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vegeta183
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Monday, August 12, 2013
Aravind wrote : qwerty wrote : putchi20 wrote : is this a gamepack and do I need ZEQ2 lite to play this?
No, it's a standalone Unity game with the ZEQ2-Lite resources.
EDIT
It's not bad, I have some personal suggestions:
- make a different gameplay from ZEQ2-Lite
- make the gameplay stable and working
- make a scoreboard system with deathmatch mode
- make the game opensource and publish it on a SVN
- add the multiplayer with bots
- make a professional HUD (not child HUD)
- change the name of the game (more original)
- add cool unity graphics effects like Earth Special Forces
- not leave the game and make constant updates
- it will have way different Game play than Earth Special Forces and ZEQ2 lite but a slight similar to budukai tenkaichi 3
- there will be an working st gameplay .
- I don't know if score board system will be suitable for a Dragon Ball Z game ?
- well I don't know about opening the source of the game since
my goals are a bit different
- well I will add an multiplayer also with bots
- HUD's are simple materials it can be changed anytime during its development that HUD I showed was used to as and demonstration
- and the effects will be ever evolving always updateing cool looks like earth special forces final 1.3 a little bit
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Deathstar786
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Monday, August 12, 2013
Yes really vegeta183 you are right it looks similar to Earth.Speacial.Forces...
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AraVinD
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Tuesday, August 13, 2013
small mêlée system test
1) http://www.youtube.com/watch?v=L9BzptMaKSs&feature=youtu.be
2) http://www.youtube.com/watch?v=iGY7KbdxXf8&feature=youtu.be
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Kakarot2550
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Wednesday, August 14, 2013
Aravind wrote : small mêlée system test
1) http://www.youtube.com/watch?v=L9BzptMaKSs&feature=youtu.be
2) http://www.youtube.com/watch?v=iGY7KbdxXf8&feature=youtu.be
Achieved with Cryengine 3
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NELLO!!
Mitico
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Wednesday, August 14, 2013
good work so far..
so you have made a different mêlée fight..you have to click more time Mouse left to Hit your opponent more times, but you should also add more sounds.. the same Hit sound is discomforting..
take a look Aravind this thing.. Destructible Terrain in Unity 3D
http://www.youtube.com/watch?v=2W3Vm1_QGf0
if you made this too you will make really a great thing..
this thing exsist and you can do it ,take a look down in description.. there is a madiafire link download and see what you can do..
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AraVinD
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Wednesday, August 14, 2013
NELLO!! wrote : good work so far..
so you have made a different mêlée fight..you have to click more time Mouse left to Hit your opponent more times, but you should also add more sounds.. the same Hit sound is discomforting..
take a look Aravind this thing.. Destructible Terrain in Unity 3D
http://www.youtube.com/watch?v=2W3Vm1_QGf0
if you made this too you will make really a great thing..
this thing exsist and you can do it ,take a look down in description.. there is a madiafire link download and see what you can do..
ahh well I'm still searching for good music and sounds to add and will add more sounds in the next update and as for the destructibles I'll see what I can do ...
and yes the mêlée system is quite different and a little unpredictable and hard for single player! mode
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AraVinD
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Thursday, August 15, 2013
destructible Environment test!
I did't exactly use what nello linked but I kind of made my own system from the example of that . even as I don't know if I would even use this cause destructible's though models and animations are quite better but I made this for just testing porpose thanks nello for shareing you're thoughts
http://www.youtube.com/watch?v=FxjTPBP20AU&feature=youtu.be
here is the video !
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Kakarot2550
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Thursday, August 15, 2013
Aravind wrote : destructible Environment test!
I did't exactly use what nello linked but I kind of made my own system from the example of that . even as I don't know if I would even use this cause destructible's though models and animations are quite better but I made this for just testing porpose thanks nello for shareing you're thoughts
http://www.youtube.com/watch?v=FxjTPBP20AU&feature=youtu.be
here is the video !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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NELLO!!
Mitico
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Thursday, August 15, 2013
this is a good update, maybe the one of that video I shown is more fast, I can see that your rocks deforms much gradually,as if it were sand..
you should still improve this with more smoke's and skattered rocks effects like in zeq2lite but with the ground destructible too with the mountains and rocks here and there.. I don't know if is this hard but you are doing good already
will be really the first Dragon Ball Z game that have this True thing never done by any game so far.. ah right, lemmingballZ but I will not include that stuff in the Dragon Ball Z games list..
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AraVinD
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Friday, August 16, 2013
NELLO!! wrote : this is a good update, maybe the one of that video I shown is more fast, I can see that your rocks deforms much gradually,as if it were sand..
you should still improve this with more smoke's and skattered rocks effects like in zeq2lite but with the ground destructible too with the mountains and rocks here and there.. I don't know if is this hard but you are doing good already
will be really the first Dragon Ball Z game that have this True thing never done by any game so far.. ah right, lemmingballZ but I will not include that stuff in the Dragon Ball Z games list..
