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Goku's Primary Attacks

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SparkingVegito View user's profile Send private message

Reply with quote Thursday, May 16, 2013

Hi guys! At last I got time to work on ZEQ2 Lite again. I like to discuss on some Goku's primary/rookie attacks on this thread. I want to finish my Demon Janemba for that I have to learn attack effects creation. So, I thought I should start from a basic attack. Here is the basic attack (Spirit Bomb) on which I am going to work. And after playing Dragon Ball Online, I thought I should clear the theory of Kaioken which is used in ZEQ2 Lite. "In ZEQ2 Lite Kaioken is used as a transformation tier which is a wrong theory. Actually Kaioken is a move not a transformation." So, I will try to put that move in skill bar. Example, if I press Kaioken skill button 2 times then Goku will do Kaioken times 2 and greater the Kaioken higher it absorbs health. But for make it happen I really need help from professionals who already know ZEQ2 Lite Particle System like NELLO!.

{}BardockZ View user's profile Send private message

Reply with quote Thursday, May 16, 2013

SparkingVegito wrote : Hi guys! At last I got time to work on ZEQ2 Lite again. I like to discuss on some Goku's primary/rookie attacks on this thread. I want to finish my Demon Janemba for that I have to learn attack effects creation. So, I thought I should start from a basic attack. Here is the basic attack (Spirit Bomb) on which I am going to work. And after playing Dragon Ball Online, I thought I should clear the theory of Kaioken which is used in ZEQ2 Lite. "In ZEQ2 Lite Kaioken is used as a transformation tier which is a wrong theory. Actually Kaioken is a move not a transformation." So, I will try to put that move in skill bar. Example, if I press Kaioken skill button 2 times then Goku will do Kaioken times 2 and greater the Kaioken higher it absorbs health. But for make it happen I really need help from professionals who already know ZEQ2 Lite Particle System like NELLO!.




Well its possible I'll try to with Kaioken times 4 Kamehameha.

SparkingVegito View user's profile Send private message

Reply with quote Friday, May 17, 2013

{Ls}Jammin' Jelly Jacob wrote :

SparkingVegito wrote : Hi guys! At last I got time to work on ZEQ2 Lite again. I like to discuss on some Goku's primary/rookie attacks on this thread. I want to finish my Demon Janemba for that I have to learn attack effects creation. So, I thought I should start from a basic attack. Here is the basic attack (Spirit Bomb) on which I am going to work. And after playing Dragon Ball Online, I thought I should clear the theory of Kaioken which is used in ZEQ2 Lite. "In ZEQ2 Lite Kaioken is used as a transformation tier which is a wrong theory. Actually Kaioken is a move not a transformation." So, I will try to put that move in skill bar. Example, if I press Kaioken skill button 2 times then Goku will do Kaioken times 2 and greater the Kaioken higher it absorbs health. But for make it happen I really need help from professionals who already know ZEQ2 Lite Particle System like NELLO!.




Well its possible I'll try to with Kaioken times 4 Kamehameha.



tell me if you get successful. by the way do you know to make 2 charging effect simultaneously?

NELLO!! Mitico View user's profile Send private message

Reply with quote Friday, May 17, 2013

well I have my way to do a thing like that.. but not proper.. Aravind can do this much better,he know really ho to edit a psys file for that..

{}BardockZ View user's profile Send private message

Reply with quote Friday, May 17, 2013

SparkingVegito wrote :

{Ls}Jammin' Jelly Jacob wrote :

SparkingVegito wrote : Hi guys! At last I got time to work on ZEQ2 Lite again. I like to discuss on some Goku's primary/rookie attacks on this thread. I want to finish my Demon Janemba for that I have to learn attack effects creation. So, I thought I should start from a basic attack. Here is the basic attack (Spirit Bomb) on which I am going to work. And after playing Dragon Ball Online, I thought I should clear the theory of Kaioken which is used in ZEQ2 Lite. "In ZEQ2 Lite Kaioken is used as a transformation tier which is a wrong theory. Actually Kaioken is a move not a transformation." So, I will try to put that move in skill bar. Example, if I press Kaioken skill button 2 times then Goku will do Kaioken times 2 and greater the Kaioken higher it absorbs health. But for make it happen I really need help from professionals who already know ZEQ2 Lite Particle System like NELLO!.




