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Growler
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Friday, March 03, 2006
Hey, you didn't think I just did 2D art... did you?
*laughing out loud*, here are a few recent projects
Crappeh
Crappeh
My favorite ever
Scary Render
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movento
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Friday, March 03, 2006
well,I've already seen the others and they are alright,so I'll crit the first one(the head).the poly placement isn't very good.it seems that you'll have to flatten a lot of faces.also I think his mouth should be placed a bit higher,so he has a chin. In the perspective view he looks really blocky for the amount of poly's used.in my opinion your buu is your best model yet,but but in the show his gloves don't have seperate fingers.
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Shako
Formerly a Dot
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Sunday, March 05, 2006
I don't know I don't like some of them but from them my fav. are the second head and the cell looks kinda decent. you havnt been modeling for a long while do you?
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Adas
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Sunday, March 05, 2006
they look unfinished though ;\ maybe try to finish 1 project and then go to another. ANd that face has no nose, you might want to change that
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Shako
Formerly a Dot
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Sunday, March 05, 2006
Naw, he finished Buu wich looks decent.
but yeah most of them look unfinished. You could easily finish Trunk! =0
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Growler
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Wednesday, March 08, 2006
Adas, I wasnt at that point to add a nose, but now I have
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Slipstream
Catching On
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Wednesday, March 08, 2006
try to figure out how to define the jaw line properly. That part of the skull isn't mushy like the way you've modelled it.
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Showster
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Thursday, March 09, 2006
Your getting it growler, just make the polygons work for you.
These are slightly higher or around the same examples, just look at the polygon flow try and apply it to your face structures.
http://www.bobotheseal.com/personal_work/models/HP01_head_model.jpg
http://www.midcoast.com.au/~rgcoy/portfolio/male_head/danface2.jpg
Gluck keep plugging
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TRL
Spam Machine
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Saturday, March 11, 2006
Slipstream wrote : try to figure out how to define the jaw line properly. That part of the skull isn't mushy like the way you've modelled it.
I'd say he did it perfectly the guy on foto looks like he has mushy cheeks.
Great job, the head really looks like *ponders* you?
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Growler
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Thursday, March 30, 2006
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dale_22x
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Thursday, March 30, 2006
those look nice keep it up...just one thing...FINISH YOUR DAM MODELS!!!...sorry... but you shouldn't leave them like that...especially because you are leaving out the hard parts....hands,....even if you can't do them too well...trying will only make oyu better.
I really like the buu,...
brolli I donno,..I'have not seen him in a while
by the way...don't you think..7200 is a bit high for source...I mean...even unreal 3 is using 5000
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