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Pokemon Lite Blue

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RoganX Classy View user's profile Send private message

Reply with quote Monday, March 05, 2012

You should try to smudge the dark orange lines. Also, don't blur the image to much, that might make it look crappy in-game.

Zeth The Admin View user's profile Send private message

Reply with quote Monday, March 05, 2012

I wouldn't try to smudge the lighting bits. Quite the opposite as they should have some form of alias'd crispness to them.

One other important thing is that you need to start from a simple uniform power of two texture (256x256,512x512,etc.). You have to consider how your image is going to be applied. In this case, it'll likely serve as a texture on a 3D mesh -- unless you are trying to do it as a sprite (not recommended).

SOADek View user's profile Send private message

Reply with quote Monday, March 05, 2012

Well that sounds like a lot of new stuff to learn. So you basically mean that it'll have to be a 512x512 square texture?
And I guess the beam and the orange lightning stripes will have to be seperate?

And why not sprites? Aren't they used anymore?

(I hope we're not going out of topic too much, I just want to help out however I can)

Zeth The Admin View user's profile Send private message

Reply with quote Monday, March 05, 2012

Well that sounds like a lot of new stuff to learn. So you basically mean that it'll have to be a 512x512 square texture?


It doesn't have to be those exact dimensions, but it does need to be power of two for better handling. Unity, specifically, wants all textures to be uniform width/height for better GPU performance.

And I guess the beam and the orange lightning stripes will have to be seperate?


That's not necessary. One texture is fine.

And why not sprites? Aren't they used anymore?


Sprites are useful for many things, but in this case, try to imagine the 3D creature shooting the beam from its mouth while the camera rotates around. Without a billboard effect (sprite aligned to always face camera), you'll very quickly notice its flatness. With a billboard effect, it will look completely wrong at vertical angles. This is why I recommend a 3D mesh be used to some extent -- although it could be used in conjunction with sprites.

SOADek View user's profile Send private message

Reply with quote Tuesday, March 06, 2012

Just a quick question. How can I test it ingame? Should I simply swap some files, like a normal beam with that hyper beam or do I need some other software for that?

RoganX Classy View user's profile Send private message

Reply with quote Tuesday, March 06, 2012

SOADek wrote : Just a quick question. How can I test it ingame? Should I simply swap some files, like a normal beam with that hyper beam or do I need some other software for that?



Swap files.

SOADek View user's profile Send private message

Reply with quote Tuesday, March 06, 2012

Mh, I checked the .grfx tutorial and I just can't get it to work... Do I need to make a .skin file? If yes, how can I make it?

Zeth The Admin View user's profile Send private message

Reply with quote Tuesday, March 06, 2012

You only need a .skin file if you are applying a material/shader/texture to a mesh. If you are using the builtin beam-trail system for testing from the grfx file, it should be simply a matter of creating a new shader with your texture and changing the entry in the grfx file.

Or, if you want to be super quick about it, just drag/drop replace an existing beam texture that you know is used.

GoldenWarrior View user's profile Send private message

Reply with quote Thursday, March 08, 2012

TRL and the rest the guys working on this pokemon game, I wanna help model, but first of all I never modeled, so what program would be best to start off with?

Anoxable View user's profile Send private message

Reply with quote Thursday, March 08, 2012

GoldenWarrior wrote : TRL and the rest the guys working on this pokemon game, I wanna help model, but first of all I never modeled, so what program would be best to start off with?


Just get yourself blender or 3dsmax.

GoldenWarrior View user's profile Send private message

Reply with quote Friday, March 09, 2012

whoa, I looked up the size of 3dmax and its almost 4 gb, I guess I'll get blender Very Happy

Linkxp500 View user's profile Send private message

Reply with quote Friday, March 09, 2012

GoldenWarrior wrote : whoa, I looked up the size of 3dmax and its almost 4 gb, I guess I'll get blender Very Happy



Well, Blender IS a good alternative if size is an issue.

GoldenWarrior View user's profile Send private message

Reply with quote Saturday, March 10, 2012

yeah

gigirs50 Protege View user's profile Send private message

Reply with quote Sunday, March 11, 2012

one little question guys..how much (and which) pokemon have you done? maybe I can create some model for this project

almightyk View user's profile Send private message

Reply with quote Wednesday, September 05, 2012

So how goes the progress on this?

Any playable models yet?

Animated View user's profile Send private message

Reply with quote Wednesday, September 05, 2012

I just hope this isn't dead it has a lot of potential. Wink

GoldenWarrior View user's profile Send private message

Reply with quote Wednesday, September 05, 2012

I remember this thread like it was yesterday

Kakarot2550 View user's profile Send private message

Reply with quote Sunday, January 27, 2013

So where is the link of the game?This is a game right?

finalsaiyan View user's profile Send private message

Reply with quote Sunday, January 27, 2013

kakarot2550 don't revive old threads dude Evil or Very Mad
or you just mentally ill

Kakarot2550 View user's profile Send private message

Reply with quote Sunday, January 27, 2013

finalsaiyan wrote : kakarot2550 don't revive old threads dude Evil or Very Mad
or you just mentally ill


Dude this is maybe old but it kind of looked like
nice game so I revive it!

ssj6vegeta View user's profile Send private message

Reply with quote Sunday, January 27, 2013

Kakarot2550 wrote :

finalsaiyan wrote : kakarot2550 don't revive old threads dude Evil or Very Mad
or you just mentally ill


Dude this is maybe old but it kind of looked like
nice game so I revive it!

don't revive threads....I beg you

ssj1vegeta View user's profile Send private message

Reply with quote Saturday, February 16, 2013

hmp wow anyway I was ganna create a ZEQ2 Bleach

Kakarot2550 View user's profile Send private message

Reply with quote Saturday, February 16, 2013

ssj1vegeta wrote : hmp wow anyway I was ganna create a ZEQ2 Bleach


I would love to see that Laughing Laughing

TonicDBZ View user's profile Send private message

Reply with quote Thursday, July 17, 2014

Is this dead? Sad ?

gigirs50 Protege View user's profile Send private message

Reply with quote Friday, July 18, 2014

Totally dead I guess.

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