Well its possible I'll try to with Kaioken times 4 Kamehameha.



tell me if you get successful. by the way do you know to make 2 charging effect simultaneously?



Yes that's easy.

AraVinD View user's profile Send private message

Reply with quote Wednesday, May 22, 2013

gogo karan Very Happy Smile Embarassed Wink

SparkingVegito View user's profile Send private message

Reply with quote Wednesday, May 22, 2013

Aravind wrote : gogo karan Very Happy Smile Embarassed Wink


thanks Aravind. its very hard to animate in misfit model.

Buksna Blaizing View user's profile Send private message

Reply with quote Wednesday, May 22, 2013

I'm certain Goku had Kaioken x10 - What you should push 10 times to get to there?

najeeb My Sir View user's profile Send private message

Reply with quote Wednesday, May 22, 2013

Buksna wrote : I'm certain Goku had Kaioken x10 - What you should push 10 times to get to there?



20 as well : P

SparkingVegito View user's profile Send private message

Reply with quote Wednesday, May 22, 2013

najeeb wrote :

Buksna wrote : I'm certain Goku had Kaioken x10 - What you should push 10 times to get to there?



20 as well : P



right

Kakarot2550 View user's profile Send private message

Reply with quote Thursday, May 23, 2013

Go for it already I am sick of waiting Laughing Very Happy

SparkingVegito View user's profile Send private message

Reply with quote Friday, May 24, 2013

at last I am able to make animation of attack. animation is ready. just effects now. I am waiting for nello's tutorial. only one problem is - I was not able to animate in Misfit Model 3D so I animated in 3ds max but meshes was not splited that's why tier1 graphics are like public beta 1 Goku. I will upload the source (3ds max file & bip file) too so that others can correct my mistakes I know my animation will not be correct.

SparkingVegito View user's profile Send private message

Reply with quote Saturday, May 25, 2013

basic Spirit Bomb. any suggestion?

SparkingVegito View user's profile Send private message

Reply with quote Sunday, May 26, 2013

Hopefully I learned particles system 30%. Here is my work of Spirit Bomb but it still much work to do. Some help I want by these procedures:
1. can I make Spirit Bomb front missile in oval shape (I created in circle)?
2. how to give it a ki ball system with half length trail? (I don't want it like beam system its trail stuck with hand. I want like big bang)
overall its ready but I failed in creating explosion blast.

Kakarot2550 View user's profile Send private message

Reply with quote Sunday, May 26, 2013

SparkingVegito wrote : Hopefully I learned particles system 30%. Here is my work of Spirit Bomb but it still much work to do. Some help I want by these procedures:
1. can I make Spirit Bomb front missile in oval shape (I created in circle)?
2. how to give it a ki ball system with half length trail? (I don't want it like beam system its trail stuck with hand. I want like big bang)
overall its ready but I failed in creating explosion blast.


Now that's awesome! Very Happy Wink Very Happy Smile Very Happy
keep it up and release it one day!

EDIT:Come on nello help him!

NELLO!! Mitico View user's profile Send private message

Reply with quote Sunday, May 26, 2013

go in default .Phys and change this.. Type Beam change in Type Missile... Type missile will make that trail look right of course.. will be attached only the the beam Model not also to Tag_weapon

ivanhoeGT View user's profile Send private message

Reply with quote Sunday, May 26, 2013

keep it up.. I like you're idea

SparkingVegito View user's profile Send private message

Reply with quote Sunday, May 26, 2013

NELLO!! wrote : go in default .Phys and change this.. Type Beam change in Type Missile... Type missile will make that trail look right of course.. will be attached only the the beam Model not also to Tag_weapon


thanks! nello! it worked see the screenshot its really awesome. by the way I used that 2D system you told me that texture one not that model one (I don't know how to do that). everything is okay now just aura tags and little animation problem. I am going to send this player to you. Ay changes PLEASE do it.

NELLO!! Mitico View user's profile Send private message

Reply with quote Monday, May 27, 2013

well for a simple ball is not required a model.. a 2D sprite with the AutoSprite shader will work Fine.. for the explosions is require almost always the model..

okay I will see.. Wink

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