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:o ?

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Zeth The Admin View user's profile Send private message

Reply with quote Thursday, June 18, 2015

I think it's mostly the fact that peoples were continuing working on that base instead of cleaning it at first. Having a more complex code on this crappy base (about the Quake 3 code left here and there), makes it even less practicable of work!


Cleaning the Quake 3 code would practically take a full diagnostic rewrite. It would take months with someone working full days on it. The appended code should be clean though and one of the more important gameplay files (bg_pmove.c) should be fairly competent.

Eagle The Purpose View user's profile Send private message

Reply with quote Thursday, June 18, 2015

I think it would be easier to spot the important parts/principles and remake a clean and reorganized code from them. Cleaning the actual code would be too hard and too long, even for an experimented coder..

Edit: Oh, and.. what the love*** IS THIS FREAKING FILE ??!

HOW IS IT POSSIBLE TO MAKE SUCH A THING ???????????!!!!!!

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