitter 5
life 1500
delay 250
period 250
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 5000
mass 1
scale 250
outScale 10 1500
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 1000
}
}
Force {
type spherical
area sphere 0
falloff 8250
amount 150
}
Force {
type drag
area infinite
amount 0.3
}
}
I want this texture!
|
NELLO!!
Mitico
|
Wednesday, July 04, 2012
well very nice.. this is good for exoplosion caused by skills like big bang, maximum flasher..
do you need that detail?
|
AraVinD
|
Thursday, July 05, 2012
yeah qurity well maybe we will work to gether
|