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How to activate the running animation on ZEQ2 lite?

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KidJaydenENY View user's profile Send private message

Reply with quote Wednesday, May 04, 2016

I've been looking for quite some time to find out how to activate the running animation but with no success.

Eagle The Purpose View user's profile Send private message

Reply with quote Thursday, May 05, 2016

/g_running 1

Running is subject of discussions lately. Didn't lead anywhere yet, though.

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Thursday, May 05, 2016

KidJaydenENY wrote : I've been looking for quite some time to find out how to activate the running animation but with no success.



Open your "zeq2config.cfg" file which should be located in the ZEQ2 folder, and look for the line that reads:

seta g_running "0"



Then change it to read as:

seta g_running "1"



There was a command to do it while running the engine, but I can't remember what it is off hand.


Edit:

Wh1t34Gl3(SAS) wrote : /g_running 1

Running is subject of discussions lately. Didn't lead anywhere yet, though.



You beat me to it... Oddly, I tried that, and it wasn't working for me, but changing it manually in the .cfg file did...

Eagle The Purpose View user's profile Send private message

Reply with quote Thursday, May 05, 2016

It should be effective on map/app restart. Using the command also writes it persistently into the starting config.

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Thursday, May 05, 2016

Wh1t34Gl3(SAS) wrote : It should be effective on map/app restart. Using the command also writes it persistently into the starting config.



Yeah, just realized that... Can you tell it's been a while since I actually messed with ZEQ2-Lite itself? Rolling Eyes

Eagle The Purpose View user's profile Send private message

Reply with quote Thursday, May 05, 2016

Ha ha. I concede that it has kind of changed since; but at the same time, it still won't go anywhere if directions are not set (no pun intended).

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