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Aggressive LOD

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Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Saturday, April 07, 2007

Icarus View user's profile Send private message

Reply with quote Sunday, April 08, 2007

So the further you are from an object the less detailed it is?

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Sunday, April 08, 2007

So the further you are from an object the less detailed it is?


By the technical triangle counts, yes. Perceptually, you'll never be able to notice. It'll seem the same as usual due to the distance.

Icarus View user's profile Send private message

Reply with quote Sunday, April 08, 2007

Wouldn't there be a resource problem though seeing as there'd be a lot of movement from place to place ingame though? Or in the case of Goku's instant transmission?

Zeth ZEQ2 Programmer View user's profile Send private message

Reply with quote Sunday, April 08, 2007

Wouldn't there be a resource problem though seeing as there'd be a lot of movement from place to place ingame though? Or in the case of Goku's instant transmission?



The texture-less technique means less memory overhead. Even with multiple progressive mesh level of detail models PER mesh, the memory overhead will still be much less than a textured approach.

If you are referring to "Scene Vastness" in conjuction with the "Texture-less" and "Aggressive LOD" methods, then you haven't seen anything yet Wink

Shako Formerly a Dot View user's profile Send private message

Reply with quote Sunday, April 08, 2007

yeah using LOD's is a wise choice.
Nice to hear that the Project is also concetrated on the economie of memory use.

gj!

meh View user's profile Send private message

Reply with quote Sunday, April 08, 2007

I'm gonna wet myself , this is too much..... ( and thinking that we haven't seen nothing really yet..) Shocked Shocked

Mjam View user's profile Send private message

Reply with quote Sunday, April 08, 2007

Sheesh It Looks like this mod could release at anytime they wish =P

Devion Slipping Away View user's profile Send private message

Reply with quote Sunday, April 08, 2007

Shako wrote : yeah using LOD's is a wise choice.
Nice to hear that the Project is also concetrated on the economie of memory use.

gj!


The LoD with ZEQ2 will not have a significant impact on the memory use of the graphics card. This kind of LoD(Pure 3D LoD not textures) will decrease the load on the GPU.

Because of this technique you will be able to use GPU's like the Geforce 2 MX, because you can determine the load(Be increasing/decreasing the LoD) of the GPU.

shadowcast View user's profile Send private message

Reply with quote Monday, April 09, 2007

Well.........is LOD used on player models aswell.......
Cause if it was......wouldnt it be a killer *laughing out loud* of the texturless versions?

spyxter Flutie Flakes View user's profile Send private message

Reply with quote Monday, April 09, 2007

shadowcast wrote : Well.........is LOD used on player models aswell.......
Cause if it was......wouldnt it be a killer *laughing out loud* of the texturless versions?



Good point!

Devion Slipping Away View user's profile Send private message

Reply with quote Monday, April 09, 2007

shadowcast wrote : Well.........is LOD used on player models aswell.......
Cause if it was......wouldnt it be a killer *laughing out loud* of the texturless versions?


Actually it wouldn't, they just have to fine tune the LoD'ing. You are not see the eyes of Goku when he is just 10 pixels by 10 pixels.

Besides that, it's adjustable and people with very low end videocards will have to compromise.

Adeel View user's profile Send private message

Reply with quote Saturday, April 14, 2007

@ Devion All hail the 8800 Series and x1900 Series ^^

Devion Slipping Away View user's profile Send private message

Reply with quote Saturday, April 14, 2007

Adeel wrote : @ Devion All hail the 8800 Series and x1900 Series ^^


I'm glad wiith my Geforce 7900GT if you don't mind.

Shako Formerly a Dot View user's profile Send private message

Reply with quote Sunday, April 15, 2007

Devion wrote :

Shako wrote : yeah using LOD's is a wise choice.
Nice to hear that the Project is also concetrated on the economie of memory use.

gj!


The LoD with ZEQ2 will not have a significant impact on the memory use of the graphics card. This kind of LoD(Pure 3D LoD not textures) will decrease the load on the GPU.

Because of this technique you will be able to use GPU's like the Geforce 2 MX, because you can determine the load(Be increasing/decreasing the LoD) of the GPU.


just saying that its good that you're making it able to play with a low-spec computer.

ElementX The F-Men™ View user's profile Send private message

Reply with quote Sunday, April 15, 2007

Shako wrote : just saying that its good that you're making it able to play with a low-spec computer.



I wouldn't worry about it really, because the time it will take the project to finish, the average computer will most likely be running on Dual Core. Razz

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