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Mapping.

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Baldwin Lost Soul View user's profile Send private message

Reply with quote Monday, February 10, 2014

How many here actually want to learn how to map?

Think View user's profile Send private message

Reply with quote Monday, February 10, 2014

Depends. What are you planning to do?

FireMan View user's profile Send private message

Reply with quote Monday, February 10, 2014

How many here actually want to learn how to map?


I want to learn!

Baldwin Lost Soul View user's profile Send private message

Reply with quote Monday, February 10, 2014

Think wrote : Depends. What are you planning to do?



Learning course, exportation of maps etc.

mantis tubogan View user's profile Send private message

Reply with quote Monday, February 10, 2014

Baldwin wrote : How many here actually want to learn how to map?



Count me in.

ivanhoeGT View user's profile Send private message

Reply with quote Monday, February 10, 2014

me too..only water actually I wanna learn

ryku220 View user's profile Send private message

Reply with quote Monday, February 10, 2014

I'm in I can only make textures and I'm not that good at as it is *laughing out loud* Very Happy

Gokua View user's profile Send private message

Reply with quote Monday, February 10, 2014

I want Very Happy

TristannV View user's profile Send private message

Reply with quote Monday, February 10, 2014

How will the course work? And yeah, I want to learn.

George202 View user's profile Send private message

Reply with quote Tuesday, February 11, 2014

Baldwin wrote : How many here actually want to learn how to map?



I know a bit... but not making one.

Baldwin Lost Soul View user's profile Send private message

Reply with quote Tuesday, February 11, 2014

Do you guys have already made maps? Or do we need to go through. A 3ds max tutorial?

ivanhoeGT View user's profile Send private message

Reply with quote Tuesday, February 11, 2014

Baldwin wrote : Do you guys have already made maps? Or do we need to go through. A 3ds max tutorial?



I think they want to learn how to compile it to bsp..for me,teach how to make water Very Happy

Baldwin Lost Soul View user's profile Send private message

Reply with quote Tuesday, February 11, 2014

Ah I see. Well start when I hear from them.

FireMan View user's profile Send private message

Reply with quote Tuesday, February 11, 2014

Baldwin wrote : Ah I see. Well start when I hear from them.


What kind of a tutorial do you have in mind?

qwerty In Advance View user's profile Send private message

Reply with quote Tuesday, February 11, 2014

Baldwin wrote : Do you guys have already made maps? Or do we need to go through. A 3ds max tutorial?



- UV mapping for 3ds max, Blender, SketchUp and Misfit Model 3D

- the best model extension (obj, md3 etc...)

- import model to NetRadiant with texture

- make water

- destructible environment

- opening doors

- create an easy tutorial

My personal problem is:
make UV mapping for Blender and Misfit Model 3D and import the model on NetRadiant with texture.

FireMan View user's profile Send private message

Reply with quote Tuesday, February 11, 2014

What about Autodesk Maya?

Baldwin Lost Soul View user's profile Send private message

Reply with quote Tuesday, February 11, 2014

Only have expierience with 3ds max. And I'm really good with Netradiant, that's my baby ;p


Water is very easy.

ryku220 View user's profile Send private message

Reply with quote Tuesday, February 11, 2014

I have maps made but my netredint is crashing on me everytime I open it if you know what is wrong PLEASE tell me *laughing out loud* and how to add textures to the maps while in misfit destructive environments is also what I need to learn *laughing out loud* that's about it Very Happy

ivanhoeGT View user's profile Send private message

Reply with quote Tuesday, February 11, 2014

do like qwerty said..


- UV mapping for 3ds max, Blender, SketchUp and Misfit Model 3D

- the best model extension (obj, md3 etc...)

- import model to NetRadiant with texture

- make water

- destructible environment

- opening doors

- create an easy tutorial

Buksna Blaizing View user's profile Send private message

Reply with quote Tuesday, February 11, 2014

UVW is a branch for its own. While he could pass over some simple things, you won't learn much from it.

Learning how to properly UVW is as hard as to learn how to model from scratch.

My advice is to stick strictly to UVW mapping (easy to manipulate and for ZEQ2 standards you won't need to get out of it too much) and as less as you can open and work in UVW unwrap. Maybe even download some plugins for your 3D software that has some sort of automatic UVW.

Whish you all successful learning Smile

Hoping to see some talented artists emerge from it Wink

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Tuesday, February 11, 2014

Buksna wrote : UVW is a branch for its own. While he could pass over some simple things, you won't learn much from it.

Learning how to properly UVW is as hard as to learn how to model from scratch.

My advice is to stick strictly to UVW mapping (easy to manipulate and for ZEQ2 standards you won't need to get out of it too much) and as less as you can open and work in UVW unwrap. Maybe even download some plugins for your 3D software that has some sort of automatic UVW.

Whish you all successful learning Smile

Hoping to see some talented artists emerge from it Wink



Was about to post something similar, but decided against... Are you taking leisurely strolls through my head, because my thoughts are for me and me alone... So... Stop it... Razz

Seriously though, UVW mapping is more than sufficiently covered in tutorials all over the wild interwebs. Do a quick Google or Youtube search, I'm sure you'll find at least one that will help you. No need to reinvent the wheel here after all.

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