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qwerty
In Advance
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Monday, September 03, 2012
- I only recompile the maps.
- I don't change the textures.
- I fix only the missing.
Decompile a NetRadiant map - Tutorial
http://bit.ly/OUcGEg
Directory:
ZEQ2-Lite\ZEQ2\*.pk3
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qwerty
In Advance
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Monday, September 03, 2012
Added the download
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lukaszenko_PL
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Monday, September 03, 2012
Nice only need change textures
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SparkingVegito
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Monday, September 03, 2012
nice work! using your map.
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qwerty
In Advance
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Monday, September 03, 2012
Added SoSKamis.
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ROBZOMBIE2
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Monday, September 03, 2012
cool
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Richma
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Monday, September 03, 2012
there is a great map I don't know if it's a Bid For Power map but it is the biggest map that I've ever played on it's called a trainning map and when you play on it seems like there is no limit try to search for that map it would be greate to have it I would upload it I have it somewhere on my laptop but I can't turn on my laptop because my charger is broken and it's to expensive to buy
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qwerty
In Advance
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Monday, September 03, 2012
Richma wrote : there is a great map I don't know if it's a Bid For Power map but it is the biggest map that I've ever played on it's called a trainning map and when you play on it seems like there is no limit try to search for that map it would be greate to have it I would upload it I have it somewhere on my laptop but I can't turn on my laptop because my charger is broken and it's to expensive to buy 
I do not know this map Where I can find it?
Postscript. Stick?
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NELLO!!
Mitico
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Monday, September 03, 2012
good work qwerty.. improve this if you can I really like so take this...
the map of Brolly fight.. maybe if you make bigger with blue sky and not dark sky will be nice..
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Zeth
The Admin
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Monday, September 03, 2012
Since you are recompiling some of these, if you end up porting Bid For Power, Saviour of Strength, or Dragon Ball Quake maps, don't forget to scale them up to proper ZEQ2-lite size!
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qwerty
In Advance
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Monday, September 03, 2012
Zeth wrote : Since you are recompiling some of these, if you end up porting Bid For Power, Saviour of Strength, or Dragon Ball Quake maps, don't forget to scale them up to proper ZEQ2-lite size!
I have forgotten
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lukaszenko_PL
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Monday, September 03, 2012
you have this map fix
http://www.youtube.com/watch?v=gMP1KAppio0
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qwerty
In Advance
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Monday, September 03, 2012
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NELLO!!
Mitico
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Monday, September 03, 2012
tournament archive is damaged... can't open..can you upload this again?.. we really need that fix between kami and cellgames...that conflict for the pines..
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qwerty
In Advance
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Tuesday, September 04, 2012
NELLO!! wrote : tournament archive is damaged... can't open..can you upload this again?.. we really need that fix between kami and cellgames...that conflict for the pines..
Is not damaged.
http://ZEQ2.com/SVN/Media/Addons/maps/Tournament.pk3
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Nemix
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Tuesday, September 04, 2012
Qwerty, this maps are great but try to use ZEQ2 lite textures or the same style as ZEQ2 lite textures uses and you'll end up having awesome maps!
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qwerty
In Advance
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Tuesday, September 04, 2012
Added the tutorial to decompile a NetRadiant map
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NELLO!!
Mitico
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Tuesday, September 04, 2012
okay qwerty you have recompiled the tournament map?.. because the bug is still there (like a missing)...the pine texture show anyway the same pine texture of kami palace.. you should recompile and fix that conflict..
do it but do with luxury and quality.. you know with that fix will look all okay..
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lukaszenko_PL
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Tuesday, September 04, 2012
NELLO!! wrote : okay qwerty you have recompiled the tournament map?.. because the bug is still there (like a missing)...the pine texture show anyway the same pine texture of kami palace.. you should recompile and fix that conflict..
do it but do with luxury and quality.. you know with that fix will look all okay..
yeah need change tree
kamis use this and tournament use
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qwerty
In Advance
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Tuesday, September 04, 2012
NELLO!! wrote : okay qwerty you have recompiled the tournament map?.. because the bug is still there (like a missing)...the pine texture show anyway the same pine texture of kami palace.. you should recompile and fix that conflict..
do it but do with luxury and quality.. you know with that fix will look all okay..
Only the old maps are recompiled...
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GoldenWarrior
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Tuesday, September 04, 2012
make a map out of this
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qwerty
In Advance
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Tuesday, September 04, 2012
Stay tuned
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NELLO!!
Mitico
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Tuesday, September 04, 2012
well I was thinking to fix this map do it ,you are better in this..
don't forget the planet-vegeta2 ... also you should make bigger in scale these maps...
they should be at least 2km not 200mt.. for example landing map for a human run or walk can be 2km of course.. these maps are very little ,making bigger you will improve..
if you can ,, really fix tournament map so we can use both maps... is the shader name that must be different both use pineTree as shader name..
to change the shadername you may change also the group name of the pines in tournament map..
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qwerty
In Advance
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Tuesday, September 04, 2012
Added KitCapsule.
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lukaszenko_PL
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Sunday, September 09, 2012
QWERTY can you change this maps like other maps
I mean the shadow map
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