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First Model {WIP}

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Shioku Stealthy Loudspeaker View user's profile Send private message

Reply with quote Friday, March 10, 2006

Well, im using the Joan of Arc tutorial and learning some new stuff in 3D Studio Max 8. Here is what I currently have:

WIP.jpg

WIP.jpg
Work In Progress (Critz Welcome!)

Blaize ZEQ2 Legend View user's profile Send private message

Reply with quote Friday, March 10, 2006

hehe another victim asking for critz Twisted Evil

ok.. I'll be nice and friendly.
Why are you posting it here when you allready have the picture of the tutorial to check your progress and quality ?
Atleast go further then step 3/4 before showing something.
it would be like me showing a spike of hair and say.. he's check out the latest zeq2 model in progress.

It's good that your trying new things, and I'm sure it'll turn out nice if you keep at it, but showing something in this state it rather pointless.

( don't worry.. I'm not an poobutton in real-life )

Shioku Stealthy Loudspeaker View user's profile Send private message

Reply with quote Friday, March 10, 2006

Yea, I get what your saying, but you got to remember, people can't always model EXACTLY like the tutorial. So there may be differences between the tutorial and my work.

RaiDer Genuine Pirate Therapy View user's profile Send private message

Reply with quote Friday, March 10, 2006

Siigh.. Confused

Shioku Stealthy Loudspeaker View user's profile Send private message

Reply with quote Friday, March 10, 2006

ANYWAY, I been working on it a little, and im at a stand point. I need to weld these to objects together at the top, but I dunno how to (Still a uninformed participator.) Here is what I have so far:

WIP.jpg

WIP.jpg

RiO View user's profile Send private message

Reply with quote Saturday, March 11, 2006

Shioku wrote : ANYWAY, I been working on it a little, and im at a stand point. I need to weld these to objects together at the top, but I dunno how to (Still a uninformed participator.) Here is what I have so far:


Keep extruding upwards and rotate inwards as you go along, until the top plane is more or less vertical. Now delete the top plane, select all the vertices that used to make up said top plane and position them dead center on the x-axis. (If you have your object's pivot point set dead-center at (0,0,0) then you can just use a non-uniform scale and scale the x-axis to 0%.)

Because one half of the model is a reference of the other half (if you did a mirror of type reference, anyway), you don't exactly weld the sides together until the entire model is finished, because references will 'auto-update'; Anything done to one of the halves is replicated automagically on the other half.



PS: I can't see the shape of the kneecaps or ankles on your legs. Might need to emphasize 'em a bit more for them to be retained when you apply the NURMS meshsmooth.

TRL Spam Machine View user's profile Send private message

Reply with quote Saturday, March 11, 2006

Listen to Rio that's the exact way to go.
Also the legs look kind of squarish, go to top view and try to edit the square more into a circle like shape.
Also what's whit that ridge on the top of the legs this way it looks more like you modelled bones than legs
Are you using refs?

Shioku Stealthy Loudspeaker View user's profile Send private message

Reply with quote Saturday, March 11, 2006

Yea, im using the references that come with the tutorial. Thanks, I didn't use Symmetry because it didn't mirrior the way I wanted it to, but I get that now, I needed to make it up to half the body atleast, then do symmetry. Anyway thanks a lot.

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