Author |
Message |
SparkingVegito
|
Thursday, January 24, 2013
I want to know is how to join bone with bip (skeleton) in Janemba tail I added 4 bones but I can't join to skeleton so that it can move in animation.
|
SparkingVegito
|
Friday, January 25, 2013
At last finally I added bones (I got .fig skeleton of Brolly) to Janemba . Now I added Goku animations to it. But there is still no bone in tail of him and not animated. PLEASE see this video and tell me what to do next. Does tail need to be rigged? I think now I have to change of animation of Goku attack and add Janemba attacks.
|
Konan
|
Friday, January 25, 2013
Maybe you can use the animations of perfect cell of super Buu, Gohan Buu
anyway, don't give up now Janemba is my favorite after Gogeta
|
SparkingVegito
|
Friday, January 25, 2013
Konan wrote : Maybe you can use the animations of perfect cell of super Buu, Gohan Buu
anyway, don't give up now Janemba is my favorite after Gogeta
yah now I am not going to give up. I will surely complete it.
|
Konan
|
Friday, January 25, 2013
I wish he can use a transformation with purple red aura, and with the sword of Future Trunks(F3) than he can use that sword with cool animations
|
NELLO!!
Mitico
|
Friday, January 25, 2013
fix the biceps the arms don't give up..
|
SparkingVegito
|
Saturday, January 26, 2013
NELLO!! wrote : fix the biceps the arms don't give up..
nello PLEASE tell me how really I don't know anything.
|
Kakarot2550
|
Saturday, January 26, 2013
SparkingVegito wrote : NELLO!! wrote : fix the biceps the arms don't give up..
nello PLEASE tell me how really I don't know anything.
tell me!I don't know how to make skin!
|
SparkingVegito
|
Sunday, January 27, 2013
any master of rigging PLEASE tell me what to do after selecting attach to node (I selected Bip01) in physique modifier.
|
Mima
The Disciple
|
Sunday, January 27, 2013
After that, your biped is attached to the model. Now, you must check if there are some deformations, which is probably the case, but that's fixable.
Load up Goku's Animations and slide the frame slider a bit. See if you get deformations in certain areas (Most probably around armpits, spine, fingers..). To fix those deformations go to vertex subtab, and there you will have a few new options. Now, when you click that, your whole model will show you all rigging points (vertexes). To fix those deformations, you will need to find which vertex deforms when you go frame by frame. If some are out of place, that means they are connected to more bones than they should. So, to fix that disconnect them from all bones, and then connect them to that/those bones it needs.
|