Author |
Message |
Vysse
ZEQ2-lite Musician
|
Tuesday, February 05, 2013
A small thought:
Perhaps when a defenders fatigue is too high and can no longer attack during speed mêlée, the assailants knockback attack charge time will be reduced to 40% which at the pace of the game will virtually be almost instant. There are several instances I have referenced in the zip
Trunks vs 2nd Stage Cell
Vegeta vs Ginyu
Super Saiyan 2 Goku vs Super Saiyan 2 Vegeta
Super Saiyan 3 Goku vs Big Majin Buu
Dabura vs Big Majin Buu
The idea of randomness in speed mêlée sequences. As it is already in the game, I vouch that in a sense it's close to the show. At any given point during speed mêlée, a player could be lose the bout and be hit with a stunning blow, which of course opens them up for energy attacks or follow up multi directional knockbacks upon chase or zanzoken by the opponent. The frequency could alternatively be balanced out by the ratio of fatigue.
Speed mêlée References -
http://www.mediafire.com/?vkbdnbgynrg5ril
Map References -
http://www.mediafire.com/?76pwrub608hsqy4
A few knockback References -
http://www.mediafire.com/?015n6angw70i3go
Battle Stance References -
http://www.mediafire.com/?gemijogad9j2cky
Some Energy related References -
Galatic Donuts
Super Saiya-jin 3 Goku Renzoku Energy Dan
http://www.mediafire.com/?dbdwzya4xxwbh29
I hope these are of some use.
|
Zay
|
Tuesday, February 05, 2013
o.o Your from... the old ZEQ2 huh...
I hope you make some good kick buttocks music for ZEQ2: Unity
|
NELLO!!
Mitico
|
Tuesday, February 05, 2013
zay .. a bit of respect with him ..what's wrong if we use the same music for ZEQ2 ??..
|
Zay
|
Tuesday, February 05, 2013
What?
there's nothing wrong with it... I was assuming there would be new music. wasn't there new music for the 1536 revision?
New things.
|
NELLO!!
Mitico
|
Wednesday, February 06, 2013
well give him time .. make a background music is not so easy,require time..
and by the way he have released some new tracks ,some remixes very nice ..
|
Kakarot2550
|
Wednesday, February 06, 2013
Vysse wrote : A small thought:
Perhaps when a defenders fatigue is too high and can no longer attack during speed mêlée, the assailants knockback attack charge time will be reduced to 40% which at the pace of the game will virtually be almost instant. There are several instances I have referenced in the zip
Trunks vs 2nd Stage Cell
Vegeta vs Ginyu
Super Saiyan 2 Goku vs Super Saiyan 2 Vegeta
Super Saiyan 3 Goku vs Big Majin Buu
Dabura vs Big Majin Buu
The idea of randomness in speed mêlée sequences. As it is already in the game, I vouch that in a sense it's close to the show. At any given point during speed mêlée, a player could be lose the bout and be hit with a stunning blow, which of course opens them up for energy attacks or follow up multi directional knockbacks upon chase or zanzoken by the opponent. The frequency could alternatively be balanced out by the ratio of fatigue.
Speed mêlée References -
http://www.mediafire.com/?vkbdnbgynrg5ril
Map References -
http://www.mediafire.com/?76pwrub608hsqy4
A few knockback References -
http://www.mediafire.com/?015n6angw70i3go
Battle Stance References -
http://www.mediafire.com/?gemijogad9j2cky
Some Energy related References -
Galatic Donuts
Super Saiya-jin 3 Goku Renzoku Energy Dan
http://www.mediafire.com/?dbdwzya4xxwbh29
I hope these are of some use.
Brolly just says:Kakaroto...Kakaroto....kakaroto
Kakaroto and GOOOOOOOOOOKU!!!!!!!!!
|
Vysse
ZEQ2-lite Musician
|
Monday, February 11, 2013
@ Zay! Thanks for the support my friend! I have some new releases planned for the zeq2lite community. I have some scripted battle music and a music design concept that I've skimmed over with Brad in the past that hopefully would revolutionize game compositions. For the time being I do have some more audio releases planned. I have some Big Band Jazz type of music that's similar to the Budokai music. I'll be releasing those tracks after I make them all sound uniform. I'm also trying to get back into scoring some material for another Brad and friends related project.
@ Nello! Thank you so much for releasing F3. I've had a lot of fun with seeing all the characters and attacks that you and the AKT have created. I also appreciate you using my stuff in your build. I'm grateful to you.
I have Saiya-jin (Saiyan) Uprising still in the works now that I have a more capable machine. The idea here would be to create sequenced events in addition to having battle scenes set up for the unity engine. I will probably really start back up on the SU project in earnest after the transition to unity. With what I have planned, I would need a much larger allotment of time and game functionality. Furthermore, I would need to organize a team of skilled and patient animators with dummy models, tailor made for "acting" purposes.
Perhaps after the transition to the Unity engine is all set in stone, I will approach the community for assistance in shooting the Saiyan Uprising machinima!
|
NELLO!!
Mitico
|
Monday, February 11, 2013
good vysse
|
Baldwin
Lost Soul
|
Thursday, February 14, 2013
Heya Vysse! Long time no see bud!
|