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Laboratory Effects Thread

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qwerty In Advance View user's profile Send private message

Reply with quote Wednesday, July 04, 2012


In this thread we share the experiments on effects to enhance the gaming experience.

Rule:
- The experiment must be public
- Screenshots or videos are required

Tutorial:
ZEQ2 Particles Manual
http://ZEQ2.com/site/docs/ZEQ2_Particles_Manual.htm
Particle System Guide
http://ZEQ2.com/lite/forums/viewtopic.php?t=4859
.phys/.grfx Configs
http://ZEQ2.com/lite/forums/viewtopic.php?t=489

Source Code Thread
http://ZEQ2.com/lite/forums/viewtopic.php?p=139025#139025

Improved smoke
2:42
http://www.youtube.com/watch?v=VX4oHcJ_9eM&feature=related




Video
http://tinypic.com/player.php?v=14lotxs&s=6

ZEQ2\effects\explosionSmoke.psys

ExplosionSmokeSmall {

   Emitter {
      type radius
      radius 40
      slide 10
      count 25
      jitter 5
      life 5000

      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 15000
         mass 1
         scale 500
         outScale 2 5000
         inRgba ( 1 1 1 0 ) 250
         rgba ( 1 1 1 1 )
         outRgba ( 1 1 1 0 ) 1500

      }
      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 5000
         mass 1
         scale 50
         outScale 5 5000
         inRgba ( 1 1 1 0 ) 250
         rgba ( 1 1 1 1 )
         outRgba ( 1 1 1 0 ) 1500

      }
      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 5000
         mass 1
         scale 50
         outScale 10 5000
         inRgba ( 1 1 1 0 ) 250
         rgba ( 1 1 1 1 )
         outRgba ( 1 1 1 0 ) 1500

      }
   }

   Force {
      type spherical
      area sphere 0
      falloff 75
      amount 80

   }

   Force {
      type drag
      area infinite
      amount 0.3
   }

}



Improved explosion



Video
http://tinypic.com/player.php?v=14lotxs&s=6

ZEQ2\effects\explosionSmoke.psys

ExplosionSmokeLarge {
   gravity 0.25
   Emitter {
      type radius
      radius 40
      slide 10
      count 100
      jitter 5
      life 5000

      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 25000
         mass 1
         scale 2500
         outScale 20 10000
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 2500

      }
      Particle {
         map "energyBallYellow"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 10000
         mass 1
         scale 150
         outScale 25 10000
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 2500

      }
      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 10000
         mass 1
         scale 500
         outScale 30 10000
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 2500

      }
   }

   Emitter {
      type radius
      radius 40
      slide 10
      count 50
      jitter 5
      life 1500
      delay 250
      period 250

      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 1500
         mass 1
         scale 250
         outScale 10 1500
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 1000

      }
   }
   Force {
      type spherical
      area sphere 0
      falloff 2500
      amount 1050

   }

   Force {
      type drag
      area infinite
      amount 0.3
   }

}

NELLO!! Mitico View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

Aravind? I think you will be interested of this new thread.. you will come here if you want and do your best Wink

ivanhoeGT View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

very nice qwerty

gokusaif1 View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

what do we have to do with that text in green colour

qwerty In Advance View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

gokusaif1 wrote : what do we have to do with that text in green colour



Overwrite Smile



Video
http://tinypic.com/player.php?v=16aw311&s=6

ZEQ2\effects\hardcoded.psys

AuraDebris {
   gravity 0.5

   Emitter {
      type radiusGround
      radius 40
      grndDist 48
      slide  1
      jitter 25
      count 2
      period 150

      link entity

      Particle {
         map "Particles_Rock1"
         life 10000
         mass 1
         scale 5
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }

      Particle {
         map "Particles_Rock2"
         life 10000
         mass 1
         scale 5
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }

      Particle {
         map "Particles_Rock3"
         life 10000
         mass 1
         scale 5
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }
   }

   Force {
      type directional
      area infinite
      falloff 1
      amount 1.25
      
      link entity
      dir ( 0 0 1 )
   }

   Force {
      type drag
      area infinite
      amount 2

      link entity
   }

   Constraint {
      type plane
      value 0.3
   }
}

AraVinD View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

I see my effects copied here Evil or Very Mad

and already did a better explosion Smile smoke system that's one of my secrets going to show that soon Smile Very Happy

AraVinD View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

and nice effort querty Very Happy

Linkxp500 View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

*AHEM* http://ZEQ2.com/lite/forums/viewtopic.php?t=4979

NELLO!! Mitico View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

talking about legends there Wink ..

Linkxp500 View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

No, that thread is open to any experiments to the particle system. It's not limited to "legends" of particle effects.

Mima The Disciple View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

Linkxp500 wrote : No, that thread is open to any experiments to the particle system. It's not limited to "legends" of particle effects.

