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Samcross' Source Code Editing (Inner Aura)
Author | Message |
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SAMCROSS |
Friday, July 12, 2013I recently got some time to mess around with the code, while I still don't understand all of it, I made this replacement for the character select, It still needs a few adjustements, anyways,for those intersted just tell me : |
ivanhoeGT |
Friday, July 12, 2013haha nice,how did you edit the code? |
Zeth The Admin |
Saturday, July 13, 2013I recently got some time to mess around with the code, while I still don't understand all of it, I made this replacement for the character select, It still needs a few adjustements, anyways,for those intersted just tell me :
haha nice,how did you edit the code?
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SAMCROSS |
Saturday, July 13, 2013Thanks Zeth, that's good to know. |
NELLO!! Mitico |
Saturday, July 13, 2013me.. I'm interested.. I'd like if you test,do experiments etc.. this test you made for character selection looks pretty interesting to make me interested ..
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SAMCROSS |
Saturday, July 13, 2013Here have this : |
NELLO!! Mitico |
Saturday, July 13, 2013okay I can see now the character is moved to the center always.. if you can find a way to see the character to the center only in character selection will be fine..
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TRL |
Saturday, July 13, 2013Baby steps, but this is the first code change I've seen since 2009 so props for that, samcross! |
SAMCROSS |
Saturday, July 13, 2013NELLO!! wrote : okay I can see now the character is moved to the center always.. if you can find a way to see the character to the center only in character selection will be fine..
TRL wrote : Baby steps, but this is the first code change I've seen since 2009 so props for that, samcross!
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Zeth The Admin |
Saturday, July 13, 2013EDIT : Having characters being big enough so that it focuses on the head and upper is improbable due to the fact that portraits are under the player model.
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SAMCROSS |
Saturday, July 13, 2013I'll be sure to check this. Mean while, I fixed the issue with main menu's player model being at the center of the screen, check it out here :
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ivanhoeGT |
Saturday, July 13, 2013real nice,now lets see if we can script a story mode |
putchi20 |
Sunday, July 14, 2013Are you going to create a new gamepack? |
SAMCROSS |
Sunday, July 14, 2013putchi20 wrote : Are you going to create a new gamepack?
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putchi20 |
Sunday, July 14, 2013SAMCROSS wrote :putchi20 wrote : Are you going to create a new gamepack?
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SAMCROSS |
Sunday, July 14, 2013Well, everyone has it's opinion, but I prefer F3 by far. |
[NL]Boo |
Sunday, July 14, 2013F3 is nice but if I play on servers it just crashes a lot....now I use sparking meteor final because I'm waiting for f3+...they said it wonÄt have crashes like f3 |
SAMCROSS |
Sunday, July 14, 2013We'll just wait and see, anyways, I'm working with the orignal svn version right now. |
NELLO!! Mitico |
Sunday, July 14, 2013thank You Samcross .. all'right now is fine.. just one more thing,when you see the character in the main menu,you can see a little difference about his head,is looking a bit down.. not a big deal just to make you notice this..
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SAMCROSS |
Sunday, July 14, 2013NELLO!! wrote : thank You Samcross .. all'right now is fine.. just one more thing,when you see the character in the main menu,you can see a little difference about his head,is looking a bit down.. not a big deal just to make you notice this..
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NELLO!! Mitico |
Sunday, July 14, 2013that's nice ... anyway I got just now a newer request.. that I think you will focus on More at the end ..because is about to Build a new Thing...
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SAMCROSS |
Sunday, July 14, 2013I don't know much about shaders in general or the ZEQ2 code yet, I'll see if I can find a way to do this later. |
NELLO!! Mitico |
Sunday, July 14, 2013SAMCROSS wrote : I don't know much about shaders in general or the ZEQ2 code yet, I'll see if I can find a way to do this later.
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SAMCROSS |
Tuesday, July 16, 2013Just changed the animation of the characters in the main menu, think it looks better now. |
gigirs50 Protege |
Tuesday, July 16, 2013You are doing a great thing for this project, add new feature on the game will be awesome |