Author |
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Alex
ZEQ2 Effects Programmer
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Sunday, April 02, 2006
I showed this off over at SoS' forums a month or so back when I found my old code and files. I was planning on scrapping what I had and starting over but I was convinced by a few people to tidy up what I had and release it, so here it is.
The mod is no way what you'd call "finished", just releasable so I'll welcome any feedback about problems getting it to work and such, but I couldn't care less for feedback about it being any good or the gameplay sucking as I'll now be scrapping this code, figuratively speaking, and starting over, so those pieces of feedback won't be at all relevent.
Download Here: http://files.filefront.com/sfmodzip/;4944219;;/fileinfo.html
If you don't have Quake 3 then download OpenArena from here, you can play Stickfighter with that.
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Stickfighter Pre-Alpha Test Release v1
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Date: 1st April 2006
Description:
Stickfighter is a fast paced, third-person beat-em-up mod for Quake 3. With an array of brutal attacks, all three of them, you must pummel your opponents into the ground using your kung-fu! You can also block if you're a scaredy-cat. Join the huge* servers and fight thousands* of people online** now!
* subject to popularity
** if multiplayer works, I haven't tested it, I'm the only one who has it as of this writing.
INSTALLATION:
1. Extract the sfmod folder into your quake3 folder
2. Create a shortcut to quake3.exe
3. Right click on the shortcut and left click on "Properties"
4. Add the following to the end of the command line and click ok:
+sv_pure 0 -set vm_game 0 -set vm_cgame 0 -set vm_ui 0 +set fs_game sfmod
5. Double click the shortcut and play!
Controls:
W - Move Forward
S - Move Backward
A - Strafe Left
D - Strafe Right
E - Kick Modifier (To change it, bind a button to +button6)
Q - Block (To change it, bind a button to +button5)
Left Mouse - Attack
Right Moud - Jump
Shift - Crouch
Moves:
Punch - Press the Attack button
Kick - Hold the kick modifier and press Attack while standing still
Flying Kick - Jump and press Attack while moving upwards
Files:
readme.txt - This file
sfmod/sfmod.pk3 - The mod's media pack
sfmod/q3config.cfg - The config file
sfmod/cgamex86.dll - The mod's client side DLL
sfmod/qagamex86.dll - The mod's server side DLL
sfmod/uix86.dll - The mod's ui DLL
Credits:
Coding: Alex Darby
Stickfighter Model: Alex Darby
Attack Animations: Alex Darby (base animations from Paul Steed's visor.bip)
Stick_Dojo Level: Andrew Darby
2D: Alex Darby
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TRL
Spam Machine
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Sunday, April 02, 2006
that sounds awesome
I'll try it for sure
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Valgar
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Tuesday, April 04, 2006
someone have some pics?
EDIT: sorry, that was my proxy server blocking
already downloading
I will try it should be very funny
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Alex
ZEQ2 Effects Programmer
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Tuesday, April 04, 2006
Yes, look in my post, there's three pictures up there
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spyxter
Flutie Flakes
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Wednesday, April 05, 2006
will I be able to run this under linux?
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dale_22x
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Wednesday, April 05, 2006
it's pretty interesting. =( but I couldn't find a high enough place to jump and get hurt.
one thing that would be cool to have is wall jumping. =( and a better animation for the punch...
I think you could probably turn this into a pretty neat adventure game...or sumthing
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spyxter
Flutie Flakes
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Wednesday, April 05, 2006
so I installed this sf mod on to open arena, and when I double click the shortcut I get error and increased display brightness. Any suggestions?
fixed that
But now I can't start the fighting. I just hit the "fight" button on the lower right corner of the screen but nothing happens. What do I do???
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Alex
ZEQ2 Effects Programmer
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Wednesday, April 05, 2006
Spyxter, sorry but this isn't compatible with linux as I was too lazy to get the QVM's compiling, but I plan on making both linux and windows versions of the actual game available (once I get to that stage.)
Try bringing down the console and typing "/map stick_dojo"
Dale: Yeah, wall jumping and other acrobatics are planned. I'm hoping I can pull off a smoothly playing, fluid fighting game with a lot of scenery interaction, so expect a lot more than just wall jumping in the final thing (thought don't expect the final thing for aaggeeessss)
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spyxter
Flutie Flakes
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Wednesday, April 05, 2006
allrighty, got it running now what do I fight against?