I don't know if I should include the destruction stuffs I showed on the video into the game though because what will happen if everything is destroyed and I have a better idea for destruction but for that I need rock models etc so I'm still thinking for something
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Kakarot2550
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Friday, August 16, 2013
Aravind wrote : NELLO!! wrote : this is a good update, maybe the one of that video I shown is more fast, I can see that your rocks deforms much gradually,as if it were sand..
you should still improve this with more smoke's and skattered rocks effects like in zeq2lite but with the ground destructible too with the mountains and rocks here and there.. I don't know if is this hard but you are doing good already
will be really the first Dragon Ball Z game that have this True thing never done by any game so far.. ah right, lemmingballZ but I will not include that stuff in the Dragon Ball Z games list..
I don't know if I should include the destruction stuffs I showed on the video into the game though because what will happen if everything is destroyed and I have a better idea for destruction but for that I need rock models etc so I'm still thinking for something
explosions are looking great.You need to Do the best explosions ever!!!!!!
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AraVinD
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Friday, August 23, 2013
small mêlée struggle! ! test!
http://www.youtube.com/watch?v=ZPEY2BDn4UY
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TRL
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Friday, August 23, 2013
Not bad. How do you control it? Or is it just something that plays for now?
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AraVinD
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Friday, August 23, 2013
TRL wrote : Not bad. How do you control it? Or is it just something that plays for now?
I got an combat idea to control it but ! it's just a test for now but it will surely have its own style and system when it comes out!
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Zeth
The Admin
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Saturday, August 24, 2013
Aravind, don't forget to disable your aura trail while in a mêlée sequence. It'll make your zanzoken/teleport speed cuts less chunky.
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AraVinD
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Saturday, August 24, 2013
Zeth wrote : Aravind, don't forget to disable your aura trail while in a mêlée sequence. It'll make your zanzoken/teleport speed cuts less chunky.
of course ~! thanks Zeth for the tip
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SparkingVegito
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Thursday, August 29, 2013
Aravind wrote : small mêlée struggle! ! test!
http://www.youtube.com/watch?v=ZPEY2BDn4UY
amazing. this is the clash I was trying to make in ZEQ2 lite system by editing source code. but unfortunately I failed, code was too complicated to understand. nice work brother keep moving.
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Zeth
The Admin
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Thursday, August 29, 2013
amazing. this is the clash I was trying to make in ZEQ2 lite system by editing source code. but unfortunately I failed, code was too complicated to understand. nice work brother keep moving.
Why are you both calling it a "clash"? Pretty sure that's just some made up term from one of the commercial games. Sort of like Earth Special Forces calling an accelerated fly movement "swooping" even though the word typically implies a downward descent.
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Grega
Perpetual Traveler
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Friday, August 30, 2013
Zeth wrote : amazing. this is the clash I was trying to make in ZEQ2 lite system by editing source code. but unfortunately I failed, code was too complicated to understand. nice work brother keep moving.
Why are you both calling it a "clash"? Pretty sure that's just some made up term from one of the commercial games. Sort of like Earth Special Forces calling an accelerated fly movement "swooping" even though the word typically implies a downward descent.
We called it swooping, cause of the sound it made. And it kind of stuck with the mod.
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qwerty
In Advance
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Friday, August 30, 2013
News?
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Grega
Perpetual Traveler
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Friday, August 30, 2013
qwerty wrote : News?
How about be patient. He'll tell us if he has something to show.
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AraVinD
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Friday, August 30, 2013
qwerty wrote : News?
60% of combat has already been made for an stable test or pre alphas release ! there will be a release in sepetember shortly ! that is maybe with in 7 days or so maybe ! I haven't shown the progress of the game yet though will make some arrangemt's for it! not alone that mêlée clash or swooping as Zeth and Grega of Earth Special Forces stated I don't really concentrate on nameing things but will call it what ever the people wants!
and thank you karan
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Kakarot2550
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Saturday, August 31, 2013
qwerty wrote : News?
Well...I made Nappa Icon:
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Maszek
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Saturday, August 31, 2013
Kakarot2550 wrote : qwerty wrote : News?
Well...I made Nappa Icon:
A.okay.A. googled it
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Kakarot2550
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Saturday, August 31, 2013
Maszek wrote : Kakarot2550 wrote : qwerty wrote : News?
Well...I made Nappa Icon:
A.okay.A. googled it
okay mister maszek...I used a picture of Nappa and made it look in a circle.Thanks for your time master maszek
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