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Search found 32 matches
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Michel Replies: 4 Views: 16911 |
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Most 3rd camera systems position their camera according to a periodic equation (sin/cos) mapped against the x/y translation of the mouse. In such an equation, there are several constants (which could ... | |
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Michel Replies: 40 Views: 37856 |
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Sugar & Cocaine: I hope that this won't offend you, because it is not ment to be offending by all means. I am hoping you could improve your interpunctions and grammar a bit, because it seems (and I am expie ... | |
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Michel Replies: 44 Views: 16574 |
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4. any anime where characters announce the name of their attack.
I would like to know why you dislike this? |
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Michel Replies: 44 Views: 16574 |
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I think by "realistic" they mean "logically and believably explained" rather than a simple "we can do this because we can" sort of explaination. When things just happen for no explainable reason, it's ... | |
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Michel Replies: 44 Views: 16574 |
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I don't really like Naruto...
It's a kiddy anime... and an anime for people who get the kicks out of "ZOMGNEWPOWELEVEL!11" Yeah, I also don't like dbz for the same reason... Mmm... I tend to ag ... |
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Michel Replies: 33 Views: 38340 |
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This is the day of your live, where you're questions are being answered by your true lloyd, ME!
6) Only if it's apple pie |
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Michel Replies: 9 Views: 4603 |
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Mmm... <insert a bad word here that the filter won't detect> | |
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Michel Replies: 44 Views: 35264 |
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Just to puppy a bit (hehe): the term heightmap can be a bit confusing. For example, like Alex already said, most of the time heightmaps are used to define the height of a terrain, where the grayscale ... | |
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Michel Replies: 13 Views: 3714 |
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Our communities are inter-twined. SOS is pretty much our big brother as it has inspired us in the early days of the project development. It's perfectly fine to talk about any project of any sorts, ... | |
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Michel Replies: 24 Views: 18270 |
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MooSe_CaNNoN: Thanks for writing such a wonderful post. Most people here have the habbit of posting in "IMG I want this" style, so it is refreshing to so a normal post once and a while.
About your ... |
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Michel Replies: 44 Views: 35264 |
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Hehe... nice discussion. in my opinion water should not be heightmapped, but should live on a static height. From there on, you can draw the water plane, with some FFT waves. Waves come in two flavours: line an ... | |
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Michel Replies: 54 Views: 21031 |
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I think I will be getting an xbox 360 (when a modchip comes out, that is). Expected is that there will be a lot more games being developed for the xbox 360 then for the Playstation 3, because Sony has decided to ... | |
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Michel Replies: 8 Views: 18756 |
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Blaize? Bleiz? What next... Bloiz? | |
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Michel Replies: 12 Views: 18727 |
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http://www.google.nl/search?hl=en&q=define%3A+Anti+aliased&meta= | |
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Michel Replies: 47 Views: 8677 |
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Could someone give a translation for what this guy is talking about...? | |
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Michel Replies: 16 Views: 18174 |
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We're using the quake 3 engine here, not flight simulator or even the awesome Real-Life(tm) engine ![]() ![]() MDave: It might actually be possible thanks to ... |
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Michel Replies: 29 Views: 29620 |
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Well... it depends on how you implement damage cloths. How would you imagine this? Could you describe this? | |
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Michel Replies: 38 Views: 31637 |
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Nice discussion going on here mates! Keep up the good work! Personally, I think it is best to simulate zanzoken, by only rendering some parts of the model. Also adding some motion blur and lines perha ... | |
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Michel Replies: 38 Views: 31637 |
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guys... you are forgeting about lag... 100 ms is a LOT to me... many will have even more, making this system you are proposing unplayable...
And let's face it... "zwee" fighting rules... the "zwee" ... |
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Michel Replies: 84 Views: 78322 |
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Ofcourse, it looks like naruto. But it doesn't feel like him. | |
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Michel Replies: 84 Views: 78322 |
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Sorry but I really dislike it. It is nice made, but it does not give any naruto feeling! It just is like any other mugen game... sorry | |
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Michel Replies: 38 Views: 31637 |
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What defines DBZ the most in my opinion is its beams and swift attacks. The beams can be implemented with ease, but those swift attacks are hard for the arguments already given. Creating a system that works and ... | |
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Michel Replies: 14 Views: 3180 |
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He needs that because he want to create new topic and write: " Hey in series they are destroying landscapes, vehicles, buildings so in ZEQ2 it must be too !!! And I have proof ! " and here will be thi ... | |
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Michel Replies: 14 Views: 3180 |
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Great thnx! | |
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Michel Replies: 26 Views: 5965 |
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Well... technically it IS possible |