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mêlée, Map, Battle Stance Reference Links For Developers

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Vysse ZEQ2-lite Musician View user's profile Send private message

Reply with quote Tuesday, February 05, 2013

A small thought:
Perhaps when a defenders fatigue is too high and can no longer attack during speed mêlée, the assailants knockback attack charge time will be reduced to 40% which at the pace of the game will virtually be almost instant. There are several instances I have referenced in the zip

Trunks vs 2nd Stage Cell
Vegeta vs Ginyu
Super Saiyan 2 Goku vs Super Saiyan 2 Vegeta
Super Saiyan 3 Goku vs Big Majin Buu
Dabura vs Big Majin Buu

The idea of randomness in speed mêlée sequences. As it is already in the game, I vouch that in a sense it's close to the show. At any given point during speed mêlée, a player could be lose the bout and be hit with a stunning blow, which of course opens them up for energy attacks or follow up multi directional knockbacks upon chase or zanzoken by the opponent. The frequency could alternatively be balanced out by the ratio of fatigue.

Speed mêlée References -
http://www.mediafire.com/?vkbdnbgynrg5ril

Map References -
http://www.mediafire.com/?76pwrub608hsqy4

A few knockback References -
http://www.mediafire.com/?015n6angw70i3go

Battle Stance References -
http://www.mediafire.com/?gemijogad9j2cky

Some Energy related References -
Galatic Donuts
Super Saiya-jin 3 Goku Renzoku Energy Dan

http://www.mediafire.com/?dbdwzya4xxwbh29


I hope these are of some use.

Zay View user's profile Send private message

Reply with quote Tuesday, February 05, 2013

o.o Your from... the old ZEQ2 huh...
I hope you make some good kick buttocks music for ZEQ2: Unity

NELLO!! Mitico View user's profile Send private message

Reply with quote Tuesday, February 05, 2013

zay .. a bit of respect with him ..what's wrong if we use the same music for ZEQ2 ??..

Zay View user's profile Send private message

Reply with quote Tuesday, February 05, 2013

What?
there's nothing wrong with it... I was assuming there would be new music. wasn't there new music for the 1536 revision?
New things.

NELLO!! Mitico View user's profile Send private message

Reply with quote Wednesday, February 06, 2013

well give him time .. make a background music is not so easy,require time.. Wink
and by the way he have released some new tracks ,some remixes very nice Wink ..

Kakarot2550 View user's profile Send private message

Reply with quote Wednesday, February 06, 2013

Vysse wrote : A small thought:
Perhaps when a defenders fatigue is too high and can no longer attack during speed mêlée, the assailants knockback attack charge time will be reduced to 40% which at the pace of the game will virtually be almost instant. There are several instances I have referenced in the zip

Trunks vs 2nd Stage Cell
Vegeta vs Ginyu
Super Saiyan 2 Goku vs Super Saiyan 2 Vegeta
Super Saiyan 3 Goku vs Big Majin Buu
Dabura vs Big Majin Buu

The idea of randomness in speed mêlée sequences. As it is already in the game, I vouch that in a sense it's close to the show. At any given point during speed mêlée, a player could be lose the bout and be hit with a stunning blow, which of course opens them up for energy attacks or follow up multi directional knockbacks upon chase or zanzoken by the opponent. The frequency could alternatively be balanced out by the ratio of fatigue.

Speed mêlée References -
http://www.mediafire.com/?vkbdnbgynrg5ril

Map References -
http://www.mediafire.com/?76pwrub608hsqy4

A few knockback References -
http://www.mediafire.com/?015n6angw70i3go

Battle Stance References -
http://www.mediafire.com/?gemijogad9j2cky

Some Energy related References -
Galatic Donuts
Super Saiya-jin 3 Goku Renzoku Energy Dan

http://www.mediafire.com/?dbdwzya4xxwbh29


I hope these are of some use.


Brolly just says:Kakaroto...Kakaroto....kakaroto
Kakaroto and GOOOOOOOOOOKU!!!!!!!!!

Vysse ZEQ2-lite Musician View user's profile Send private message

Reply with quote Monday, February 11, 2013

@ Zay! Thanks for the support my friend! Smile I have some new releases planned for the zeq2lite community. I have some scripted battle music and a music design concept that I've skimmed over with Brad in the past that hopefully would revolutionize game compositions. For the time being I do have some more audio releases planned. I have some Big Band Jazz type of music that's similar to the Budokai music. I'll be releasing those tracks after I make them all sound uniform. I'm also trying to get back into scoring some material for another Brad and friends related project.

@ Nello! Thank you so much for releasing F3. I've had a lot of fun with seeing all the characters and attacks that you and the AKT have created. I also appreciate you using my stuff in your build. I'm grateful to you.

I have Saiya-jin (Saiyan) Uprising still in the works now that I have a more capable machine. The idea here would be to create sequenced events in addition to having battle scenes set up for the unity engine. I will probably really start back up on the SU project in earnest after the transition to unity. With what I have planned, I would need a much larger allotment of time and game functionality. Furthermore, I would need to organize a team of skilled and patient animators with dummy models, tailor made for "acting" purposes.
Perhaps after the transition to the Unity engine is all set in stone, I will approach the community for assistance in shooting the Saiyan Uprising machinima!

NELLO!! Mitico View user's profile Send private message

Reply with quote Monday, February 11, 2013

good vysse Wink

Baldwin Lost Soul View user's profile Send private message

Reply with quote Thursday, February 14, 2013

Heya Vysse! Long time no see bud!

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