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Need Help!!!!!
Author | Message |
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ZEQ2DBZFAN |
Sunday, September 14, 2014Hey Guys Can anyone Tell me About how to add animations through bip file please explain it Thanks!!!
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Shenku RiO Incarnate |
Sunday, September 14, 2014Firstly, you're going to need to have a copy of 2010 or 2011 if this is for ZEQ2-Lite, because the MD3 export plugin doesn't appear to work with newer versions of 3DS Max past that(for me at least).
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Eagle The Purpose |
Sunday, September 14, 2014NOOOOO!
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ZEQ2DBZFAN |
Monday, September 15, 2014Shenku wrote : Firstly, you're going to need to have a copy of 2010 or 2011 if this is for ZEQ2-Lite, because the MD3 export plugin doesn't appear to work with newer versions of 3DS Max past that(for me at least).
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ZEQ2DBZFAN |
Wednesday, September 17, 2014Hey Shenku It did not worked can you explain it please |
Shenku RiO Incarnate |
Wednesday, September 17, 2014Explain what you mean by "it did not work". Unless you're not using a biped, or your .bip file is corrupt, it should have loaded the animations assuming you're loading a .bip file that actually has animations...
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ZEQ2DBZFAN |
Wednesday, September 17, 2014I did not mean it did not work I mean when I select my character it does not show the Load bip option see the image I got 3DS MAX 2011
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Shenku RiO Incarnate |
Wednesday, September 17, 2014You need to select a bone. As in only one bone from the Biped, not everything in the scene. You can't see the animation options when you have everything selected like that.
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ZEQ2DBZFAN |
Thursday, September 18, 2014>SHENKU
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Zeth The Admin |
Thursday, September 18, 2014A video is complete overkill. Just select one piece of the biped and the motion tab will have the correct options. That's it. |
ZEQ2DBZFAN |
Thursday, September 18, 2014I know how to add bip in Biped but don't know how to add bip to a model But thanks for answer |
Shenku RiO Incarnate |
Thursday, September 18, 2014ZEQ2DBZFAN wrote : I know how to add bip in Biped but don't know how to add bip to a model But thanks for answer
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Zeth The Admin |
Thursday, September 18, 2014To clarify, skinning as in vertex weighting -- process of assigning bones to vertexes. In 3dsmax, you'd do this using the Skin or Physique modifier (preferably the former) based on export platform and/or preference. |
ZEQ2DBZFAN |
Friday, September 19, 2014So you guys mean I have to add bones first???? |
Shenku RiO Incarnate |
Friday, September 19, 2014ZEQ2DBZFAN wrote : So you guys mean I have to add bones first????
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ZEQ2DBZFAN |
Friday, September 19, 2014Shenku wrote :ZEQ2DBZFAN wrote : So you guys mean I have to add bones first????
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Shenku RiO Incarnate |
Saturday, September 20, 2014If you're really having this much trouble, I suggest you go on Youtube and watch some tutorials. They can explain things visually in a video better than we can here in just text and screenshots.
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ZEQ2DBZFAN |
Saturday, September 20, 2014Shenku wrote : If you're really having this much trouble, I suggest you go on Youtube and watch some tutorials. They can explain things visually in a video better than we can here in just text and screenshots.
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ZEQ2DBZFAN |
Sunday, September 21, 2014Shenku wrote : If you're really having this much trouble, I suggest you go on Youtube and watch some tutorials. They can explain things visually in a video better than we can here in just text and screenshots.
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ZEQ2DBZFAN |
Monday, September 22, 2014Shenku wrote : If you're really having this much trouble, I suggest you go on Youtube and watch some tutorials. They can explain things visually in a video better than we can here in just text and screenshots.
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Shenku RiO Incarnate |
Monday, September 22, 2014Kind of long, but I explained every step of exporting in this video...
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mj_98 |
Monday, September 22, 2014Hi DBZFAN,
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ZEQ2DBZFAN |
Tuesday, September 23, 2014Thanks all of you
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ZEQ2DBZFAN |
Monday, September 29, 2014thank you guys at last I did it
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Eagle The Purpose |
Monday, September 29, 2014oO
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