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ZEQ2-Lite Android project

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franco_15 View user's profile Send private message

Reply with quote Saturday, January 17, 2015

hey guys! I want to continue this project called "ZEQ2-Droid"

https://www.youtube.com/watch?v=uPdMnjylp2I

but I'll need donations to continue... and YOU can donate here:
MODERATOR : LINK REMOVED

thanks in advance

Zeth The Admin View user's profile Send private message

Reply with quote Sunday, January 18, 2015

Accepting public donations for development of a licensed product is legally foreboding. Besides that, it's quite against the nature/spirit of ZEQ2-lite's purpose.

Eagle The Purpose View user's profile Send private message

Reply with quote Sunday, January 18, 2015

Seriously franco ? So glad to hear that. Very Happy

franco_15 View user's profile Send private message

Reply with quote Monday, January 19, 2015

Zeth wrote : Accepting public donations for development of a licensed product is legally foreboding. Besides that, it's quite against the nature/spirit of ZEQ2-lite's purpose.



Zeth, can you delete this thread? please

Eagle The Purpose View user's profile Send private message

Reply with quote Friday, January 23, 2015

franco_15 View user's profile Send private message

Reply with quote Saturday, January 31, 2015

Wh1t34Gl3(SAS) wrote :



don't worry... I never said "I'll not continue this it" Smile

qwerty In Advance View user's profile Send private message

Reply with quote Sunday, February 01, 2015

I tried to install QIII4A (it's a port of ioquake3 to Android)
and put the ZEQ2 folder,
and select the folder as a OpenArena mod.
But the game crashes after the menu.
Probably ZEQ2 lite does not work as mod like Bid For Power for Android.

Zeth The Admin View user's profile Send private message

Reply with quote Monday, February 02, 2015

Probably ZEQ2 lite does not work as mod like BID FOR POWER FOR ANDROID.


Correct. ZEQ2-lite is not just a Quake 3 mod. We used a modified Quake III engine (and later a modified ioQuake3). At the very minimum, there are changes to the network player states, some map entity flags, and a few shader/rendering hooks.

The QVMs (game/mod source) should work as is though as long as the underlying binary/exe is using our changes. You could do a DIFF on the Android port of Quake 3 and our engine source to add the missing/changed elements and get a working version.

franco_15 View user's profile Send private message

Reply with quote Tuesday, February 03, 2015

Zeth wrote : You could do a DIFF on the Android port of Quake 3 and our engine source to add the missing/changed elements and get a working version.



thank you very much Zeth! Very Happy

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