Author |
Message |
AraVinD
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Tuesday, July 01, 2014
alright kind of released the version which had the GUI bug reuploading the fixed version now. and again this isn't close to a revision it's just a pre concept prototype.
Edit the Fixed version is available now.
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Tonic
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Tuesday, July 01, 2014
Aravind wrote : alright kind of released the version which had the GUI bug reuploading the fixed version now. and again this isn't close to a revision it's just a pre concept prototype.
Edit the Fixed version is available now.
Oh my lloyd, I'm going to play it now
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Tonic
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Tuesday, July 01, 2014
I'm confused, what are the controls AraVin
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qwerty
In Advance
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Tuesday, July 01, 2014
Thanks Aravind! very promising! great job guys!
Would be nice to follow the updates with a public SVN.
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AraVinD
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Tuesday, July 01, 2014
qwerty wrote : Thanks Aravind! very promising! great job guys!
Would be nice to follow the updates with a public SVN.
hm yes we might add an svn for the prototype, as well which will get updated every week or two, but might be slower in phase than before though since we have restarted the zedu project and are aiming for completely different goals,
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gigirs50
Protege
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Wednesday, July 02, 2014
*laughing out loud*, I noticed that in these days, dragonball z projects are springing up like mushrooms
Anyway, a suggest that you should really take in consideration: for me the terrain's map, no offence, but it's a mess, full of uv bugs, try to edit it
There are also other things to improve...but you already know from other feedbacks keep it up the good work Ara
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Zeth
The Admin
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Wednesday, July 02, 2014
*laughing out loud*, I noticed that in these days, dragonball z projects are springing up like mushrooms Laughing
Yes, there are at least four using Unreal 4's engine and ZEQ2-lite assets due to its rapid prototyping abilities for artists.
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Shenku
RiO Incarnate
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Wednesday, July 02, 2014
Zeth wrote : *laughing out loud*, I noticed that in these days, dragonball z projects are springing up like mushrooms Laughing
Yes, there are at least four using Unreal 4's engine and ZEQ2-lite assets due to its rapid prototyping abilities for artists.
Was mostly doing mine to test things out and learn the newer features of the engine... A lot's different between UE4 and UDK, and it's easier to test with assets that already exist than to make all new stuff... Essentially, consider "ZOPU" an experiment in UE4's engine limitations and general game design principles...
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Zeth
The Admin
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Thursday, July 03, 2014
Was mostly doing mine to test things out and learn the newer features of the engine... A lot's different between UE4 and UDK, and it's easier to test with assets that already exist than to make all new stuff... Essentially, consider "ZOPU" an experiment in UE4's engine limitations and general game design principles...
Don't get me wrong. I have no problems with it. Although, I do wish we could all actually come together and work on a unified project. Granted, I realize these are probably all just to test out the new Unreal engine/editor.
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Eagle
The Purpose
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Thursday, July 03, 2014
Aravind, how can I play ? x)
I don't understand the menu.. All I can do is create/join a server and when I try to create one it says it doesn't work and I can't do anything..
I don't have time to watch carefully..
Edit: never mind I joined a "server" and I'm testing it. ^^
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qwerty
In Advance
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Thursday, July 03, 2014
write a batch file called "dedicated_server.bat" and write this
Zed-you.exe -batchmode
put the .bat file on this directorty and run it
Zed you Prototype\Dedicated Server
Shift + left click = ki blast
Shift + right click = kamehameha
Shift + left click + right click = Genki Dama
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Eagle
The Purpose
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Thursday, July 03, 2014
Thanks for the precision(even if it was not the problem ': D)
by the way the custom menu doesn't fit for all resolution. And the controls are.. A little hard ': D
But it's a great : >
What next on the project :3
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AraVinD
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Thursday, July 03, 2014
ah thanks qwerty , we were planning on making a tutorial and giving it soon but as we had less time we didn't. but we will give out a guide in a week though and you'v missed a spot
Plus I've updated the build again today. and it will be up and running by tomorrow.
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Eagle
The Purpose
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Thursday, July 03, 2014
You should separate by solo(or single player) and multiplayer with a server list.
It's more instinctive and peoples are more used to this than this kind of menu : >.
Was just saying... Do as you wish.
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EsMortal
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Sunday, July 06, 2014
Aravind wrote : and.. its done.
http://www.moddb.com/games/z-enters-unity/downloads/z-enters-unity-pre-concept-prototype-release
Dear Viewers, we are pleased to announce that this is Our first Multiplayer Pre Concept prototype Build to the public, but on the other hand its an Heavy [WIP] and May Contain Ton's of BUG's So please bare with them for the timebeing. we will release patch's To clear out these bugs every now and then. but that doesn't mean the game will be updated but rather stablized instead , since upon releasing this build we are restarting the entire Zed-you Project From scratch Once again. for various but Good reason's. where is it
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AnTycrisT
RocksTar
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Sunday, July 06, 2014
good work Aravind, I'm going to check it now
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AraVinD
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Monday, July 07, 2014
ah I've updated the build with a lot of fix's and up's such as the indicators and such ,it should be down cause the updated build is awaiting authentification. it will be up and online in a few. please besure to check this build out it has almost NO Console bugs,
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qwerty
In Advance
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Monday, July 07, 2014
direct download
This method bypass the waiting for the authentification.
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Eagle
The Purpose
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Monday, July 07, 2014
Aravind, can you fix the character custom menu please ? It's not in the center of the screen.. (if it's not already done, I have not the latest version)
by the way, for the head turn you should down the speed before he get his neck twisted *intense laughter*
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EsMortal
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Monday, July 07, 2014
Aravind wrote : ah I've updated the build with a lot of fix's and up's such as the indicators and such ,it should be down cause the updated build is awaiting authentification. it will be up and online in a few. please besure to check this build out it has almost NO Console bugs, can I be a tester please I would love to be
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EsMortal
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Monday, July 07, 2014
I got a feeling that everyone is going to use unity know what unity game designer you use the free version or the pro version
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Eagle
The Purpose
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Tuesday, July 08, 2014
Okay, I tried to test for reporting bugs, but it seems like everyone CAN'T LEAVE ME FUKIN ALONE!
Contact me when there will be a Single player mod, until that, I won't do anything.. Sorry but it's doodling discomforting to be disturbed when trying to help.
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TonicDBZ
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Tuesday, July 08, 2014
I like the bug fixes you are doing , but you need to upgrade that radar.
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Eagle
The Purpose
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Monday, July 14, 2014
It's quite calm since the update :<
Is someone alive ?
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AraVinD
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Tuesday, July 15, 2014
Wh1t34Gl3(SAS) wrote : It's quite calm since the update :<
Is someone alive ?
yeah we are very much alive , and more updates will be shown in a few days
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