Content
Learn Blender(HD characters)
Author | Message |
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DBZkrisfhugz |
Thursday, June 18, 2015Hello, Since there is only few guys who can make HD characters here like Anty, Nello, and other guys that I don't know. I'm going to make tutorials How to make HD characters and HD animations
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Shenku RiO Incarnate |
Thursday, June 18, 2015Uh, no offense, but what exactly is the difference between your "HD" models/animations and normal modeling/animation techniques...? I don't see anything here that's different from the normal modeling/rigging/animation techniques that everyone already uses, and while some of it looks pretty decent, your animations and skinning could use some work(specifically, that atrocious walk cycle, and the stretching occuring on some mesh elements caused by bones that shouldn't have any influence on them, such as Luffy's hat stretching when you stretched the arm.)... |
DBZkrisfhugz |
Thursday, June 18, 2015Shenku wrote : Uh, no offense, but what exactly is the difference between your "HD" models/animations and normal modeling/animation techniques...?.
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Shenku RiO Incarnate |
Thursday, June 18, 2015Well I didn't actually say anything about the bones themselves, just the skinning to them. Technically speaking, you don't even need to use bone systems of any kind to rig a mesh, you can use simple box primitives if you really want, which would also allow you to scale and stretch a mesh durring animations like this. Not ideal, but it can work.
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Eagle The Purpose |
Thursday, June 18, 2015What do you call "HD" ? Is this a tutorial for beginners or advanced users ? Will this tutorial be only on animations ? Or the full process to make a character (modeling/renders/animations/import)?
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DBZkrisfhugz |
Thursday, June 18, 2015Wh1t34Gl3(SAS) wrote : What do you call "HD" ? Is this a tutorial for beginners or advanced users ? Will this tutorial be only on animations ? Or the full process to make a character (modeling/renders/animations/import)?
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Eagle The Purpose |
Thursday, June 18, 2015Now I'm well informed. (I think) |
DBZkrisfhugz |
Thursday, June 18, 2015Shenku wrote : Well I didn't actually say anything about the bones themselves, just the skinning to them. Technically speaking, you don't even need to use bone systems of any kind to rig a mesh, you can use simple box primitives if you really want, which would also allow you to scale and stretch a mesh durring animations like this. Not ideal, but it can work.
Shenku wrote : And using the automatic skin weighting is good for simple models, but anything with a lot of complex or overlapping shapes should really be done manually. The hat, Luffy's hair moving with his eyebrows, Luffy's heel not bending with the rest of his foot, exc., could all be avoided by just taking the extra 10 minutes. If you want to show stuff off for a tutorial series, you have to make sure you do everything 100% or else people watching the video might make the same mistakes and perpetuate bad habits.
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mantis tubogan |
Thursday, June 18, 2015Shouldn't this be in the Learning Forum? |
Shenku RiO Incarnate |
Thursday, June 18, 2015From what you're saying it sounds like all Rigify is, is basically just an animation rigging tool, similar to 3DS Max's CAT Rig, that's designed to make it easier to animate a character. Remember though that it's just a tool, and unless you spend a lot of time and effort to actually use it right, you'll end up with horrendous animations like your "Wild Goku" thing's walk cycle animation(Seriously, it looks like he has wooden planks tied to his legs and spine or something from the way he hobbles and leans side to side like that...)... Even CAT Rig can produce some pretty nightmarish results if I'm not extremely careful with it... (Which is why I'm actually trying to move away from CAT now, since it's sometimes cumbersome and inconsistent to work with...)
mantis tubogan wrote : Shouldn't this be in the Learning Forum?
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Eagle The Purpose |
Friday, June 19, 2015>mantis tubogan
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DBZkrisfhugz |
Friday, June 19, 2015Shenku wrote : you'll end up with horrendous animations like your "Wild Goku" thing's walk cycle animation(Seriously, it looks like he has wooden planks tied to his legs and spine or something from the way he hobbles and leans side to side like that...)
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Shenku RiO Incarnate |
Friday, June 19, 2015http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Rigging/Rigify
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DBZkrisfhugz |
Friday, June 19, 2015Shenku wrote : http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Rigging/Rigify
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Mima The Disciple |
Saturday, June 20, 2015Moved the topic to the Learning Forum. These kinds of topics are one of the main reasons these boards exist. Very good job, DBZkrisfhugz, keep it up! And as always, have fun learning new things! |
AnTycrisT RocksTar |
Sunday, June 21, 2015DBZkrisfhugz, in fact, the rig is not the important thing in my "HD" characters/releases the only thing that I care is the shading and the high poly model because I use the basic skeleton rig...
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zxzbardock |
Sunday, July 05, 2015nice dude I like your tutorials but when are you going to show us how to model? I want to learn to make my own addons well this time not like those original edits and recolors that I did. |
DBZkrisfhugz |
Sunday, July 05, 2015zxzbardock wrote : nice dude I like your tutorials but when are you going to show us how to model? I want to learn to make my own addons well this time not like those original edits and recolors that I did.
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zxzbardock |
Wednesday, July 08, 2015dude also I am using milkshape 3D to model stuff and I gotta say its quite fun using this(no I am not advertising this) |
DBZkrisfhugz |
Wednesday, July 08, 2015zxzbardock wrote : dude also I am using milkshape 3D to model stuff and I gotta say its quite fun using this(no I am not advertising this)
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zxzbardock |
Wednesday, July 08, 2015well yes ms3d for making models its that program. For animating its just either blender or Misfit Model 3D |
Zeth The Admin |
Wednesday, July 08, 2015Milkshape 3D is actually what many of the original ZEQ2-lite models were created/edited in. You can even find several original .ms3d mesh files on the SVN.
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DBZkrisfhugz |
Sunday, July 12, 2015Shenku wrote :
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Eagle The Purpose |
Sunday, July 12, 2015BOZ characters have been made on 3DSMax. |
DBZkrisfhugz |
Monday, July 13, 2015Wh1t34Gl3(SAS) wrote : BOZ characters have been made on 3DSMax.
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