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  Topic: Frame by Frame Skeletal Animations
scootypuffjr

Replies: 45
Views: 39225
PostForum: Discussion Forum   Posted: Monday, April 30, 2007   Subject: Frame by Frame Skeletal Animations
The primary reason that the animation clip was so short was due in part to a MULTITUDE of issues which basically boil down to the ZEQ2 project having such a small team with sparse time available and g ...
  Topic: Frame by Frame Skeletal Animations
scootypuffjr

Replies: 45
Views: 39225
PostForum: Discussion Forum   Posted: Monday, April 30, 2007   Subject: Frame by Frame Skeletal Animations
It's really hard to throw input at a short segment like that(not that input is my business), but I like what I saw. It was an interesting read, as well.

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