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Alex
ZEQ2 Effects Programmer
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Wednesday, April 05, 2006
Uhhh, well, if you play on a map with bot support (stick_dojo doesn't have any, though), you can add bots but they aren't particularly great, they just run around punching randomly. You could also play your mates online or on a LAN. This is just a test release, rather than a fully playable game, so take it with a pinch of salt
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dale_22x
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Wednesday, April 05, 2006
wwaaat I can play this on lan!!! awesome!!
by the way...is it jsut for me....or are non of the buttons sopsoed to show up as images?...like I am using that thing form the link you sent me not the accual game...
all my buttons(most) are invisible..
by the way...how do I load other maps with bot support?
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MDave
ZEQ2 Ninja
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Wednesday, April 05, 2006
I've really got to try this out sometime
But right now I need all the space I can get on my HD, no matter how small the game is
/me too lazy to backup trash onto cd's
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Valgar
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Wednesday, April 05, 2006
hunf..
just can't run it well
it loads the map, but the game is in firs person view... and have a gun and the punch weapon is the quake one
is this config right?
is in this place that put the shortcut config?
EDIT: I use Q3A just extracted the folder sfmod to q3 folder where is baseq3 and another mods
shortcut.jpg

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RaiDer
Genuine Pirate Therapy
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Thursday, April 06, 2006
*laughing out loud* Alex this is awesome, the d/l wouldn't load for me yesterday just tried it again now, worked fine. Just played a bot on q3dm4 *laughing out loud* awesome!!
@Dale, if you wanna load a map and you know its name press the "¬" key on the left hand side of the number one key to bring down the console. You can then change the map from in the console, by typing..
/map mapname
So,
/map q3dm4
or
/map q3dm17
etc etc.
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Valgar
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Friday, April 07, 2006
can't add bot in dojo =(
must try q3dm4
now is working fine!! just forgot to install the point release ¬¬
*laughing on the floor out loud* it's awesome!
[/list]
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dale_22x
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Friday, April 07, 2006
played this for a bit over lan...it's accually pretty fun.
being able to counter a persons attack would be really good..because here you have to always dodge if there flying at you, because they have priority if they attack first.
but still just the fact that we are stick peopel runnign around in 3d and doign flips and poo, is fun.
you can also hide in the corner where it's all black ^^
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RaiDer
Genuine Pirate Therapy
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Saturday, April 08, 2006
The Dojo map doesn't support bots yet hehe, regular Q3 maps obviously have bot support so you can use any Q3 or BFP map even in StickFighter.
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Alex
ZEQ2 Effects Programmer
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Thursday, May 11, 2006
*cough*
If only this was at E3, it would certainly draw more attention than sony
Now if only I'd take this boredom and change it into motivation to actually start coding this thing
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zane
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Friday, May 12, 2006
Wow amazing, better than everything I saw from Wii or Xbox360 graphics on the E3
(^^ game makes fun so
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Alex
ZEQ2 Effects Programmer
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Friday, May 12, 2006
UPDATE!
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spyxter
Flutie Flakes
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Tuesday, April 24, 2007
have you dumped your project, Alex?
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Alex
ZEQ2 Effects Programmer
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Tuesday, April 24, 2007
Uhhh, no, never. I don't do that, it just got.... uhh.... lost in my cupboard, that's it. It went off on a quest to find some paperclips and fell into a sea of dispair and paper shavings. In other words I kinda lost interest again
Hmm... I could do with digging out that model and finishing it up and start coding things again...
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Forza
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Tuesday, April 24, 2007
Alex wrote : Uhhh, no, never. I don't do that, it just got.... uhh.... lost in my cupboard, that's it. It went off on a question to find some paperclips and fell into a sea of dispair and paper shavings. In other words I kinda lost interest again
Hmm... I could do with digging out that model and finishing it up and start coding things again...
Slacker
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spyxter
Flutie Flakes
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Tuesday, April 24, 2007
Alex got spanked
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Alex
ZEQ2 Effects Programmer
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Tuesday, April 24, 2007
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