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Just a little project I'm working on..

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Damaera View user's profile Send private message

Reply with quote Wednesday, December 16, 2009

Since I never show my work, I figured I'd actually show something for once.

I started to learn how to make maps... so I'm currently trying to remake one of DJ-Ready's old Earth Special Forces maps he made back when he created fan content.





Edit: Yeah, I know the flow is horrible, currently only worried about the shape at the moment. Will edit the flow during the later stages

TRL View user's profile Send private message

Reply with quote Thursday, December 17, 2009

That small rock goes a bit too straight up, it should have a steady inclination from the ground like the bigger one.

Great work though. I remember the map from back in the days. It was the one that had a night and day version and one of the first to have those new trees.

Damaera View user's profile Send private message

Reply with quote Thursday, December 17, 2009

Updates!

Did the second cliff, and made the render easier to see. Also, I'll start leveling the terrain once everything else (trees, cell arena, cliffs) is completed.




Edit: Thanks. I'm going to re-do that small cliff area anyways. Smile

TRL View user's profile Send private message

Reply with quote Thursday, December 17, 2009

The second cliff has a bit of the same problem. It's just not as smooth as the first one.

by the way this is going to end up for Earth Special Forces right, judging from the texture style?

Damaera View user's profile Send private message

Reply with quote Thursday, December 17, 2009

Don't worry, I'll be going back to do some fixes and changes.

And this might be for Earth Special Forces:Final once it comes out. For now, it's just a practice map. Unless someone wants to guide me through on how to import a 3dsmax map into VHE. Razz

The-Kakarotto View user's profile Send private message

Reply with quote Thursday, December 17, 2009

Cell games?

Damaera View user's profile Send private message

Reply with quote Thursday, December 17, 2009

I lied, the original version was created by Cold Steel.

More progress tomorrows! For now it's time for sleep ♥

Damaera View user's profile Send private message

Reply with quote Sunday, January 17, 2010

Well, not exactly what I was working on before, but something new:

nielsmillikan View user's profile Send private message

Reply with quote Sunday, January 17, 2010

looks weird.

Damaera View user's profile Send private message

Reply with quote Sunday, January 17, 2010

nielsmillikan wrote : looks weird.

It's cool, every single one of your models are weird too, so your collection of unsupported data doesn't matter to me. Smile

Super Snake View user's profile Send private message

Reply with quote Sunday, January 17, 2010

Damaera wrote :

nielsmillikan wrote : looks weird.

It's cool, every single one of your models are weird too, so your collection of unsupported data doesn't matter to me. Smile



That isn't nice. Sure, it wasn't constructive criticism but that's cold.

Maps look good so far. Not enough done to actually point out what could be better. Just a thumbs up for now!

Damaera View user's profile Send private message

Reply with quote Sunday, January 17, 2010

arigatou gozaimasuuuuuuuuuuuuuuuuuuuuuuuuu ^_^

Here's an island that Adam (Layne/Nataku) randomly did in Teamviewer for me with some of my fugly edits applied to it. Sad

TRL View user's profile Send private message

Reply with quote Sunday, January 17, 2010

The edges of the island all go straight down. You should have beach like edges too instead of only cliffs. Or at least add some variation in inclanation.

najeeb My Sir View user's profile Send private message

Reply with quote Sunday, January 17, 2010

trl is rite but e is doing it for us so we sould not critisize

Damaera View user's profile Send private message

Reply with quote Sunday, January 17, 2010

najeeb wrote : trl is rite but e is doing it for us so we sould not critisize

Why shouldn't you guys crit?

Shane View user's profile Send private message

Reply with quote Sunday, January 17, 2010

he's just kissing up.
nice work

Denz Exploitative / Efficient View user's profile Send private message

Reply with quote Sunday, January 17, 2010

nice and clean Dam, now add those hills you made on the cell games and it should work things out

nielsmillikan View user's profile Send private message

Reply with quote Monday, January 18, 2010

Surprised dude I was just teasing you Razz

Super Snake View user's profile Send private message

Reply with quote Monday, January 18, 2010

mondai nai.

On the latest image the map has an unnatural flow. The wireframe actually exaggerates that. You could tone it down a bit and make the 'waves' more but smaller. Of course a landscape has a general flow but it's a lot more subtle.

Just my thoughts.

Ameon View user's profile Send private message

Reply with quote Monday, January 18, 2010

man.. it cool but seems working on these maps in 3dmax is so tiredfull.. it gives more details and textures. why don't you try net-radiant Dem.?

Damaera View user's profile Send private message

Reply with quote Monday, January 18, 2010

Super Snake wrote : mondai nai.

On the latest image the map has an unnatural flow. The wireframe actually exaggerates that. You could tone it down a bit and make the 'waves' more but smaller. Of course a landscape has a general flow but it's a lot more subtle.

Just my thoughts.

The latest picture is an old one, just something that Layne and I worked on before I started on the larger island..

@Ameon: what's net-radiant Dem?

Soul_Huey View user's profile Send private message

Reply with quote Monday, January 18, 2010

you might have just inspired me o.o

Damaera View user's profile Send private message

Reply with quote Thursday, February 25, 2010

Well I've been a bad person working on something else other than City (sorry T_____T), but if possible I'd like to apply a terrain to the outskirts of the City and Budokai arena ^_^

Here's what I worked on two days ago, pretty much worked all day on it, Adam (Layne/Nataku) has been a big help, he's been teaching me how to model and UV maps. I'm aware that I can pretty much get the same results by reducing the count by like.. half... but I'm just trying to get the shape down:




Also I'd just like to mention that I won't be continuing this.

Damaera View user's profile Send private message

Reply with quote Saturday, February 27, 2010

Now for my next mini project... going to work on this while working on the Budokai City at the same time ^_^

I decided to work on a map for Naruto: Naiteki Kensei just for kicks & to improve my skills in mapping. The map is Tenchi Bridge (the place where Naruto & co. confronted Orochimaru in Shippuuden). (http://4.bp.blogspot.com/_xC9jBucf8GQ/Sm5r_uPd7mI/AAAAAAAAEYg/7BHDH3Y7Q6c/s200/grass-bridge2.jpg)

Here's what I have so far:

Still need to do a few things to the cliff and UV it. Also ignore the second cliff 'cause I haven't even touched it yet. Razz

lucasdu69 View user's profile Send private message

Reply with quote Saturday, February 27, 2010

the wind and the Earth of naruto Shippuuden bridge?

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