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desert

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Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

ivanhoeGT wrote :

Gokua wrote :

ivanhoeGT wrote :

Gokua wrote :

ivanhoeGT wrote :

Gokua wrote : guys does this affect map,texture or anything?



its multiple faces in one,and its bad..it'll ruin the model..
or is it the render Confused can you show,un rendered model? the normal one



yes it's the render



hmm,well,maybe the render is wrong..I think its no problem



okay thanks

I'll give it to you wanna check it or its okay?



its bad.you made multiple vertices..I'll fix it for you okay? you do others first


okay teach me how to fix it later and thank you

ivanhoeGT View user's profile Send private message

Reply with quote Friday, March 21, 2014

okay,here

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

ivanhoeGT wrote : okay,here



thanks can you tell me how to avoid multiple vertices in my other models

ivanhoeGT View user's profile Send private message

Reply with quote Friday, March 21, 2014

Gokua wrote :

ivanhoeGT wrote : okay,here



thanks can you tell me how to avoid multiple vertices in my other models



1) do not use knife tool..use it when you really need it..like making folds on shirts..
2) loop cut is better(ctrl + are)
3) after you finish your model,press A(select all model),then press W and remove doubles..

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

ivanhoeGT wrote :

Gokua wrote :

ivanhoeGT wrote : okay,here



thanks can you tell me how to avoid multiple vertices in my other models



1) do not use knife tool..use it when you really need it..like making folds on shirts..
2) loop cut is better(ctrl + are)
3) after you finish your model,press A(select all model),then press W and remove doubles..

]


yay thanks

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

I'll work on the table next and I'll fix the rest

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

Gokua wrote : I'll work on the table next and I'll fix the rest





can anyone give me a Yamucha model I might out him in his house or something

ivanhoeGT View user's profile Send private message

Reply with quote Friday, March 21, 2014

http://ZEQ2.com/SVN/Media/Characters/Yamucha/

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

ivanhoeGT wrote : http://ZEQ2.com/SVN/Media/Characters/Yamucha/


thanks

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

I made this table

ivanhoeGT View user's profile Send private message

Reply with quote Friday, March 21, 2014

nice..keep up

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

okay here the inside house with Yamucha and table Very Happy my second day modeling *intense laughter*

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

I remade it , no double vertices now Wink


I'll try to texture it and add it to the desert map

ivanhoeGT View user's profile Send private message

Reply with quote Friday, March 21, 2014

Gokua wrote : I remade it , no double vertices now Wink



wow..looks great! maybe you can put puar in there

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

ivanhoeGT wrote :

Gokua wrote : I remade it , no double vertices now Wink



wow..looks great! maybe you can put puar in there




yeah I was thinking of that

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

after I finish what you want inside I'll try to make puar:D

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

ivan I'm working on puar do I have to separate every part in his body or together its okay?

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

hows this?

ivanhoeGT View user's profile Send private message

Reply with quote Friday, March 21, 2014

don separate..and its nice..

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

ivanhoeGT wrote : don separate..and its nice..

okay thank you so I only need texture right

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

here is the inside

Richma View user's profile Send private message

Reply with quote Friday, March 21, 2014

I'm really interested how this will work in game since that model has over 5,000 poly more than any of the character in ZEQ2Lite correct me if I'm wrong and also the model need more improvement not only on the head it goes for the body too, keep it up Cool

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

much better now

Gokua View user's profile Send private message

Reply with quote Friday, March 21, 2014

Richma wrote : I'm really interested how this will work in game since that model has over 5,000 poly more than any of the character in ZEQ2Lite correct me if I'm wrong and also the model need more improvement not only on the head it goes for the body too, keep it up Cool




hhaha your right ill delete somethings

Richma View user's profile Send private message

Reply with quote Friday, March 21, 2014

I was talking about Puar

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