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  Topic: Cool video!!
J-Dude

Replies: 5
Views: 18942
PostForum: Free Forum   Posted: Monday, September 17, 2007   Subject: Cool video!!
So cool that it...no longer exists?
  Topic: Every DBZ "Sub VS. Dub" argument is pointless
J-Dude

Replies: 20
Views: 22285
PostForum: Free Forum   Posted: Friday, June 29, 2007   Subject: Every DBZ "Sub VS. Dub" argument is pointless
Well yeah. Looking back at some of the first Funi dubbed episodes, the actors were REALLY new to their roles. Sean Schemmel had only begun his long route to becoming a master of yells XD

I remember ...
  Topic: Every DBZ "Sub VS. Dub" argument is pointless
J-Dude

Replies: 20
Views: 22285
PostForum: Free Forum   Posted: Thursday, June 28, 2007   Subject: Every DBZ "Sub VS. Dub" argument is pointless
Oh lloyd...yeah, I don't think there's anyone on this planet who likes "Rock the Dragon". I'm just glad Bruce Faulconer came in and made a real THEME for DBZ. Although, I do love Chala Head Chala Smile I'v ...
  Topic: Every DBZ "Sub VS. Dub" argument is pointless
J-Dude

Replies: 20
Views: 22285
PostForum: Free Forum   Posted: Thursday, June 28, 2007   Subject: Every DBZ "Sub VS. Dub" argument is pointless
Who's Frank Herbert? What'd he write? Would I know it?
  Topic: Every DBZ "Sub VS. Dub" argument is pointless
J-Dude

Replies: 20
Views: 22285
PostForum: Free Forum   Posted: Thursday, June 28, 2007   Subject: Every DBZ "Sub VS. Dub" argument is pointless
Well...I read a lot of Michael Crichton if that counts...awesome author...
  Topic: Every DBZ "Sub VS. Dub" argument is pointless
J-Dude

Replies: 20
Views: 22285
PostForum: Free Forum   Posted: Thursday, June 28, 2007   Subject: Every DBZ "Sub VS. Dub" argument is pointless
Ah...*sigh of utter relief*

Thank you...people with tolaerant minds...indeed, it SHOULD all be down to preference. I blame nobody for liking either. It's people who DO that tick me off. It all beco ...
  Topic: Every DBZ "Sub VS. Dub" argument is pointless
J-Dude

Replies: 20
Views: 22285
PostForum: Free Forum   Posted: Thursday, June 28, 2007   Subject: Every DBZ "Sub VS. Dub" argument is pointless
Normally I only bring this up when the situation arises, but frankly it arises too much. I go on youtube all the time. Awesome place; Incredible nobody thought of it years ago. A lot of times I like t ...
  Topic: New DBZ game: Budokai Tenkaichi 3
J-Dude

Replies: 35
Views: 45000
PostForum: Free Forum   Posted: Tuesday, June 26, 2007   Subject: New DBZ game: Budokai Tenkaichi 3
No one seems to mind that their using the mostly the same character models and maps from previous games, I see. Additionally, is it just me, or do these characters look a little... under par in quali ...
  Topic: New DBZ game: Budokai Tenkaichi 3
J-Dude

Replies: 35
Views: 45000
PostForum: Free Forum   Posted: Monday, June 25, 2007   Subject: New DBZ game: Budokai Tenkaichi 3
Whoa, Babidi is a character? Well, at least it looks like they're adding a new fighting concept. From what I'm seeing, it looks like they're adding characters who are no good in a fight, but allow the ...
  Topic: Goku [Orange GI]
J-Dude

Replies: 102
Views: 82292
PostForum: Discussion Forum   Posted: Sunday, May 06, 2007   Subject: Goku [Orange GI]
Maybe this 2.5K 'maximum impact' means its the most polys we'll be able to see at a moment?
Bingo.

Ah, I see. So the level of detail model will change depending on how many polys are on-screen (wh ...
  Topic: Frame by Frame Skeletal Animations
J-Dude

Replies: 45
Views: 39225
PostForum: Discussion Forum   Posted: Wednesday, May 02, 2007   Subject: Frame by Frame Skeletal Animations
Hmm. Interesting. Loving the cell-lines by the way Wink So, will this also mean that frames per second for the whole game will be at a fixed setting that matches the anime? It'll certainly look like the show I ...
  Topic: Visuals [Kamehameha]
J-Dude

Replies: 23
Views: 23304
PostForum: Discussion Forum   Posted: Saturday, April 28, 2007   Subject: Visuals [Kamehameha]
The only thing that bothers me about it is that I always thought the Kamehamehas had a "greener" shade of blue than this. This blue seems a bit light in tone, and a bit too far toward the purple extre ...
  Topic: Goku [Orange GI]
J-Dude

Replies: 102
Views: 82292
PostForum: Discussion Forum   Posted: Saturday, April 28, 2007   Subject: Goku [Orange GI]
Impressive work. It sure feels nice to look at that character.

This character is lloyd's work ~! Razz
If you believe in the concept of lloyd, it is indirectly.

Concept of lloyd can dictate that ...
  Topic: Tactical Manuevers
J-Dude

Replies: 23
Views: 20523
PostForum: Discussion Forum   Posted: Tuesday, April 24, 2007   Subject: Tactical Manuevers
Really, this sounds like a great idea Smile. Multiple forms of jump sound great. ESF's jump is one size fits all, save for the well done wall jumps and springing jumps. I love the idea of the rapid jump, ...
  Topic: Scene Filters
J-Dude

Replies: 53
Views: 48665
PostForum: Discussion Forum   Posted: Monday, April 23, 2007   Subject: Scene Filters
I know the actual aura is a Photoshop layer, but even then this is something I'm looking forward to, because very few, if any games or models have ever truly emulated the aura from DBZ. I'm not sure I ...
  Topic: Goku [Orange GI]
J-Dude

Replies: 102
Views: 82292
PostForum: Discussion Forum   Posted: Monday, April 23, 2007   Subject: Goku [Orange GI]
This positively kicks buttocks. By far, this is the best Goku I've ever seen, even when compared to the one they used for Tenkaichi 2's intro vid. Everything looks accurate, down to the shape of the nose a ...

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