Content
[Misfit 3D] Rigging
Author | Message |
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Eagle The Purpose |
Sunday, February 16, 2014Did you know Franco made a ZEQ2 android version ?
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Eagle The Purpose |
Tuesday, February 18, 2014Mmmh.. When I create a skeleton anim I can't select vertices anymore I must quit the anim mode to be able to select them... Someone can help me please ?
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Eagle The Purpose |
Tuesday, February 18, 2014Done
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Eagle The Purpose |
Friday, February 21, 2014Frames animations are needed for the model to works on ZEQ2 ? or I can play with skeleton anim ? (because I prepared all the anims in skeleton but I can't select the character... I hear a sound but model don't load) |
ivanhoeGT |
Sunday, February 23, 2014Wh1t34Gl3(SAS) wrote : Frames animations are needed for the model to works on ZEQ2 ? or I can play with skeleton anim ? (because I prepared all the anims in skeleton but I can't select the character... I hear a sound but model don't load)
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Eagle The Purpose |
Sunday, February 23, 2014slam :\ it render like 3 fps when I convert to frames *intense laughter* and I even tested to convert but the model does not appears in game and take Goku's one :\
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ivanhoeGT |
Sunday, February 23, 2014after you done the bone animation..click on animation set..then select all the bone animation and click convert to frames animation..now you'll have the frame animation.
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Eagle The Purpose |
Sunday, February 23, 2014I already did all of that that's why I ask *intense laughter*
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ivanhoeGT |
Monday, February 24, 2014Wh1t34Gl3(SAS) wrote : I already did all of that that's why I ask *intense laughter*
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Eagle The Purpose |
Monday, February 24, 2014all the character in one file ?
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ivanhoeGT |
Tuesday, February 25, 2014YES...you can..what you wanna do now is go to animations > animations set..and select all the file there and press convert to frame animations |
Eagle The Purpose |
Tuesday, February 25, 2014I have finished(and edited anims again because the conversion fked up head anim... |
ivanhoeGT |
Tuesday, February 25, 2014Wh1t34Gl3(SAS) wrote : I have finished(and edited anims again because the conversion fked up head anim...
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Eagle The Purpose |
Tuesday, February 25, 2014I have created 4 animations (separated because it's hard to know where I am *intense laughter*) and I joined them but it's fixed. And after I have to do 3 files, right ? (head/lower/lower) |
ivanhoeGT |
Wednesday, February 26, 2014Wh1t34Gl3(SAS) wrote : I have created 4 animations (separated because it's hard to know where I am *intense laughter*) and I joined them but it's fixed. And after I have to do 3 files, right ? (head/lower/lower)
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Eagle The Purpose |
Wednesday, February 26, 2014okay I converted without joining anims |
ivanhoeGT |
Thursday, February 27, 2014Wh1t34Gl3(SAS) wrote : okay I converted without joining anims
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Eagle The Purpose |
Thursday, February 27, 2014done, it deleted bone and joined anims. |
ivanhoeGT |
Thursday, February 27, 2014Wh1t34Gl3(SAS) wrote : done, it deleted bone and joined anims.
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Eagle The Purpose |
Thursday, February 27, 2014yup but doesn't work yet *intense laughter* |
ivanhoeGT |
Friday, February 28, 2014I don't really understant you're problem..md3 with animation but doesn't work? |
Eagle The Purpose |
Friday, February 28, 2014yep I don't see the character's model when I choose it (when I click it's icon) and in game it takes Goku's model...
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ivanhoeGT |
Friday, February 28, 2014Wh1t34Gl3(SAS) wrote : yep I don't see the character's model when I choose it (when I click it's icon) and in game it takes Goku's model...
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Eagle The Purpose |
Friday, February 28, 2014I think the game takes Goku's model by default when it can't read the model. |
ivanhoeGT |
Saturday, March 01, 2014Wh1t34Gl3(SAS) wrote : I think the game takes Goku's model by default when it can't read the model.
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