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  Topic: Fin/edge/quad extrusion to create outlines
shadowcast

Replies: 23
Views: 172840
PostForum: Technical Forum   Posted: Friday, September 21, 2007   Subject: Fin/edge/quad extrusion to create outlines
I don't care how you do it anymore..pimp it good...now I have a new comp Very Happy
finally upgraded...for those who wanna know Razz
Core 2 Duo E4400
2 gigs of ram
And a Ati Radeon EAX 1650
Hehe...just pla ...
  Topic: Fin/edge/quad extrusion to create outlines
shadowcast

Replies: 23
Views: 172840
PostForum: Technical Forum   Posted: Wednesday, September 19, 2007   Subject: Fin/edge/quad extrusion to create outlines
Hehe...my question is...how do you plan on dealing with attacks, smoke, hit sparks etc..with sprites or 3d models..???
  Topic: Fin/edge/quad extrusion to create outlines
shadowcast

Replies: 23
Views: 172840
PostForum: Technical Forum   Posted: Sunday, September 16, 2007   Subject: Fin/edge/quad extrusion to create outlines
If it looks ok...im fine with it...hehe gfx don't matter that much...make the gameplay rock and im happy..

but one thing...how does wireframe outlines really work....im interested XD
  Topic: Fin/edge/quad extrusion to create outlines
shadowcast

Replies: 23
Views: 172840
PostForum: Technical Forum   Posted: Sunday, September 16, 2007   Subject: Fin/edge/quad extrusion to create outlines
wait..why can't I use the silouete trick...
Ahhh....well will it look like anything good?

bleh with those models...even normal shaded they will look good..but I remember zeth saying something abo ...
  Topic: Fin/edge/quad extrusion to create outlines
shadowcast

Replies: 23
Views: 172840
PostForum: Technical Forum   Posted: Sunday, September 16, 2007   Subject: Fin/edge/quad extrusion to create outlines
F*** my card doesn't have that either...though...Ultimate spiderman uses some shading technique which my card can handle not fully...but it can still handle it....I have shading but no outline XD..
...
  Topic: Fin/edge/quad extrusion to create outlines
shadowcast

Replies: 23
Views: 172840
PostForum: Technical Forum   Posted: Sunday, September 16, 2007   Subject: Fin/edge/quad extrusion to create outlines
But...this technique requires superb flow now...since every line needs to be in order...better yet...it mustn't be broken, hmmmm (I'm talking about models)
Can I ask...what are the other outlining te ...
  Topic: Fin/edge/quad extrusion to create outlines
shadowcast

Replies: 23
Views: 172840
PostForum: Technical Forum   Posted: Saturday, September 15, 2007   Subject: Fin/edge/quad extrusion to create outlines
Hmm this technique though seems to have a problem Embarassed
since...in some angles it doesn't really outline the model,
I could be wrong...care to elaborate this to me?

but as I understood the engin ...
  Topic: Witty and silly thread
shadowcast

Replies: 25
Views: 15440
PostForum: Free Forum   Posted: Saturday, May 26, 2007   Subject: Witty and silly thread
Now that makes sense !! Surprised
LETS CLOG UP THIS THREAD Twisted Evil Twisted Evil
  Topic: Dragon Ball Quake ?
shadowcast

Replies: 77
Views: 81037
PostForum: Fan Projects Forum   Posted: Wednesday, April 18, 2007   Subject: Dragon Ball Quake ?
what happened to spiderman df and vox?
Well spiderman dynamic forces is pretty much dead Crying or Very sad
I love spiderman, to bad they didnt finish it Sad
  Topic: Goku [Orange GI]
shadowcast

Replies: 102
Views: 86280
PostForum: Discussion Forum   Posted: Tuesday, April 17, 2007   Subject: Goku [Orange GI]
EDIT : Post edited for friendliness.

Timeframes are improbable to judge since content changes as more technologies become available and other limitations are lifted. ZEQ2's plans are on a more prog ...
  Topic: Aggressive LOD
shadowcast

Replies: 15
Views: 21100
PostForum: Discussion Forum   Posted: Monday, April 09, 2007   Subject: Aggressive LOD
Well.........is LOD used on player models aswell.......
Cause if it was......wouldnt it be a killer *laughing out loud* of the texturless versions?
  Topic: Korin's Place
shadowcast

Replies: 23
Views: 24431
PostForum: Discussion Forum   Posted: Saturday, April 07, 2007   Subject: Korin's Place
well I have been thinking of upgrading this old bucket anyways........And since zeq2 will be released in a long time....(I suppose) ill probably upgrade it till then...


Could you tell me more of th ...
  Topic: Korin's Place
shadowcast

Replies: 23
Views: 24431
PostForum: Discussion Forum   Posted: Saturday, April 07, 2007   Subject: Korin's Place
A 9550 should be roughly equivalent to a a Geforce 4 MX as far as raw capability goes if I recall correctly.

Hmm your maybe wrong, cause if I recall good 9550 does support pixel shaders and MX does ...
  Topic: Korin's Place
shadowcast

Replies: 23
Views: 24431
PostForum: Discussion Forum   Posted: Wednesday, April 04, 2007   Subject: Korin's Place
sooo.........my geforce 4 MX has a chance of running this thing....Very Happy hehe......
But lets hope ill get this old bucket updated soon *laughing out loud*
  Topic: Texture-less
shadowcast

Replies: 48
Views: 40707
PostForum: Discussion Forum   Posted: Wednesday, April 04, 2007   Subject: Texture-less
lets hope we will with the update....Very Happy
  Topic: Texture-less
shadowcast

Replies: 48
Views: 40707
PostForum: Discussion Forum   Posted: Wednesday, April 04, 2007   Subject: Texture-less
correct me if im wrong........but wouldnt that amount of polys/triangles lag :*laughing out loud*: Question

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