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SparkingVegito
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Saturday, December 01, 2012
Today I modeled a attack but it's not working correctly.See
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Zeth
The Admin
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Saturday, December 01, 2012
Autosprite should only be enabled on the quad's material. The sphere in your attack needs a shader without autosprite. Quake 3 may require it to be a separate mesh entirely to properly camera-orient it. I'm not certain off hand.
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SparkingVegito
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Saturday, December 01, 2012
Zeth wrote : Autosprite should only be enabled on the quad's material. The sphere in your attack needs a shader without autosprite. Quake 3 may require it to be a separate mesh entirely to properly camera-orient it. I'm not certain off hand.
thanks! buddy my problem is solved now because of you thanks! again but there is no more use of my created model. *laughing out loud*
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NELLO!!
Mitico
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Saturday, December 01, 2012
as Zeth said, remove this if your attack is modelled..if is just a use of one sprite(no model) deformVertexes autosprite is required when you want use blendfunc add..
in this case you should use cull none and remove deformVertexes autosprite...
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SparkingVegito
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Saturday, December 01, 2012
NELLO!! wrote : as Zeth said, remove this if your attack is modelled..if is just a use of one sprite(no model) deformVertexes autosprite is required when you want use blendfunc add..
in this case you should use cull none and remove deformVertexes autosprite... 
cool! I have to remember this. I have not found any exactly tutorial for this that's why I have to ask this question but when I will learn all these I am surely going to make video tutorials.
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