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  Topic: A really simple Q about the project
Zeth

Replies: 21
Views: 36492
PostForum: Questions Forum   Posted: Thursday, December 27, 2007   Subject: A really simple Q about the project
are you (the team) going to resume your work on ZEQ2?
Pending decision.

It's not an important matter at the moment, thus there is no concrete answer.
Focus is simply elsewhere.
  Topic: A really simple Q about the project
Zeth

Replies: 21
Views: 36492
PostForum: Questions Forum   Posted: Thursday, December 27, 2007   Subject: A really simple Q about the project
Also it wasn't implied anywhere for sure whether they're going to complete ZEQ2 or not.
As explained several times, ZEQ2 is a research project, not a development project.

There is no "complete". ...
  Topic: Superman vs Goku
Zeth

Replies: 59
Views: 53756
PostForum: Free Forum   Posted: Saturday, December 22, 2007   Subject: Superman vs Goku
Depends on which [url=http://en.wikipedia.org/wiki/Multiverse_%28DC_Comics%29]multiverse of Superman you are talking about. In some, Goku would probably destroy Superman, but in others Superman was d ...
  Topic: Zios Engine
Zeth

Replies: 22
Views: 34554
PostForum: Discussion Forum   Posted: Sunday, December 16, 2007   Subject: Zios Engine
I wasn't asking anything about ZEQ2. Sheesh.
My response wasn't directed specifically at you, but rather on a more general level. I usually quote responses when targeting a certain message.

So I ...
  Topic: Zios Engine
Zeth

Replies: 22
Views: 34554
PostForum: Discussion Forum   Posted: Friday, December 14, 2007   Subject: Zios Engine
Naturally, there's no news for/on the ZEQ2 site. The ZEQ2 project has been on an in-active status since June. There's absolutely no efforts or assets going into ZEQ2 right now (this includes news po ...
  Topic: Dragon Ball Quake ?
Zeth

Replies: 77
Views: 55322
PostForum: Fan Projects Forum   Posted: Wednesday, December 12, 2007   Subject: Dragon Ball Quake ?
Although I don't know if you are referring to Dragon Ball Quake (DBQ) specifically, but I'll remind anyhow that it actually received a Cease and Desist order and wasn't an end-result from in-activity.
  Topic: Dragon Ball Quake ?
Zeth

Replies: 77
Views: 55322
PostForum: Fan Projects Forum   Posted: Tuesday, December 11, 2007   Subject: Dragon Ball Quake ?
Here's the only other set I have, Zaradis.
http://bradsmithee.com/media/music/olddbq.rar

Interesting to hear about the aftermath of DBQ overall. I'm sure there are several people floating about t ...
  Topic: Dragon Ball Quake ?
Zeth

Replies: 77
Views: 55322
PostForum: Fan Projects Forum   Posted: Tuesday, December 11, 2007   Subject: Dragon Ball Quake ?
Here you go, Zaradis.
http://bradsmithee.com/media/music/dbq.rar

It's good to see staff from other former development projects surfacing about. Back in the day, it was mod projects like DBQ that ...
  Topic: dbz movie *laughing out loud*
Zeth

Replies: 19
Views: 14281
PostForum: Free Forum   Posted: Monday, December 03, 2007   Subject: dbz movie *laughing out loud*
Maybe you all missed the Dragon Ball movie that's already came out?

http://www.nanarland.com/Chroniques/dragonball/jaquette.jpg
Cover.
http://www.dbzwarriors.com/files/dbmovie/grandpattack.jpg
G ...
  Topic: DBZ HOOD
Zeth

Replies: 19
Views: 14287
PostForum: Free Forum   Posted: Tuesday, November 27, 2007   Subject: DBZ HOOD
Actually, there was a v-bulletin licensing dispute from their host concerning the forums if I remember. This is why the forums are removed.
  Topic: DBZ HOOD
Zeth

Replies: 19
Views: 14287
PostForum: Free Forum   Posted: Wednesday, November 21, 2007   Subject: DBZ HOOD
http://www.google.com/search?hl=en&q=dbzhood
http://www.dbzhood.com
  Topic: Clarification
Zeth

Replies: 16
Views: 14136
PostForum: Free Forum   Posted: Tuesday, November 20, 2007   Subject: Clarification
Oh the irony.
  Topic: Clarification
Zeth

