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Search found 16 matches
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shadowcast Replies: 23 Views: 172840 |
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I don't care how you do it anymore..pimp it good...now I have a new comp ![]() finally upgraded...for those who wanna know ![]() Core 2 Duo E4400 2 gigs of ram And a Ati Radeon EAX 1650 Hehe...just pla ... |
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shadowcast Replies: 23 Views: 172840 |
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Hehe...my question is...how do you plan on dealing with attacks, smoke, hit sparks etc..with sprites or 3d models..??? | |
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shadowcast Replies: 23 Views: 172840 |
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If it looks ok...im fine with it...hehe gfx don't matter that much...make the gameplay rock and im happy..
but one thing...how does wireframe outlines really work....im interested XD |
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shadowcast Replies: 23 Views: 172840 |
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wait..why can't I use the silouete trick...
Ahhh....well will it look like anything good? bleh with those models...even normal shaded they will look good..but I remember zeth saying something abo ... |
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shadowcast Replies: 23 Views: 172840 |
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F*** my card doesn't have that either...though...Ultimate spiderman uses some shading technique which my card can handle not fully...but it can still handle it....I have shading but no outline XD..
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shadowcast Replies: 23 Views: 172840 |
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But...this technique requires superb flow now...since every line needs to be in order...better yet...it mustn't be broken, hmmmm (I'm talking about models)
Can I ask...what are the other outlining te ... |
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shadowcast Replies: 23 Views: 172840 |
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Hmm this technique though seems to have a problem ![]() since...in some angles it doesn't really outline the model, I could be wrong...care to elaborate this to me? but as I understood the engin ... |
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shadowcast Replies: 25 Views: 15440 |
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Now that makes sense !! ![]() LETS CLOG UP THIS THREAD ![]() ![]() |
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shadowcast Replies: 77 Views: 81037 |
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what happened to spiderman df and vox?
Well spiderman dynamic forces is pretty much dead ![]() I love spiderman, to bad they didnt finish it ![]() |
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shadowcast Replies: 102 Views: 86280 |
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EDIT : Post edited for friendliness.
Timeframes are improbable to judge since content changes as more technologies become available and other limitations are lifted. ZEQ2's plans are on a more prog ... |
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shadowcast Replies: 15 Views: 21100 |
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Well.........is LOD used on player models aswell.......
Cause if it was......wouldnt it be a killer *laughing out loud* of the texturless versions? |
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shadowcast Replies: 23 Views: 24431 |
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well I have been thinking of upgrading this old bucket anyways........And since zeq2 will be released in a long time....(I suppose) ill probably upgrade it till then...
Could you tell me more of th ... |
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shadowcast Replies: 23 Views: 24431 |
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A 9550 should be roughly equivalent to a a Geforce 4 MX as far as raw capability goes if I recall correctly.
Hmm your maybe wrong, cause if I recall good 9550 does support pixel shaders and MX does ... |
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shadowcast Replies: 23 Views: 24431 |
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sooo.........my geforce 4 MX has a chance of running this thing....![]() But lets hope ill get this old bucket updated soon *laughing out loud* |
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shadowcast Replies: 48 Views: 40707 |
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lets hope we will with the update....![]() |
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shadowcast Replies: 48 Views: 40707 |
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correct me if im wrong........but wouldnt that amount of polys/triangles lag :*laughing out loud*: ![]() |