Within the grid size in the 2D view in NetRadiant. But first you need to do something:
Select any brush in your map. Press N key. Add the key and value "_blocksize 8192".
How can I make water?
You can only make water with brushes, not models. You will also need to texture this brush a water shader. Here is an example water shader:
textures/water/water
{
qer_editorimage textures/water/water.jpg
qer_trans .5
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
surfaceparm nolightmap
{
map textures/water/water.jpg
}
}
Textures/Shaders will only show up in the texture browser if the texture is in a folder called 'ZEQ2Contents/textures/somefolder'.
Decompile NetRadiant Maps
- download and install "Q3Map2.zip"
- drag the map (.BSP) on the shortcut "decompile"
- Open the .MAP file on NetRadiant
From .PK3 file
- download and install "Q3Map2.zip"
- extract the PK3 file with 7Zip or WinRar
- find the .BSP map file
- drag the map (.BSP) on the shortcut "decompile"
- copy the .PK3 file in "ZEQ2-Lite/ZEQ2"
- open the .MAP file on NetRadiant
fix the missing models
- extract the .PK3 file with 7Zip or WinRar
- copy the .MD3 models in "ZEQ2-Lite/ZEQ2/maps"
- open the .MAP file on NetRadiant
- right click > misc > misc_model > model.MD3
Making maps Watch this guide. http://bit.ly/S5ub4Q Changing only the format. Blender 2.49b > Export to .MD3
I wonder if I can learn how to make maps with water..maybe with reflective water like in Earth Special Forces 1.3 FINAL. Any idea how to make liquid water in Quake 3 engine?