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Dragon Ball Z test made with unity
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Kakarot2550 |
Friday, February 22, 2013Majin Jake wrote : pickup
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legendbotha |
Saturday, February 23, 2013okay got Vegeta ingame sorted out sum shaders so I'll have a link up tonight.changed the camera angle in 3dperson view and flying view.Vegeta mellee seems okay for me.still waiting for the landing map from majin jake as soon as I have that I can start working on the 1ste stage of the game.one thing I do see is I can't seem to beat Vegeta in a fight what I did is made the ai have a like a will system so he can decide if he wants to block attacks or just keep fighting and so on.I yeah I got the networking to work but I'll keep that for a later time as I want a single player game where you can play the story you own way.don't know if I'm allowed to use the ZEQ2 maps til I get the map from majin jake |
Majin Jake |
Sunday, February 24, 2013kamehameha |
Zeth The Admin |
Sunday, February 24, 2013don't know if I'm allowed to use the ZEQ2 maps til I get the map from majin jake
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VLadD |
Sunday, February 24, 2013Zeth wrote :don't know if I'm allowed to use the ZEQ2 maps til I get the map from majin jake
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Zeth The Admin |
Sunday, February 24, 2013Than svn team will agan start work.....?
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VLadD |
Sunday, February 24, 2013Zeth wrote :Than svn team will agan start work.....?
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Richma |
Sunday, February 24, 2013VLaD wrote: Why not found new guys for team?
Zeth wrote: Once new, skilled developers surface up with an interest in working on the project as part of a team (as a small amount have), development can then truly resume.
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Xatoku ... |
Sunday, February 24, 2013Majin Jake wrote : kamehameha
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legendbotha |
Monday, February 25, 2013keys for the game 1 and 3 is to change from mêlée to enery blast.F=Fly a=left d=right w=forward b=backwards mouse left=mêlée and enery blast mouse right=kick swipe [/url]http://rapidshare.com/files/564496819/New%20folder%20(3).7z |
najeeb My Sir |
Monday, February 25, 2013the sun is rather too big *intense laughter* , also I say do not step into the Dragon Ball Z style shading , we already got games like that , including raging blast one which looked the best , but the approach used in raging blast 2 and in some of you're screenshots above makes the models look like as if they were made out of plastic , as Ramunas said , you could try n mix dragonball z with realism |
Kakarot2550 |
Monday, February 25, 2013najeeb wrote : the sun is rather too big *intense laughter* , also I say do not step into the Dragon Ball Z style shading , we already got games like that , including raging blast one which looked the best , but the approach used in raging blast 2 and in some of you're screenshots above makes the models look like as if they were made out of plastic , as Ramunas said , you could try n mix dragonball z with realism
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legendbotha |
Monday, February 25, 2013najeeb wrote : the sun is rather too big *intense laughter* , also I say do not step into the Dragon Ball Z style shading , we already got games like that , including raging blast one which looked the best , but the approach used in raging blast 2 and in some of you're screenshots above makes the models look like as if they were made out of plastic , as Ramunas said , you could try n mix dragonball z with realism for now I'm just leaving the shaders out as I don't know aney thing about working with shaders and about the sun did I leave a prefab somewhere again *laughing out loud*? |
qwerty In Advance |
Wednesday, February 27, 2013Nice job. |
Lfs Z Artist |
Wednesday, February 27, 2013Child parent style can also be involved. As a good reference, I've showed previously of realism. Pseudo cartoon is somewhat overbored and yet most of the Dragon Ball Z projects aim for that. Go for realism then. Be different. What's so interesting of playing the game which will be pretty much the same over and over again.
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legendbotha |
Wednesday, February 27, 2013Lfs wrote : Child parent style can also be involved. As a good reference, I've showed previously of realism. Pseudo cartoon is somewhat overbored and yet most of the Dragon Ball Z projects aim for that. Go for realism then. Be different. What's so interesting of playing the game which will be pretty much the same over and over again. that looks great I'll try my best to make something like that one of the things I do see is sume people like it real sume like it cartoonish.what I do want is to get a playable beta out with source so people can go and make something new and better maybe from there something good can be released |
Majin Jake |
Friday, March 01, 2013up |
najeeb My Sir |
Friday, March 01, 2013that's a great model Ramunas!
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legendbotha |
Monday, March 11, 2013Hey guys just want to say I'm still busy with the project is there aney one willing to help on the project ?its very hard to try and to every thing alone the only good thing is I'm learning new things like modeling and so on but yeah I know with help from you guys something good can be made. |
NabaKonvecit |
Thursday, March 14, 2013majin jake still had not told me what to do next I was providing him with scripts in similar threads(since I don`t remember which thread maybe this one *intense laughter*) but hey I`m still working on other stuff for my own personal benefit well...
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legendbotha |
Wednesday, March 20, 2013working on planet Namek |
Kakarot2550 |
Wednesday, March 20, 2013legendbotha wrote : working on planet Namek
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najeeb My Sir |
Wednesday, March 20, 2013legendbotha wrote : working on planet Namek
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legendbotha |
Wednesday, March 20, 2013najeeb wrote :legendbotha wrote : working on planet Namek
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TRL |
Wednesday, March 20, 2013The problem with all your terrain so far is that all the surfaces (ground and on cliffs) are pure horizontal. And that couldn't be further from the truth. Even if you would want to make a grass plain there would be slight variations, ups and downs in the terrain.
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