Content

Post new topic Reply to topic
1, 2, 3  >>

Samcross' Source Code Editing (Inner Aura)

Author Message
SAMCROSS View user's profile Send private message

Reply with quote Friday, July 12, 2013

I recently got some time to mess around with the code, while I still don't understand all of it, I made this replacement for the character select, It still needs a few adjustements, anyways,for those intersted just tell me :

ivanhoeGT View user's profile Send private message

Reply with quote Friday, July 12, 2013

haha nice,how did you edit the code?

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, July 13, 2013

I recently got some time to mess around with the code, while I still don't understand all of it, I made this replacement for the character select, It still needs a few adjustements, anyways,for those intersted just tell me :


Feel free to ask questions if you don't understand something or need to know what file you'd edit to make a certain type of change.

haha nice,how did you edit the code?


You can use an IDE of choice or just settle on a simple text editor (like notepad) even. Source files are just plain text, after all. After you are done making changes, just run the included compile batch files to generate qvms.

SAMCROSS View user's profile Send private message

Reply with quote Saturday, July 13, 2013

Thanks Zeth, that's good to know.

NELLO!! Mitico View user's profile Send private message

Reply with quote Saturday, July 13, 2013

me.. I'm interested.. I'd like if you test,do experiments etc.. Wink this test you made for character selection looks pretty interesting to make me interested ..
not sure if is better or what,just is pretty good to change something sometimes, if is not better you will notice after 2 or 3 days playing..(that will make Bore)..
if you will give me I will test .. Wink

SAMCROSS View user's profile Send private message

Reply with quote Saturday, July 13, 2013

Here have this :

NELLO!! Mitico View user's profile Send private message

Reply with quote Saturday, July 13, 2013

okay I can see now the character is moved to the center always.. if you can find a way to see the character to the center only in character selection will be fine..
the character selection Wrote UP is too big,better delete that Font Up..
for the character when we look should stay also a bit down,is also not required to see his full Model in characters selection , can be fine to see only a part of the Upper and Head,and naturally you will see much bigger in main menu focusing on the head,(with bigger characters you cannot see his head in main menu).. so if you can focus the camera looking on the head of the characters will be much better I think..

TRL View user's profile Send private message

Reply with quote Saturday, July 13, 2013

Baby steps, but this is the first code change I've seen since 2009 so props for that, samcross!

SAMCROSS View user's profile Send private message

Reply with quote Saturday, July 13, 2013

NELLO!! wrote : okay I can see now the character is moved to the center always.. if you can find a way to see the character to the center only in character selection will be fine..
the character selection Wrote UP is too big,better delete that Font Up..
for the character when we look should stay also a bit down,is also not required to see his full Model in characters selection , can be fine to see only a part of the Upper and Head,and naturally you will see much bigger in main menu focusing on the head,(with bigger characters you cannot see his head in main menu).. so if you can focus the camera looking on the head of the characters will be much better I think..



I'll see what I can do. Wink

EDIT : Having characters being big enough so that it focuses on the head and upper is improbable due to the fact that portraits are under the player model.

Guess I'll just fix the problem with the main menu and prevent text from being too big.

TRL wrote : Baby steps, but this is the first code change I've seen since 2009 so props for that, samcross!



Thanks TRL.

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, July 13, 2013

EDIT : Having characters being big enough so that it focuses on the head and upper is improbable due to the fact that portraits are under the player model.


You should be able to entirely control the area that's used when displaying characters -- including the camera position and zoom levels. Don't forget that you can layer these kind of things as well so having buttons on top of a background render is equally fine.

SAMCROSS View user's profile Send private message

Reply with quote Saturday, July 13, 2013

I'll be sure to check this. Mean while, I fixed the issue with main menu's player model being at the center of the screen, check it out here :

http://www.youtube.com/watch?v=l7kMNC4Z4r0

ivanhoeGT View user's profile Send private message

Reply with quote Saturday, July 13, 2013

real nice,now lets see if we can script a story mode

putchi20 View user's profile Send private message

Reply with quote Sunday, July 14, 2013

Are you going to create a new gamepack?

SAMCROSS View user's profile Send private message

Reply with quote Sunday, July 14, 2013

putchi20 wrote : Are you going to create a new gamepack?



