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[Misfit 3D] Rigging

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Eagle The Purpose View user's profile Send private message

Reply with quote Sunday, February 16, 2014

Did you know Franco made a ZEQ2 android version ? Very Happy
I think that's why he wasn't there often.

Here, look: http://ZEQ2.com/lite/forums/viewtopic.php?p=163101#163101

Eagle The Purpose View user's profile Send private message

Reply with quote Tuesday, February 18, 2014

Mmmh.. When I create a skeleton anim I can't select vertices anymore Sad I must quit the anim mode to be able to select them... Someone can help me please ?

Edit: oh I'm an leaping lizard...

Eagle The Purpose View user's profile Send private message

Reply with quote Tuesday, February 18, 2014

Done Very Happy

But, is it normal, when I turn a bone in 2 dimensions it deform some faces oO

Eagle The Purpose View user's profile Send private message

Reply with quote Friday, February 21, 2014

Frames animations are needed for the model to works on ZEQ2 ? or I can play with skeleton anim ? (because I prepared all the anims in skeleton but I can't select the character... I hear a sound but model don't load)

ivanhoeGT View user's profile Send private message

Reply with quote Sunday, February 23, 2014

Wh1t34Gl3(SAS) wrote : Frames animations are needed for the model to works on ZEQ2 ? or I can play with skeleton anim ? (because I prepared all the anims in skeleton but I can't select the character... I hear a sound but model don't load)



you need frame animation

Eagle The Purpose View user's profile Send private message

Reply with quote Sunday, February 23, 2014

slam :\ it render like 3 fps when I convert to frames *intense laughter* and I even tested to convert but the model does not appears in game and take Goku's one :\

another thing: when I open one of the 3 models (head, upper or lower) misfit doesn't ask me if I want to open all. So I tested to copy others (head, upper or lower) from Nappa (exemple) and when I pasted it did that oO:

ivanhoeGT View user's profile Send private message

Reply with quote Sunday, February 23, 2014

after you done the bone animation..click on animation set..then select all the bone animation and click convert to frames animation..now you'll have the frame animation.

then do the animation.cfg
then the groups (default.skin)
then the scripts ("name".shader)

I know you understand this

Eagle The Purpose View user's profile Send private message

Reply with quote Sunday, February 23, 2014

I already did all of that that's why I ask *intense laughter*

before, the model was in one file at the beginning and when I finished bone anim I copied the file 2 times and deleted lacking in identifiable function parts of the models (head/upper/lower)

so when I load one of the three files there is still all the bone.

I think I'll make it again, and this time in 3 files instead of one cuted in 3...

ivanhoeGT View user's profile Send private message

Reply with quote Monday, February 24, 2014

Wh1t34Gl3(SAS) wrote : I already did all of that that's why I ask *intense laughter*

before, the model was in one file at the beginning and when I finished bone anim I copied the file 2 times and deleted lacking in identifiable function parts of the models (head/upper/lower)

so when I load one of the three files there is still all the bone.

I think I'll make it again, and this time in 3 files instead of one cuted in 3...



okay..leave this first..do box character first
after you done all the steps I've showed,then we'll proceed..just do what I ask first,I'll make you understand

Eagle The Purpose View user's profile Send private message

Reply with quote Monday, February 24, 2014

all the character in one file ?

Postscript: I still have the file with all the model and bone anims in. I can start from here ?

ivanhoeGT View user's profile Send private message

Reply with quote Tuesday, February 25, 2014

YES...you can..what you wanna do now is go to animations > animations set..and select all the file there and press convert to frame animations

Eagle The Purpose View user's profile Send private message

Reply with quote Tuesday, February 25, 2014

I have finished(and edited anims again because the conversion fked up head anim...

ivanhoeGT View user's profile Send private message

Reply with quote Tuesday, February 25, 2014

Wh1t34Gl3(SAS) wrote : I have finished(and edited anims again because the conversion fked up head anim...



it suppose to be the same

how many bone animation list you have?

Eagle The Purpose View user's profile Send private message

Reply with quote Tuesday, February 25, 2014

I have created 4 animations (separated because it's hard to know where I am *intense laughter*) and I joined them but it's fixed. And after I have to do 3 files, right ? (head/lower/lower)

ivanhoeGT View user's profile Send private message

Reply with quote Wednesday, February 26, 2014

Wh1t34Gl3(SAS) wrote : I have created 4 animations (separated because it's hard to know where I am *intense laughter*) and I joined them but it's fixed. And after I have to do 3 files, right ? (head/lower/lower)



okay,don join..
select one bone animation,and convert to frame animation
one by one
you don need head upper lower..you need either one as long as the vertices is enough..

Eagle The Purpose View user's profile Send private message

Reply with quote Wednesday, February 26, 2014

okay I converted without joining anims

ivanhoeGT View user's profile Send private message

Reply with quote Thursday, February 27, 2014

Wh1t34Gl3(SAS) wrote : okay I converted without joining anims


work fine? now export in md3(with groups)

Eagle The Purpose View user's profile Send private message

Reply with quote Thursday, February 27, 2014

done, it deleted bone and joined anims.

ivanhoeGT View user's profile Send private message

Reply with quote Thursday, February 27, 2014

Wh1t34Gl3(SAS) wrote : done, it deleted bone and joined anims.



does the md3 have frame animation now? like the other character?

Eagle The Purpose View user's profile Send private message

Reply with quote Thursday, February 27, 2014

yup but doesn't work yet *intense laughter*

ivanhoeGT View user's profile Send private message

Reply with quote Friday, February 28, 2014

I don't really understant you're problem..md3 with animation but doesn't work? Confused

Eagle The Purpose View user's profile Send private message

Reply with quote Friday, February 28, 2014

yep Confused I don't see the character's model when I choose it (when I click it's icon) and in game it takes Goku's model...

All name can works for the file ?

and by the way I checked the skin and shader files and there's no error Sad

ivanhoeGT View user's profile Send private message

Reply with quote Friday, February 28, 2014

Wh1t34Gl3(SAS) wrote : yep Confused I don't see the character's model when I choose it (when I click it's icon) and in game it takes Goku's model...

All name can works for the file ?

and by the way I checked the skin and shader files and there's no error Sad



maybe the md3 files are Goku files

Eagle The Purpose View user's profile Send private message

Reply with quote Friday, February 28, 2014

I think the game takes Goku's model by default when it can't read the model.

ivanhoeGT View user's profile Send private message

Reply with quote Saturday, March 01, 2014

Wh1t34Gl3(SAS) wrote : I think the game takes Goku's model by default when it can't read the model.



no,that only happens to other people..not your..can I have this character model that you want to do.the Misfit Model 3D file which have the bone animations

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