Zeth
The Admin
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Sunday, July 22, 2012
The "hunk" is essentially memory pre-allocated for storing media assets during runtime (models, textures, sounds, maps, etc.). The amount of pre-allocated space is determined by the com_hunkMegs data. As more and more models/maps are loaded by the game, your hunk space will eventually run out and generate this error.
Technically the hunk should be cleared between map loads and exits to menu, but I am not currently certain if this is the case for all assets.
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