I don't think so, I guess I'll just make to code to work with F3 or F3+ since it's the best gamepack out there.

putchi20 View user's profile Send private message

Reply with quote Sunday, July 14, 2013

SAMCROSS wrote :

putchi20 wrote : Are you going to create a new gamepack?



I don't think so, I guess I'll just make to code to work with F3 or F3+ since it's the best gamepack out there.


I thought it was ultimate storm and revolution 6

SAMCROSS View user's profile Send private message

Reply with quote Sunday, July 14, 2013

Well, everyone has it's opinion, but I prefer F3 by far.

[NL]Boo View user's profile Send private message

Reply with quote Sunday, July 14, 2013

F3 is nice but if I play on servers it just crashes a lot....now I use sparking meteor final because I'm waiting for f3+...they said it wonÄt have crashes like f3 Very Happy

SAMCROSS View user's profile Send private message

Reply with quote Sunday, July 14, 2013

We'll just wait and see, anyways, I'm working with the orignal svn version right now.

NELLO!! Mitico View user's profile Send private message

Reply with quote Sunday, July 14, 2013

thank You Samcross Smile.. all'right now is fine.. just one more thing,when you see the character in the main menu,you can see a little difference about his head,is looking a bit down.. not a big deal just to make you notice this..

some of the better things that have the latest build..
lock On animation Fixed also the upper follow the right animation..(in config setting)..

and some more things always about UI.qwm like the Stage Charge screen that in the latest Build looks much more Clean and I prefer this.. also the maps selection screen if possible..

about the Gameplay.. if you can paste some better things.. The Inner aura effect(since rev 1538)..

and animated camera for characters if possible...will make much Better and effective the gameplay for some reason,I'd like to change the camera wiew looking from side to side in the special attacks...

start with what you prefer more to see in Zeq2litef3+

Wink

SAMCROSS View user's profile Send private message

Reply with quote Sunday, July 14, 2013

NELLO!! wrote : thank You Samcross Smile.. all'right now is fine.. just one more thing,when you see the character in the main menu,you can see a little difference about his head,is looking a bit down.. not a big deal just to make you notice this..

some of the better things that have the latest build..
lock On animation Fixed also the upper follow the right animation..(in config setting)..

and some more things always about UI.qwm like the Stage Charge screen that in the latest Build looks much more Clean and I prefer this.. also the maps selection screen if possible..

about the Gameplay.. if you can paste some better things.. The Inner aura effect(since rev 1538)..

and animated camera for characters if possible...will make much Better and effective the gameplay for some reason,I'd like to change the camera wiew looking from side to side in the special attacks...

start with what you prefer more to see in Zeq2litef3+

Wink



I'll see what I can do nello Smile

EDIT : Also, since we're talking about F3+, I can add your name to the credits that shows when closing the game if you want.

NELLO!! Mitico View user's profile Send private message

Reply with quote Sunday, July 14, 2013

that's nice Wink ... anyway I got just now a newer request.. that I think you will focus on More at the end ..because is about to Build a new Thing...

I want to add the proper use of 2 Shaders..

Cull none and Outline for the models.. so the model shouldn't be double faced for the damageds ,for the proper use of the outline..looking that all the damaged parts we have are in Cull none without Outlines..

this thing is the most important I guess and should be also updated for the latest build revision.. once done..

SAMCROSS View user's profile Send private message

Reply with quote Sunday, July 14, 2013

I don't know much about shaders in general or the ZEQ2 code yet, I'll see if I can find a way to do this later.

NELLO!! Mitico View user's profile Send private message

Reply with quote Sunday, July 14, 2013

SAMCROSS wrote : I don't know much about shaders in general or the ZEQ2 code yet, I'll see if I can find a way to do this later.



infact I said you should care of this other Unknow code when the know and easier stuff is done.. Wink
take all the time you need .. Wink

SAMCROSS View user's profile Send private message

Reply with quote Tuesday, July 16, 2013

Just changed the animation of the characters in the main menu, think it looks better now.

gigirs50 Protege View user's profile Send private message

Reply with quote Tuesday, July 16, 2013

You are doing a great thing for this project, add new feature on the game will be awesome Very Happy

1, 2, 3  >>
Post new topic Reply to topic

Actions

Online [ 0 / 6125]