Slipstream
Catching On
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Saturday, July 14, 2007
7 mods. 5 of which were dbz, 2 of which were original, and one of those two which I'm working on together with my college buddies now.
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Shako
Formerly a Dot
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Saturday, July 14, 2007
ESF Addon - evm/ecx
Dbzhood - sprite artist
Dbzadventures- (only helped there for abit)-textureartist
shamankingmod - Modler/texturer/animator
Kingdomhearts mod - x2 phail - allround
Unleash the Force - spriter
Zeldasource - denno if iwill keep at it, im character artist there
Jediknight acedemy project - don't like it anymore, Character artist
redesigned Zelda standalone - allround
Supersmashbros-like standalone project - 1/2Leader, allround
Narutomod - Envoirment artist (helping out in different stuff aswell)
severall own prjects ,too. I had more mods I think.... >_< all phail!
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Alex
ZEQ2 Effects Programmer
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Saturday, July 14, 2007
Uhh, let's think, big teams I've been a part of at some point are:
Mapper/Modeller/Webmaster/General Help - Ruin Hunters (Quake 3 Mod/Released)
Modeller/Webmaster - Saiyan Crusades (Some GPL Engine/Dead)
Modeller/General Help/Former Webmaster - Naruto: Ninja Densetsu (Quake 3 Based/On Hold)
Coder/Onetime Webmaster/General Help - Saviour Of Strength (Quake 3 Based/Currently in Development by Sputterfish)
Shader Effects Coder/General Help - ZEQ 2
I've also provided basic content management systems for numerous mods including: Rivalry Of Legends, Elemental Fusion, a Sonic Mod and a load of others I can't remember
The most notable of my personal game related projects have been/are:
Designer/Mapper - Numerous levels for Doom 1 & 2 and Duke 3D (un-released due to no internet back then)
Designer/Mapper - Quake 1 & 2 Deathmatch levels (again, unreleased but a few were damn fun.)
Designer/Mapper - 'Legacy' single player campeign for Unreal 1 (Unfinished, my very first attempt at designing an SP map pack)
Coder/Modeller/Animator/Designer - Super Stick Fighter Turbo for Quake 3 (Alphatest released.)
Co-Designer/Coder/Modeller/Animator/Environment Artist - Unnamed Wrestling Game (Pre-production, will be until I feel capable of achieving what we want with it.)
Co-Designer/Coder/Modeller - Ruin Hunters 2 (Cancelled through lack of time/interest at the time)
Desinger/Coder/Modeller/Animator - Super Stick Fighter Turbo 2 (Pre-production, aimed as research into hand to hand combat and character and environment interaction and reaction in games and probably a base for the striking and grappling in the wrestling game.)
There's been a few projects I've helped with and a plenty of other small personal projects I've done, though none really worth mentioning. Other than the games I've mentioned, I've had experience modding (be it mapping, modelling or coding or what ever): Half-Life, Half-Life 2, Serious Sam, Red Faction, Jedi Knight 1, Jedi Knight 2/3, Battlefield 1942, Command & Conquer,Kingpin, Sin, Midi Maze (an old AtariST multiplayer FPS deathmatch game), uhhh, and no doubt practically any game I've been hooked on in the past and found editting tools for. Compulsive obsessive modder, me? Never...
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