Replies: 16
Views: 14136
PostForum: Free Forum   Posted: Tuesday, November 20, 2007   Subject: Clarification
First off, tommety. I respect the well-structured, direct, unbiased, and constructively criticized post you made; however, the matter does still remain even in your words. I'll revisit the concerns n ...
  Topic: Clarification
Zeth

Replies: 16
Views: 14136
PostForum: Free Forum   Posted: Sunday, November 18, 2007   Subject: Clarification
I just hope ZEQ2, doesn't roll over and die now. Tis the last in a long line of unfinished mods, would seriously dislike to see this one go down the pan.
ZEQ2 isn't a mod. Even in the skewed view th ...
  Topic: No news...
Zeth

Replies: 23
Views: 12965
PostForum: Questions Forum   Posted: Friday, November 09, 2007   Subject: No news...
From the FAQ (which stands for Frequently Asked Questions for those of you who did not know).

I'm sure everyone here has read it in entirety, of course.
  Topic: No news...
Zeth

Replies: 23
Views: 12965
PostForum: Questions Forum   Posted: Thursday, November 08, 2007   Subject: No news...
I'm shocked that people still cannot understand the situation after so many responses. I'm sorry, but there's nothing else we can say if you don't comprehend by this point.
  Topic: EBFP ERROR!
Zeth

Replies: 26
Views: 21982
PostForum: Fan Projects Forum   Posted: Sunday, November 04, 2007   Subject: EBFP ERROR!
Sounds like you need the 1.32 point release for Quake 3 -- updated qvm files.
  Topic: BFP Retro is Awesome! Update?
Zeth

Replies: 21
Views: 12766
PostForum: Fan Projects Forum   Posted: Sunday, November 04, 2007   Subject: BFP Retro is Awesome! Update?
There are many distributions out there with the latest (and often updated) sources already compiled. Most require you to copy the pak0.pk3 (media assets) from your Quake 3 CD; however, there are also ...
  Topic: Answer?
Zeth

Replies: 25
Views: 19637
PostForum: Questions Forum   Posted: Thursday, November 01, 2007   Subject: Answer?
If you are making a comparison to any game in existence, you already misunderstand the design goals of ZEQ2. It's not "like" some game or "has a feature" like another game. The design premise for Z ...
  Topic: Answer?
Zeth

Replies: 25
Views: 19637
PostForum: Questions Forum   Posted: Wednesday, October 31, 2007   Subject: Answer?
He may be asking about the slowed sequences upon certain types of "close detail" impacts (usually before a speed mêlée sequence starts or to dramatize a near hit/miss). I'm not sure why that would ne ...
  Topic: Game making tools
Zeth

Replies: 16
Views: 14745
PostForum: Free Forum   Posted: Wednesday, October 24, 2007   Subject: Game making tools
No problem, Phil. I actually agree completely with your statements. I grew up on languages with a simple and clean interface that fueled development and helped you grasp the concept of an "object" I ...
  Topic: Game making tools
Zeth

Replies: 16
Views: 14745
PostForum: Free Forum   Posted: Tuesday, October 23, 2007   Subject: Game making tools
I'd also like to reinforce that while Python is great for beginners, it's also powerful and robust enough for commercial level software design. Many development groups use it well beyond a standard ...
  Topic: To the ZEQ2 team
Zeth

Replies: 1
Views: 8513
PostForum: Free Forum   Posted: Tuesday, October 23, 2007   Subject: To the ZEQ2 team
http://zeq2.com/site/viewtopic.php?t=88
  Topic: with what programs can I make sprites???
Zeth

Replies: 4
Views: 9277
PostForum: Free Forum   Posted: Tuesday, October 23, 2007   Subject: with what programs can I make sprites???
Alex is right. Sprite is a generic term coined to represent a 2D image (usually with some level of transparency). There's no default format for a sprite as it can be represented in dozens of image ...
  Topic: Game making tools
Zeth

Replies: 16
Views: 14745
PostForum: Free Forum   Posted: Tuesday, October 23, 2007   Subject: Game making tools
You can get all of the speed/memory benefits of a lower level language like C/C++ in other languages by using binded libraries. Since Python is actually the interpreted languages with one of the MOS ...
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