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  Topic: Frame by Frame Skeletal Animations
frsrblch

Replies: 45
Views: 39245
PostForum: Discussion Forum   Posted: Thursday, May 03, 2007   Subject: Frame by Frame Skeletal Animations
So are you going to use the animation from each individual frame as a key from for higher frame rates?
  Topic: Goku [Orange GI]
frsrblch

Replies: 102
Views: 82329
PostForum: Discussion Forum   Posted: Wednesday, April 18, 2007   Subject: Goku [Orange GI]
Hmmm... it looks like there's a bit too much detail on the arms. Other than that, neato.
  Topic: Scene Filters
frsrblch

Replies: 53
Views: 48691
PostForum: Discussion Forum   Posted: Wednesday, May 10, 2006   Subject: Scene Filters
And this is going to be animated... in-game... while you're playing?! Holy doodle!

We aren't your mom and pop DBZ mod, friend.
No, you certainly aren't.
  Topic: Scene Vastness
frsrblch

Replies: 40
Views: 37875
PostForum: Discussion Forum   Posted: Wednesday, May 10, 2006   Subject: Scene Vastness
Wow, that's a really neat idea! I think I understand what you're getting at with the portal skybox thing, and it will be interesting to see it in action. I like the vastness, makes it actually look ...
  Topic: Hmm, animation question
frsrblch

Replies: 5
Views: 4683
PostForum: Free Forum   Posted: Friday, April 14, 2006   Subject: Hmm, animation question
Your dad spent $3500 on your birthday present?

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