Search found 5 matches
|Topic: Frame by Frame Skeletal Animations|
|Forum: Discussion Forum Posted: Thursday, May 03, 2007 Subject: Frame by Frame Skeletal Animations|
|So are you going to use the animation from each individual frame as a key from for higher frame rates?|
|Topic: Goku [Orange GI]|
|Forum: Discussion Forum Posted: Wednesday, April 18, 2007 Subject: Goku [Orange GI]|
|Hmmm... it looks like there's a bit too much detail on the arms. Other than that, neato.|
|Topic: Scene Filters|
|Forum: Discussion Forum Posted: Wednesday, May 10, 2006 Subject: Scene Filters|
|And this is going to be animated... in-game... while you're playing?! Holy doodle!
We aren't your mom and pop DBZ mod, friend.
No, you certainly aren't.
|Topic: Scene Vastness|
|Forum: Discussion Forum Posted: Wednesday, May 10, 2006 Subject: Scene Vastness|
|Wow, that's a really neat idea! I think I understand what you're getting at with the portal skybox thing, and it will be interesting to see it in action. I like the vastness, makes it actually look ...|
|Topic: Hmm, animation question|
|Forum: Free Forum Posted: Friday, April 14, 2006 Subject: Hmm, animation question|
|Your dad spent $3500 on your birthday present?|