Exactly! Smile Skatter would be delighted to see something there! Smile

SAMCROSS View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

Just tested those effects, they are just neat !

qwerty In Advance View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

Earth Special Forces Explosion



Video
http://tinypic.com/player.php?v=ypb2f&s=6

ZEQ2\effects\explosionSmoke.psys

ExplosionSmokeLarge {
   gravity 0.25
   Emitter {
      type point
      radius 40
      slide 10
      count 200
      jitter 5
      life 5000

      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 15000
         mass 1
         scale 2500
         outScale 20 10000
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 2500

      }
      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 500
         mass 1
         scale 300
         outScale 25 10000
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 2500

      }
      Particle {
         map "energyBallYellow"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 2500
         mass 1
         scale 300
         outScale 30 10000
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 2500

      }
   }

   Emitter {
      type radius
      radius 40
      slide 10
      count 50
      jitter 5
      life 1500
      delay 250
      period 250

      Particle {
         map "energyBallYellow"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 1500
         mass 1
         scale 250
         outScale 10 1500
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 1000

      }
   }
   Force {
      type spherical
      area sphere 0
      falloff 4500
      amount 250

   }

   Force {
      type drag
      area infinite
      amount 0.3
   }

}

AraVinD View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

not bad but we already made Earth Special Forces effect or you can say a better explosion effect so can you try some other effects and show us Very Happy


here is the verson already made

http://www.youtube.com/watch?v=PR4ypi5-mc8&feature=youtu.be


http://www.youtube.com/watch?v=syPAj6k7JUo&feature=youtu.be

so try something new Very Happy

qwerty In Advance View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

Aravind wrote : not bad but we already made Earth Special Forces effect or you can say a better explosion effect so can you try some other effects and show us Very Happy


here is the verson already made

http://www.youtube.com/watch?v=PR4ypi5-mc8&feature=youtu.be


http://www.youtube.com/watch?v=syPAj6k7JUo&feature=youtu.be

so try something new Very Happy



Wow nice! Very Happy
Please, post the code for the beam trail and your new aura system.

AraVinD View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

you'll just have to wait Smile

I'm giveing what all things I done in my pack soon and aura system is still in development Wink

ssj6vegeta View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

maybe qwerty and Aravind can work together? Surprised

NELLO!! Mitico View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

sure.. don't do war just plan the work.. together Wink .. I'm happy to see both work in these things ..
go ahead Wink

NELLO!! Mitico View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

good too the explosion by qwerty..

well that have what I said.. no more duration..

just the right time.. should make this with the shockwave effect by Aravind.. Wink

anyway to be honest I neverr saw this in the anime.. the mini -balls effect..

we should make/ improve a lot the smoke explosion ..

make some atomic explosion with amazing smoke Wink
and smoke with different tones/colors for different attacks.. Smile

Iceman View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

NELLO!! wrote : good too the explosion by qwerty..

well that have what I said.. no more duration..

just the right time.. should make this with the shockwave effect by Aravind.. Wink

anyway to be honest I neverr saw this in the anime.. the mini -balls effect..

we should make/ improve a lot the smoke explosion ..

make some atomic explosion with amazing smoke Wink
and smoke with different tones/colors for different attacks.. Smile



Agree with Nello, I never saw that balls in anime, only good explosions... I think that we need to make this game more anime not to think something new, for now Very Happy

ivanhoeGT View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

nice job with that qwerty

DarkPrince_92 View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

I like everything but the giant rock particles.....it's a bit much.

qwerty In Advance View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

Improved explosion 2



Video
http://tinypic.com/player.php?v=i6h995&s=6

ZEQ2\effects\explosionSmoke.psys

ExplosionSmokeLarge {
   gravity 0.25
   Emitter {
      type sphere
      radius 40
      slide 10
      count 200
      jitter 5
      life 5000

      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 25000
         mass 1
         scale 2500
         outScale 20 10000
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 2500

      }
      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 25000
         mass 1
         scale 2500
         outScale 25 10000
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 2500

      }
      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 25000
         mass 1
         scale 2500
         outScale 30 10000
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 2500

      }
   }

   Emitter {
      type radius
      radius 40
      slide 10
      count 50
      jitter 5
      life 1500
      delay 250
      period 250

      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 5000
         mass 1
         scale 250
         outScale 10 1500
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 1000

      }
   }
   Force {
      type spherical
      area sphere 0
      falloff 8250
      amount 150

   }

   Force {
      type drag
      area infinite
      amount 0.3
   }

}



I want this texture!



NELLO!! Mitico View user's profile Send private message

Reply with quote Wednesday, July 04, 2012

well very nice.. this is good for exoplosion caused by skills like big bang, maximum flasher.. Wink

do you need that detail?

AraVinD View user's profile Send private message

Reply with quote Thursday, July 05, 2012

yeah qurity well maybe we will work to gether Cool

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