Content
dragonball game project
Author | Message |
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Majin Jake |
Wednesday, February 06, 2013cell game map in game, only thing I need a good coder who work with me |
Majin Jake |
Thursday, February 07, 2013shadow test |
alishan22 |
Thursday, February 07, 2013Very well done gigirs50 |
Majin Jake |
Thursday, February 07, 2013alishan22 wrote : Very well done gigirs50
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Majin Jake |
Thursday, February 07, 2013army |
Konan |
Thursday, February 07, 2013The map look good like some Earth Special Forces 1.3 Final map in alpha state..but the army ship is kind of like a poor spore space adventures creation.. |
Majin Jake |
Thursday, February 07, 2013Thank legendbotha who is helping me on the project |
NELLO!! Mitico |
Thursday, February 07, 2013why you just don't give this splendid cellgame for ZEQ2 already?? .. |
TRL |
Thursday, February 07, 2013NELLO!! wrote : why you just don't give this splendid cellgame for ZEQ2 already?? ..
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RealDeal |
Thursday, February 07, 2013TRL wrote :NELLO!! wrote : why you just don't give this splendid cellgame for ZEQ2 already?? ..
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Majin Jake |
Thursday, February 07, 2013yes for a test,it does not take much to change |
Majin Jake |
Friday, February 08, 2013new texture test |
Laguna|DaGGeR |
Friday, February 08, 2013still ripped *intense laughter* and ripped rock pretty bad uvrwapped
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Majin Jake |
Friday, February 08, 2013I found the texture in the web, and I added grass on the rock in Photoshop and is not ripped,the rock is all and draw in 3ds max and extruded you can see the progress of this map in another thread |
Laguna|DaGGeR |
Friday, February 08, 2013the rock and grass texture from burst limit and some mountains are cutted off and changed direction which is from raging blast 1 ... I smell a ripper here
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Konan |
Friday, February 08, 2013Majin Jake wrote : I found the texture in the web, and I added grass on the rock in Photoshop and is not ripped
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Majin Jake |
Friday, February 08, 2013give me a good texture and let's end with these textures ripped,although not resemble those for nothing to burst limit |
Majin Jake |
Friday, February 08, 2013and the geometry is not ripped shut your mouth, you would not be able to do even a circle in 3dsmax |
Laguna|DaGGeR |
Friday, February 08, 2013I did not say its completely ripped I mean the terrain only in the picture we can see you just added those mountains |
Majin Jake |
Friday, February 08, 2013I'm working on this map for a long time, none of the mountains you see is ripped, the mountains that I design are better than those that could rip from budokai 3 or other PlayStation 2 dragonball games, the picture in unity and the picture in 3dsmax is the same scene |
Acaryus Cutting-Edge |
Friday, February 08, 2013Laguna|DaGGeR wrote : I did not say its completely ripped I mean the terrain only in the picture we can see you just added those mountains
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Laguna|DaGGeR |
Friday, February 08, 2013I think you don't understand you just added and rotated mountain models from a commercial game the terrain is just a show off
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Majin Jake |
Friday, February 08, 2013those of different color are those that are not attached to the ground are made separately, ripped models have the polygon divided into 2 triangles you do not understand anything in modelling |
Laguna|DaGGeR |
Friday, February 08, 2013I'm not ill-advised I know that they are made separetly you just imported them from commercial game
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Majin Jake |
Friday, February 08, 2013because they are the first mountains I've done in the map, after I did the ground I did the other, the first mountains were separate and are not connected with the vertex to the ground, due to the different color look what happens when you attack the mountain with the ground, the color becomes uniform |