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importing attacks

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dusty122 View user's profile Send private message

Reply with quote Saturday, October 27, 2012

hey, I need some help or put in the right direction.

I want to take one of bardocks attacks and give it to another character.
how do I do it?

NELLO!! Mitico View user's profile Send private message

Reply with quote Sunday, October 28, 2012

if you wante the exsactly config sounds etc.. just copy and past default.grfx and default.phys..

if you want edit them open with the notepad ,study them and try some experiment..

JayREEZY View user's profile Send private message

Reply with quote Sunday, October 28, 2012

Before you get started. MAKE BACKUPS.

Just to clarify. Razz

The default.phys contains the actual attack. (attack damage, damage type, speed, acceleration, explosion type, trajectory, and explosion lifetime/duration etc.) It also includes the tier/transformation you have to be in to use it. Goku has to be in his normal state to use the Spirit Bomb, and Super Saiyan 3 to use the dragon fist, so... Yunno Wink

If you want to make a beam that you can control after firing, open the default.phys of a character that has it. Then, you copy, paste, and edit.

The default.grfx has the visual attack settings. What it looks like and stuff. It's the difference between the Spirit Bomb and the special beam cannon (size, size increases/decreases, color, beam color, beam type trail color, trail type etc.) Everybody love's Vegeta's purple galick gun, right? So we need to take a look at his default.grfx before we apply that color and shader to someone else.

When it comes to making your own colors and stuff, it helps to know where everybody got theirs. After that, it's all copy and pasting from there broham.

son-kun275 View user's profile Send private message

Reply with quote Sunday, October 28, 2012

where are those files?

JayREEZY View user's profile Send private message

Reply with quote Sunday, October 28, 2012

son-kun275 wrote : where are those files?



Example:
C:/Games/ZEQ2-Lite/ZEQ2/players/Goku

Seriously son-kun... If you want any of this to sink in you're going to need to show some initiative..

dusty122 View user's profile Send private message

Reply with quote Sunday, October 28, 2012

okay thanks, I know about importing attacks just didn't know how to import custom attacks. but I guess it's the same.

thanks nello

dusty122 View user's profile Send private message

Reply with quote Monday, October 29, 2012

hey, I have a problem now, it still keeps the animations form the previous attack.

how can I have the same animations from Bardock?

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